Original Post — Direct link

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Greetings Call of Duty: Mobile Community! We’re super excited to share that Season 5: Tropical Vision is live now! Explore the twists and turns of the jungle in this brand-new season with new ways to fight, a new MP map, returning modes, and our first-ever female-led Battle Pass. To see some of this new content in action be sure and check out the S5 official trailer below!

https://reddit.com/link/v2vjci/video/ad92qe6ze3391/player

This Community Update will be focused on everything that Season 5: Tropical Vision has including the New MP Map Apocalypse, Battle Pass, Oden, Echo Grenade, and plenty more like info on Zombies and Tournament Mode! You can read the details on all that below and be sure to stay till the end where we have our usual patch notes. Ready to dive in?

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As always, let’s start with a quick look at all the newest events and others launching throughout the next week:

  • Every Weekend (Friday – Sunday) ~ Alcatraz
  • 06/02 – 06/06 ~ Shipment 24/7 (MP Playlist)
  • 06/02 ~ Ranked Series 3 launches
  • 06/02 ~ Seasonal Challenge – Get Cooked!
  • 06/02 – 06/06 ~ Control (MP Mode)
  • 06/03 – 06/09 ~ BR Blitz Blackout
  • 06/03 – 06/09 ~ Guns Blazing (MP Mode)
  • 06/04 – 06/17 ~ Crossfade Draw
  • 06/07 – 06/13 ~ Monastery 24/7 (MP Playlist)
  • 06/07 – 06/13 ~ Cranked (MP Mode)
  • 06/10 – 06/16 ~ BR Prop Hunt
  • 06/17 – 06/29 ~ Apocalypse 24/7 (New MP Map)

*All Dates UTC

In addition to all the modes and events listed above, this season has a ton of new operators and blueprints for you all to earn as you dive deep into the jungle. You can get a quick glimpse at some of the content dropping now or later in the season through our Roadmap below -

https://preview.redd.it/wy66w4yaf3391.png?width=975&format=png&auto=webp&s=0fe369e0aa8f87791cb7ed52f70d6e4196f66f7b

Undead Siege, Classic ZOMBIES, and Dev AMA

While we have the launch of a new season today, we also recently had an AMA (Ask Me Anything) hosted by Hawsknest and with support from BobbyPlays. In that AMA, we answered a variety of questions that ranged from favorite operators, best ways to optimize your game, plans for future content, and some news about the frequently asked for classic ZOMBIES mode. First off, you can find that AMA below:

https://reddit.com/link/v2vjci/video/f5lyi6qqm3391/player

For anyone that can’t watch right now and would rather read, the summary about the classic round-based ZOMBIES mode is that we are working on finding a way to bring it back into the Global version of the game. This is the version currently in the Chinese version of COD: Mobile and while it isn’t just a simple switch to bring it over to global, we are looking into it and we’ll have more updates later.

For you Undead Siege fans, please be aware that as of Season 5 the mode will be removed this season. We left it in featured events for several seasons to try to give extra time to complete anything you might still be working on, but in preparation for more significant content coming in Season 6, we are removing it now to make room.

There currently aren’t plans for any reward compensation for those who still have shards to complete, primarily because we would like to leave open the possibility of bringing Undead Siege back. Although, as mentioned above there are no current plans to bring the mode back in the near future.

Battle Pass

The Season 5: Tropical Vision Battle Pass is live now and with our first-ever all-female operator Battle Pass! This new pass features the operators: Rampage, Park – Survivor, Rivas – Smuggler, and Rosa – Animal Instincts. On the weapon side of things, there is the new Oden assault rifle (free and epic version available), the Echo Grenade, AK-47 – Mania, and many other Epic weapon blueprints. Here is a quick highlight of each side of the Battle Pass below:

Free Battle Pass

  • Sticker - Numerator (tier 1)
  • Clown – Sick Shred (tier 4)
  • EMP – Sick Shred (tier 8)
  • New Equipment – Echo Grenade (tier 14)
  • Molotov c*cktail – Green Rust (tier 16)
  • New Weapon – Oden (tier 21)
  • Echo – Tiki Troops (tier 26)
  • Charm – Sharp Pain (tier 31)
  • Motorcycle – Sick Shred (tier 36)
  • MX9 – Tiki Troops (Tier 38)
  • Rewind – Sick Shred (tier 46)
  • Calling Card – From the Grave (tier 50)

https://reddit.com/link/v2vjci/video/n1iw6kadg3391/player

Premium Pass

  • New Operator - Rampage (tier 1)
  • Calling Card – Not Quite Paradise (tier 1)
  • AK-47 – Mania (tier 1)
  • .50s GS – Black Sand Beach (tier 5)
  • MSMC – Mycelium Mire (tier 10)
  • Rivas - Smuggler (tier 12)
  • HBRa3 – Black Sand Beach (tier 20)
  • PKM – Bamboo Ballistics (tier 30)
  • Rosa – Animal Instincts (tier 35)
  • Kilo Bolt-Action - Stalker (tier 40)
  • Oden – Megalodon (tier 50)
  • Park – Survivor (tier 50)

