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over 4 years ago - /u/Supercell-Seth - Direct link

Hey! Welcome to Clash Royale, figured I'd give you a few tips:

I'm guessing from the 25 cards found that you are roughly in Arena 4-5. The most popular cards in that range are Baby Dragon, Skeleton Army, Prince, and Witch. You have plenty of counter to Skeleton Army, but your deck has no Spells! Spells are important to remove defending Troops that are placed by your opponent. Most decks follow roughly this formula:

  1. Win Condition - this is the main Building-Targeting troop that your deck is built around. You have both Giant and Hog Rider in this deck, both are great but you might not need both.
  2. Ranged Anti Air - because flying Troops like Baby Dragon can be devastating, most decks pack one sturdy ranged attacker like Musketeer or Wizard
  3. Cheap Anti Air - as a safety/backup, it's good to have another anti-air card - usually a bit less expensive like Archers, Minions, or Bats
  4. Melee Damage - to fight high Health building-targeters like Giant or Hog Rider, most decks play Mini-PEKKA, Prince, or instead a building like Inferno Tower
  5. Ground Distractions - to defend against Princes or Mini-PEKKAs, many decks run one swarmy card like Skeletons, Skeleton Army, Goblins, or Tombstone
  6. Small Spell - here's where your deck can take a big leap forward. Low cost Spells like Zap, The Log, or Barb Barrel can defeat enemies like Goblins or Bats and get you back to your Win Condition sooner.
  7. Big Spell - This is used for tougher defenders, something like Fireball, Poison, or Lightning can remove a variety of swarms or ranged attackers

This isn't a perfect formula and won't apply to every single deck ever but if you pick these 7 'roles' and fill in the last slot with whatever card you like (switch it up regularly to experiment!) I promise you'll have a pretty coherent deck that will stay viable as you level up.