Hello again everyone!
Season 9: Orbital Raiders is officially live (make sure you've updated your game) and with an array of new content available right now with more coming throughout the season. In the last community update we went over the specifics of new content releasing this season, while today we'll focus more on everything patch note related. First, here is the new Season 9 Battle Pass trailer:
Season 9 - Battle Pass Trailer
Before we get into the patch notes below and other info, here is a quick list of the events and playlists you can expect to see in-game now or in the near future:
- 10/1 - 10/7 | Standoff Playlist
- 10/1 - 10/7 | Gun Game Moshpit Playlist
- 10/3 - 10/9 | BR Sniper Challenge Playlist
- 10/4 - 10/10 | Guns Blazing Playlist
- 10/5 | Ascended Mythic Drop Redux
- 10/8 | Odyssey’s Light Draw
- 10/11 - 10/17 | Safeguard Playlist
- 10/17 - 11/6 | Hordepoint Mode Playlist
Just a reminder that Hordepoint is launching mid-season, but there is quite a lot to check out overall. For example, through the Battle Pass you have new weapons and a new scorestreak to earn and try out while themed events can also give you a way to grab new operator skins or weapon camos. Take a look at our latest roadmap to get a glimpse of that:
Call of Duty: Worldwide Championship 2024
Unrelated to this specific season, we also just announced more around CODM Champs happening this weekend in Atlanta, Georgia (United States) from October 4th to October 6th. We'll of course have this all being streamed live through our Call of Duty: Mobile Esports Channel with highlights on our social channels.
Additionally, we've announced our mystery performer for Champs is the American musician, singer, songwriter - Shaboozey! Catch him LIVE from the DreamHack Main Stage on October 4th at 4:30 PM PT. You can find more information about the event overall on Dreamhack's CODM page.
Lastly, here is the latest in relation to balance changes and general patch notes for this Season 9 update.
-----Multiplayer-----
Mode
[New Mode] Hordepoint
The brand new mode is hitting the battlefield. Watch out for zombies as you fight against enemies. In this thrilling twist on the classic Hardpoint game mode, zombies roam the map attacking Operators in their path. The more zombies you take down, the more buffs and abilities you’ll earn. You won’t want to miss this!
Map Update
Collateral
Adjusted collisions in a few scenes to stop players from going to spots they're not supposed to reach.
Other
Resolved the potential problem in other maps where enemies would display only badges.
New Gameplay
[New Scorestreak] Flamenaut
Gear up with a tough armored suit that can rain down fire on the battlefield with a powerful flamethrower.
-----Battle Royale-----
New weapons drop in Battle Royale
Type63
-----Weapons----
[New Weapon] Type63
A traditional Marksman rifle that offers customizable adaptability through various attachment sets.
Weapon Blueprint Adjustment
We changed the blueprint for the AK47 - Showdown back to its original settings.
Following the initial release of the Showdown series blueprint, some designs were lost. This issue was addressed in a subsequent update. After thorough deliberation, we have opted to revert this change to enhance the player experience. We value the input from our warriors and will strive to prevent similar occurrences in the future. Please keep an eye out and share more suggestions!
----- Balance Adjustment -----
NERFS:
BP50
.30 Russian Short 60 Round Drums
● Added debuff on ADS movement speed
● Bullet speed: Reduced
Havoc
Effective range (distance & angle): Increased
Score granted: Increased
Score obtained from disable enemy's Scorestreak: Increased
Score obtained from Havoc assist: Increased
MQ-27 Dragonfire
Ammo capacity: Reduced
BUFFS:
LAG 53
Adjust the gun holding position and FOV
13.0"OSW Para
● Head DMG multiplier: Increased
● Fire interval: Reduced
GKS
Damage: Increased
ADS speed: Increased
AGR 556
ADS speed: Increased
Damage: Increased
30 Round 5.56mm Mag
- Removed extra damage
- DMG multiplier: Increased
60 Round 5.56mm Reload
- Removed extra damage
- DMG multiplier: Increased
- Add buff on horizontal recoil control
MK2
ADS speed: Increased
Get-hit flinch: Reduced
Kilo141
OWC Marksman
Debuff on ADS movement speed: Reduced
D13 Sector
Blade flying speed: Increased
Bounce count: Increased
Machine Pistol
Base range (Single-hold): Increased
Grau 5.56
ZLR Drifter A-08
- Added buff on Fire interval
Type 25
Get-hit flinch: Reduced
Sprint-to-fire delay: Reduced
TAK-5
HP Limit: Increased
Cyro Bomb
Effective range: Increased
Recon
Detective range: Increased
Serpentine
Damage reduction: Increased
Pharo
Recoil recovery speed: Increased
Recovery delay after recoiling: Reduced
Ranger Foregrip
- Buff on horizontal recoil control: Increased
SKS
Get-hit flinch: Reduced
Upper Arm DMG multiplier: Increased
Swinging the gun during firing will now cancel the extra recoil recovery after stopping firing.
Adjustments:
Refitter
Damage reduction from bullet: Slightly increased
Trap Master
Energy required for activation: Slightly reduced
Redeployment time adjustment
In Duo/Squad matches, the redeployment time is now increased from 10 seconds to 25 seconds when dog tag is scanned.
Known Issues
At the launch of Season 9 there is a known issue with the Welcome Back Offer not displaying any information. You may encounter this after going through Special Offer screen/prompt. There is a planned fix for this already in the near future.
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See you all for the next community update or for any major news before then!
-The Call of Duty: Mobile Team
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