On top of everything else in the pass, there is also a Battle Pass Bundle which comes with the following five epic items and a BP tier earn-rate boost:

~ Machete – Water’s Edge~ Parachute – Plumed Descent~ Avatar – Peekin’ Parrot~ Frame – Parrot Pal~ Calling Card – Nightmare Pixels

Tournament Mode

We have many fixes and changes to this mode coming to this season and update and with more on the way. Thank you so much to everyone who has left extensive feedback about this mode, that feedback on top of in-game data and bug reports has been extremely valuable to our designers. Here is a quick list of what is being changed now:

  • The “Completionist Camos” are. are not meant to be categorized as such and that’s why they don’t behave the same way (or are earned the same way) as a normal completionist camo. We are looking into options to change this in the future in order to better explain them.
  • The Red Sprite camos are not meant to give duplicates or zero credits upon a duplicate. We are working on solving the duplicate problem in itself, but in the meantime, we are going to send out replacement rewards via Tournament Mode camo crates.

We also have many different updates to rules, penalties, matchmaking, and more that are being changed alongside Season 5 or in the near future. We’ll share more about that once we have confirmations on what exactly is being changed, but please do keep sharing feedback and bug reports as we intend to adjust this mode more in future updates.

New Ways to Fight (Echo Grenade, RPD – Cooling Compressor Barrel, and Oden)

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New Tactical – Echo Grenade

The Echo Grenade is a new piece of tactical equipment that will have your tropical vision working to your advantage. Toss this Grenade and upon destination pulse, waves will be emitted from it every 1.5 seconds. These pulses will show enemy players’ outlines, showing their position through any obstacle and terrain. Be careful though because someone can counter the Echo Grenade by running the Ghost perk. Also, be aware that the outline of your enemies will show where they were when the pulse hit them, and not their location. So, unless you are locating a camper be wary that the enemy may be on the move!

https://preview.redd.it/dy4gt8ztg3391.png?width=975&format=png&auto=webp&s=9e9ff4e7e2dd664b38958908c10bb7310249b41c

New Weapon – Oden

The heavy-hitting Oden has made its way to Call of Duty: Mobile from Modern Warfare. This slower firing assault rifle packs a serious punch. The firing rate of this weapon may not be as high as other assault rifles, but it makes up for that with its high damage output with its larger-than-average caliber. This weapon can be adjusted to suit you in any battle situation. In addition to the base version of the Oden, there is the epic Oden – Megalodon available at tier 50 in the premium Battle Pass, and if you keep your eye out there may be a Mythic version available later in the season! Be sure and keep an eye out on our YouTube channel for a full tutorial video on this weapon.

Seasonal Challenges

Much like any new season, Season 5: Tropical Vision has all new challenges for you all to complete to earn some sweet rewards. We’ll cover the first Seasonal Challenge that’s live in-game now but be sure and keep an eye out for more Seasonal Challenge information in future Community Updates as a new challenge will be released every week.

Get Cooked!

The first Seasonal Challenge will have you cookin your enemies in MP matches with throwable equipment, headshots, assault rifles, and even the new Oden. With 14,000 Battle Pass XP available this is a great challenge to earn all those awesome rewards in the Battle Pass, as well as the following from the mission itself:

  • Charm – Charmer’s Flute (Rare)
  • DL Q33 – Flintlocker (Rare)
  • RPD – Emerald Scales (Epic)

MP Map – Apocalypse

Ever since Call of Duty: Black Ops Cold War was released in 2020 we’ve had many requests for weapons, maps, and characters from that title to come to Call of Duty: Mobile. With Apocalypse, we are excited to be able to bring in yet another map from Cold War, but one that is far different from the beachside cityscape of Miami Strike.

https://preview.redd.it/cwt03jrdh3391.png?width=975&format=png&auto=webp&s=0c678bfd07bc191fe7ee087de468f44ea32b794f

