https://preview.redd.it/9eb1nobrpesd1.png?width=720&format=png&auto=webp&s=ee0b77a6677b8c3d53fad1f74ffa308ca39a8e6b

Hello again everyone!

Season 9: Orbital Raiders is officially live (make sure you've updated your game) and with an array of new content available right now with more coming throughout the season. In the last community update we went over the specifics of new content releasing this season, while today we'll focus more on everything patch note related. First, here is the new Season 9 Battle Pass trailer:

Season 9 - Battle Pass Trailer

Before we get into the patch notes below and other info, here is a quick list of the events and playlists you can expect to see in-game now or in the near future:

  • 10/1 - 10/7 | Standoff Playlist 
  • 10/1 - 10/7 | Gun Game Moshpit Playlist 
  • 10/3 - 10/9 | BR Sniper Challenge Playlist 
  • 10/4 - 10/10 | Guns Blazing Playlist  
  • 10/5 | Ascended Mythic Drop Redux 
  • 10/8 | Odyssey’s Light Draw 
  • 10/11 - 10/17 | Safeguard Playlist 
  • 10/17 - 11/6 | Hordepoint Mode Playlist 

Just a reminder that Hordepoint is launching mid-season, but there is quite a lot to check out overall. For example, through the Battle Pass you have new weapons and a new scorestreak to earn and try out while themed events can also give you a way to grab new operator skins or weapon camos. Take a look at our latest roadmap to get a glimpse of that:

Season 9 Roadmap

Call of Duty: Worldwide Championship 2024
Unrelated to this specific season, we also just announced more around CODM Champs happening this weekend in Atlanta, Georgia (United States) from October 4th to October 6th. We'll of course have this all being streamed live through our Call of Duty: Mobile Esports Channel with highlights on our social channels.

https://preview.redd.it/kseosl8vtesd1.png?width=680&format=png&auto=webp&s=62451a406332a31898a9855531bff4ae8b63afca

Additionally, we've announced our mystery performer for Champs is the American musician, singer, songwriter - Shaboozey! Catch him LIVE from the DreamHack Main Stage on October 4th at 4:30 PM PT. You can find more information about the event overall on Dreamhack's CODM page.

Lastly, here is the latest in relation to balance changes and general patch notes for this Season 9 update.

-----Multiplayer-----

Mode

[New Mode] Hordepoint

The brand new mode is hitting the battlefield. Watch out for zombies as you fight against enemies. In this thrilling twist on the classic Hardpoint game mode, zombies roam the map attacking Operators in their path. The more zombies you take down, the more buffs and abilities you’ll earn. You won’t want to miss this!

Map Update

Collateral

Adjusted collisions in a few scenes to stop players from going to spots they're not supposed to reach.

Other

Resolved the potential problem in other maps where enemies would display only badges.

New Gameplay

[New Scorestreak] Flamenaut

Gear up with a tough armored suit that can rain down fire on the battlefield with a powerful flamethrower.

-----Battle Royale-----

New weapons drop in Battle Royale

Type63 

-----Weapons----

[New Weapon] Type63

A traditional Marksman rifle that offers customizable adaptability through various attachment sets.

Weapon Blueprint Adjustment

We changed the blueprint for the AK47 - Showdown back to its original settings.

Following the initial release of the Showdown series blueprint, some designs were lost. This issue was addressed in a subsequent update. After thorough deliberation, we have opted to revert this change to enhance the player experience. We value the input from our warriors and will strive to prevent similar occurrences in the future. Please keep an eye out and share more suggestions!

----- Balance Adjustment ----- 

NERFS:

BP50

.30 Russian Short 60 Round Drums

● Added debuff on ADS movement speed

● Bullet speed: Reduced

Havoc

Effective range (distance & angle): Increased

Score granted: Increased

Score obtained from disable enemy's Scorestreak: Increased

Score obtained from Havoc assist: Increased

MQ-27 Dragonfire

Ammo capacity: Reduced

BUFFS:

LAG 53

Adjust the gun holding position and FOV

13.0"OSW Para

● Head DMG multiplier: Increased

● Fire interval: Reduced

GKS

Damage: Increased

ADS speed: Increased

AGR 556

ADS speed: Increased

Damage: Increased

30 Round 5.56mm Mag

  • Removed extra damage
  • DMG multiplier: Increased

60 Round 5.56mm Reload

  • Removed extra damage
  • DMG multiplier: Increased
  • Add buff on horizontal recoil control

MK2

ADS speed: Increased

Get-hit flinch: Reduced

Kilo141

OWC Marksman

Debuff on ADS movement speed: Reduced

D13 Sector

Blade flying speed: Increased

Bounce count: Increased

Machine Pistol

Base range (Single-hold): Increased

Grau 5.56

ZLR Drifter A-08

  • Added buff on Fire interval

Type 25

Get-hit flinch: Reduced

Sprint-to-fire delay: Reduced

TAK-5

HP Limit: Increased

Cyro Bomb

Effective range: Increased

Recon

Detective range: Increased

Serpentine

Damage reduction: Increased

Pharo

Recoil recovery speed: Increased

Recovery delay after recoiling: Reduced

Ranger Foregrip

  • Buff on horizontal recoil control: Increased

SKS

Get-hit flinch: Reduced

Upper Arm DMG multiplier: Increased

Swinging the gun during firing will now cancel the extra recoil recovery after stopping firing.