Head into the Jungle for plenty of fun and games later this season with Apocalypse! You’ll be able to explore this dark, varied, and challenging map that offers plenty of opportunities for close and mid-range combat. While the map is based around ancient ruins, it is also a military base hidden within the jungle. Check it out yourself on 06/17 UTC and take a look around the map in the flythrough below:

https://reddit.com/link/v2vjci/video/i3kuv9sjh3391/player

Guns Blazing Mode Returns

Get your Rage on when this revamped limited-time mode returns tomorrow on 06/03 UTC! Guns Blazing was originally released during our 80s Action Heroes event, in 2021, where you could play as John McClane (from the Die Hard movies) or John Rambo (from the Rambo movies). This mode is back with general CODM theming this time and has you fighting to become a super soldier in a free-for-all-style Multiplayer match.

https://preview.redd.it/jvbsw9yoh3391.png?width=975&format=png&auto=webp&s=190959c288074f812540d0f2c9d2c765376afbf8

Guns Blazing Mode is simple: take out your enemies without dying, build up RAGE, and once you earn enough RAGE become a Super Soldier. As a Super Solider, you’ll have increased health while dual-wielding two chopper LMGs with unlimited ammo, which is quite powerful but every other player is likely to focus on taking you out.

Lastly, while you are playing this new mode make sure to check out the Suns Out, Guns Out! Featured Event that is tied to Guns Blazing! It’s an event that simply rewards you for playing the mode and with rewards like the rare KN-44 – Flintlocker camo, the rare Striker – Flintlocker camo, or the Raines – Trooper operator if you can collect enough shards. Check it all out in-game very soon!

Ranked Series 3: Crimson Cove

Every other season we have a new Ranked Series with a ranked reset with new rewards and alongside Season 5 we have Ranked Series 3: Crimson Cove launching today! First off, your rank has been reset a few levels (depending on your current rank). This is done to help mix up matchmaking and to keep it competitive in each Ranked Series.

While many people fight to the top of each Ranked Series for clout and boasting, there are also many new rewards to snag. If you are a Multiplayer minded player you can acquire the Epic and stylish MAC 10 - Bloodthirsty Buccaneer at Grandmaster III.

For you Battle Royale players, you have the Epic operator Blackjack - Sea Dog acquirable at Grandmaster III. Grab them all and over a dozen other rewards as you climb back through the ranks on the way to Legendary. Get a glimpse at those two rewards in the latest video below and best of luck defeating the competition in Ranked Series 3!

https://reddit.com/link/v2vjci/video/h1o2o2gxh3391/player

Support Options

It’s a new season which means we’re likely to see some new bugs. As always we appreciate all of you who take the time to report these bugs in our Community spaces. Our teams are regularly monitoring those, so thank you to anyone who takes the time to report any issue (big or small) and helps make the game better for everyone.

Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:

  • In-game support chat
  • Player Support Website: Contact Us

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Four women fight their way through Apocalypse, but nothing can prepare them for the sinister secrets they’re about to uncover in Call of Duty: Mobile Season 5: Tropical Vision! Set your sights on Rampage, the new Season 5 Battle Pass operator who will stop at nothing to get revenge! Grab the new Oden - Megalodon and toss an echo grenade to get the jump on enemies behind cover! Rivas - Smuggler, Park - Survivor, and Rosa - Animal Instincts join the fray with the AK-47 - Mania, Kilo Bolt-Action - Stalk, and PKM - Bamboo Ballistics to boot! When you’re ready to unwind, just Pump the Brakes in the limited-time Season 5 event! Will hidden enemy tech disrupt Rampage’s visions of revenge? Start the trek!

Season 5: “Tropical Vision” brings new content including:

  • New Map Apocalypse: mysterious clues leading soldiers to the enemy stronghold. This time soldiers need to fight their way through the complex environment of a dangerous rainforest!
  • Assault Rifle Oden: Use a variety of large caliber ammo to crush your enemies!
  • Guns Blazing Mode: battle it down as super warriors, let your rage takeover!

Log in to the game and enjoy the new contents after the update!

Multiplayer

New Map

Apocalypse

Trails of clues lead the team to the wild jungles of Laos. Here we raid a jungle cartel stronghold. Soldiers in the enemy stronghold must beware, danger awaits in this rainforest.

Come try out the new map Apocalypse!

New Mode

Guns Blazing Mode returns

A new mode with two super warriors fighting each other with accumulating rage! Players gain rage whenever they get a kill streak bonus score or die. When the rage bar is full, super warrior status is obtained! In the super warrior state, players will get higher health bars and dual-wield death machines.