Adjustments:

Refitter

Damage reduction from bullet: Slightly increased

Trap Master

Energy required for activation: Slightly reduced

Redeployment time adjustment

In Duo/Squad matches, the redeployment time is now increased from 10 seconds to 25 seconds when dog tag is scanned.

Known Issues

At the launch of Season 9 there is a known issue with the Welcome Back Offer not displaying any information. You may encounter this after going through Special Offer screen/prompt. There is a planned fix for this already in the near future.

-----

See you all for the next community update or for any major news before then!

-The Call of Duty: Mobile Team

External link →

https://preview.redd.it/9eb1nobrpesd1.png?width=720&format=png&auto=webp&s=ee0b77a6677b8c3d53fad1f74ffa308ca39a8e6b

Hello again everyone!

Season 9: Orbital Raiders is officially live (make sure you've updated your game) and with an array of new content available right now with more coming throughout the season. In the last community update we went over the specifics of new content releasing this season, while today we'll focus more on everything patch note related. First, here is the new Season 9 Battle Pass trailer:

Season 9 - Battle Pass Trailer

Before we get into the patch notes below and other info, here is a quick list of the events and playlists you can expect to see in-game now or in the near future:

  • 10/1 - 10/7 | Standoff Playlist 
  • 10/1 - 10/7 | Gun Game Moshpit Playlist 
  • 10/3 - 10/9 | BR Sniper Challenge Playlist 
  • 10/4 - 10/10 | Guns Blazing Playlist  
  • 10/5 | Ascended Mythic Drop Redux 
  • 10/8 | Odyssey’s Light Draw 
  • 10/11 - 10/17 | Safeguard Playlist 
  • 10/17 - 11/6 | Hordepoint Mode Playlist 

Just a reminder that Hordepoint is launching mid-season, but there is quite a lot to check out overall. For example, through the Battle Pass you have new weapons and a new scorestreak to earn and try out while themed events can also give you a way to grab new operator skins or weapon camos. Take a look at our latest roadmap to get a glimpse of that:

Season 9 Roadmap

Call of Duty: Worldwide Championship 2024
Unrelated to this specific season, we also just announced more around CODM Champs happening this weekend in Atlanta, Georgia (United States) from October 4th to October 6th. We'll of course have this all being streamed live through our Call of Duty: Mobile Esports Channel with highlights on our social channels.

https://preview.redd.it/kseosl8vtesd1.png?width=680&format=png&auto=webp&s=62451a406332a31898a9855531bff4ae8b63afca

Additionally, we've announced our mystery performer for Champs is the American musician, singer, songwriter - Shaboozey! Catch him LIVE from the DreamHack Main Stage on October 4th at 4:30 PM PT. You can find more information about the event overall on Dreamhack's CODM page.

Lastly, here is the latest in relation to balance changes and general patch notes for this Season 9 update.

-----Multiplayer-----

Mode

[New Mode] Hordepoint

The brand new mode is hitting the battlefield. Watch out for zombies as you fight against enemies. In this thrilling twist on the classic Hardpoint game mode, zombies roam the map attacking Operators in their path. The more zombies you take down, the more buffs and abilities you’ll earn. You won’t want to miss this!

Map Update

Collateral

Adjusted collisions in a few scenes to stop players from going to spots they're not supposed to reach.

Other

Resolved the potential problem in other maps where enemies would display only badges.

New Gameplay

[New Scorestreak] Flamenaut

Gear up with a tough armored suit that can rain down fire on the battlefield with a powerful flamethrower.

-----Battle Royale-----

New weapons drop in Battle Royale

Type63 

-----Weapons----

[New Weapon] Type63

A traditional Marksman rifle that offers customizable adaptability through various attachment sets.

Weapon Blueprint Adjustment

We changed the blueprint for the AK47 - Showdown back to its original settings.

Following the initial release of the Showdown series blueprint, some designs were lost. This issue was addressed in a subsequent update. After thorough deliberation, we have opted to revert this change to enhance the player experience. We value the input from our warriors and will strive to prevent similar occurrences in the future. Please keep an eye out and share more suggestions!

----- Balance Adjustment ----- 

NERFS:

BP50

.30 Russian Short 60 Round Drums

● Added debuff on ADS movement speed

● Bullet speed: Reduced

Havoc

Effective range (distance & angle): Increased

Score granted: Increased

Score obtained from disable enemy's Scorestreak: Increased

Score obtained from Havoc assist: Increased

MQ-27 Dragonfire

Ammo capacity: Reduced

BUFFS:

LAG 53

Adjust the gun holding position and FOV

13.0"OSW Para

● Head DMG multiplier: Increased

● Fire interval: Reduced

GKS

Damage: Increased

ADS speed: Increased

AGR 556

ADS speed: Increased

Damage: Increased

30 Round 5.56mm Mag

  • Removed extra damage
  • DMG multiplier: Increased

60 Round 5.56mm Reload

  • Removed extra damage
  • DMG multiplier: Increased
  • Add buff on horizontal recoil control

MK2

ADS speed: Increased

Get-hit flinch: Reduced

Kilo141

OWC Marksman

Debuff on ADS movement speed: Reduced

D13 Sector

Blade flying speed: Increased

Bounce count: Increased

Machine Pistol

Base range (Single-hold): Increased

Grau 5.56

ZLR Drifter A-08

  • Added buff on Fire interval

Type 25

Get-hit flinch: Reduced

Sprint-to-fire delay: Reduced

TAK-5

HP Limit: Increased

Cyro Bomb

Effective range: Increased

Recon

Detective range: Increased

Serpentine

Damage reduction: Increased

Pharo

Recoil recovery speed: Increased

Recovery delay after recoiling: Reduced

Ranger Foregrip

  • Buff on horizontal recoil control: Increased

SKS

Get-hit flinch: Reduced

Upper Arm DMG multiplier: Increased

Swinging the gun during firing will now cancel the extra recoil recovery after stopping firing.

Adjustments:

Refitter

Damage reduction from bullet: Slightly increased

Trap Master

Energy required for activation: Slightly reduced

Redeployment time adjustment

In Duo/Squad matches, the redeployment time is now increased from 10 seconds to 25 seconds when dog tag is scanned.

Known Issues

At the launch of Season 9 there is a known issue with the Welcome Back Offer not displaying any information. You may encounter this after going through Special Offer screen/prompt. There is a planned fix for this already in the near future.

-----

See you all for the next community update or for any major news before then!

-The Call of Duty: Mobile Team

External link →

Originally posted by Ok-Public2616

Never as it seems. I checked about it and shows the Tournament section.

Which new camo are you both talking about?

Originally posted by RizArtRoyale

What about other draws? Void Voyage draw & Deadly Gravity draw when will this arrive?

No solid dates on those, but in case it helps:
- Void Voyage Draw should be on the week of the 14th

What's the Deadly Gravity draw? We aren't seeing that one, but it might just be something we renamed if we shared about it before (assuming it isn't from some leak).

Originally posted by That-1_Guy_

Thanks for the update! It's been 302 days since the December update that broke the NA-45. Lethal first shots still do not spawn explosives, which greatly hinders NA-45's intended niche of area control. Any word on the status of this would be appreciated. There are several other bugs as well, such as explosives spawned from the second shot hovering in midair, rather than sticking to opponents. Is there any news on this, or a better way for me to reach out to the developers? Additionally, the Havoc operator skill destroys electronic equipment, and both Havoc and NA-45 are very underwhelming at the moment. Would Timi consider modifying Havoc to detonate NA-45 rounds?

As for BR, is there any chance of a balance pass for NA-45? In order to two tap enemies, you must have the legendary long shot mod and hit two headshots. Even against a stationary target, this can be difficult, as the second round is likely to hit the first, rather than the enemy's head. The explosive damage is incredibly low (<100), so the gun isn't effective at area control or close range hip firing. Despite being the strongest explosive primary, it destroys vehicles painfully slowly. In addition, it has the worst bullet velocity of any gun in the game, excluding rocket launchers. Even crossbow can have better bullet velocity. NA-45 has the potential for several BR niches such as anti vehicle or a more forgiving long range sniper, but as-is it has no upsides.

Heya, thanks for the very detailed post about all of that. At the very least we can look into those NA-45 bugs, in case they aren't already known by the team. Do you happen to have any old posts or vids about it? We'll of course check into our end too to see what we can find to help show those bugs.

Originally posted by DE4THBL4DE

So the other versions always get the cool feature but global is shafted once again… release the zombie mode for all versions 😡

Heya, are you talking about the old long-term zombies mode or the new Hordepoint mode? If it is Hordepoint, that's coming for global and will be available to try in about two weeks. No news on the other zombies mode(s) though.

Originally posted by That-1_Guy_

https://imgur.com/a/3sB0RkU shows that lethal first shots do not spawn an explosive round, regardless of whether they were a headshot or not.

https://imgur.com/a/fjYc985  shows that enemies with an attached explosive will drop the explosive on death, regardless of who killed them.

https://imgur.com/a/u5lr9UX  shows that explosives spawned by the second round do not follow enemies, but rather hover in place.

https://imgur.com/a/YkwpfbP shows that lethal second rounds do spawn an explosive that still hovers in place.

Stellar. Thank you so much for all of that.

Originally posted by DesParado115

Bro is legit gaslighting the entire playerbase bruh of course you f**king know what camo they're talking about.

We actually weren't sure since that really could have been anything, but unfortunately we don't have any info to share about the Alchemy Stars collab.

Originally posted by N00BZB3

Alchemy Stars it came with the global update

Edit: And dont lie saying its not coming to global, the mode was playable a day before the global update.

Heya, unfortunately we don't have any updates or news about that collab.