Guns Blazing Mode returns, enjoy becoming the super warrior in epic fights!

Ranked Match

  • Updated the rewards related to the new season theme.
  • Optimized the balance strategy for Legendary players to merge and match with Grand Master players when playing solo.
  • Reduced the probability of matching a lower rank 5-player premade team into a higher rank 5-player premade team.
  • Improved the compensation for the ranking points of solo players who are matched into a Squad. This compensation prompts at the beginning of the game.
  • Re-enabled Squads in higher ranked matches.

New Feature

Minimap Customization

New feature: long press the minimap to expand the full size map, release to close. Players can set this in the minimap customization settings.

HUD Customization

The previous version of the Lite HUD only supported core mode. In the current version, this function has been updated and optimized to support all MP modes.

Hardpoint In-Game Point Prediction

When the current point countdown is 10 seconds, the next location point will be notified to the player on the player's interface HUD and minimap.

Function Updates

FFA Mode Spawn Point Optimization

Optimized the spawn locations where the player used to spawn too close when starting in FFA mode on some maps.

Jump Key Optimization:

Clicking the jump button while ADS no longer triggers the function of jumping over obstacles.

Hardpoint Loading Point Information Optimization:

Now players can see all the points and the information of the order during the loading of the Hardpoint mode.

Voice Optimizations:

  • The press-and-hold to turn on the microphone has been changed to click-to-enable the microphone for 10 seconds.
  • The friend channel button is blocked when entering the game without a team, and the UI is simplified.

OB Optimizations in MP Mode:

  • Now displays scorestreaks rewards of all players for observers.
  • Optimized the fire synchronization performance in the first-person OB state, closer to the real fire and hit direction.
  • Changed the red camp to the yellow camp for observers.
  • When observing, there will be a red mark on the health bar of the enemy faction of the current observing target to clearly identify it as the enemy.
  • Added display of modes and map information to replay files.

Initial Orientation Optimization

Optimized the problem that the initial orientation was reset, now the orientation of the player at the start will remain after the countdown

Performance Updates

Bullet Trajectory Optimization:

Now the bullet trajectory of teammates and enemies is clearer, and information can be easily obtained.

Reload Prompt Optimization:

  • Added a progress indicator at the weapon bar position when reloading.
  • Added a bullet volume indicator at the crosshair in third-person mode.

Firearms Performance Optimization:

  • Optimized the sound of switching weapons, and now has a clearer stage prompt.
  • Optimized the reload action of AK117, ASM10, Peacekeeper MK2.
  • Added the performance of Bolt Hold Open for DR-H and Renetti.

Voice Broadcast Optimization:

  • Optimized the problem of repeatedly reporting points in a short period of time when a sniper was found.
  • Optimized the voice trigger logic.

Other Optimization:

  • Optimized the simulation performance by minimizing enemies teleportation when moving too fast.

Battle Royale

New Mode

BR Prop Hunt

  • Come experience an exciting BR Prop Hunt in legendary towns in Frontier where players are divided into camps of Hunters and Props!
  • Move fast as there is only a certain number of players who can become Hunters.
  • Hunters, use your powerful skill of Scan to reveal the locations of Props!
  • Props, activate your skill of Charged Leap to escape dangerous situations!
  • Consumable skill cards of Invisible, Invincible, Shape Shift, and Flash will spawn randomly for Props to collect.
  • Random points will respawn on the map for Props to obtain.
  • Towards the last few minutes of the match, points to collect increases for the Props, and Scan Skill evolves into Deadly Focus for the Hunters. Deadly Focus increases Hunter’s movement speed and enhances the ability to search for Props.
  • At the end of the game, ranking will be settled in accordance to the score between Props camp and Hunters camp.

Function Updates

  • Added feedback icon for reduced damage taken after being knocked down.
  • Zoomed in on the icon of teammates falling to the ground and prioritized the UI.
  • Improved UI accuracy for compass.
  • Optimized the response speed of long-pressing the medicine bar and throwing object bar
  • Optimized Alcatraz scene performance to reduce lag.

New Weapon

Assault Rifle Oden

A 12.7mm large-caliber automatic rifle with slow fire rate and great power, it can fire a variety of special ammunition.

Tactical Equipment Echo Grenade

A grenade that uses sound waves to detect enemy locations.

Balance Adjustment

Multiplayer & Battle Royale

AR/SMG/LMG Bullet Spread Adjustment

In the current versions of the battle rhythm, we have made a unified evaluation and adjustment to the distribution value of AR/SMG/LMG firearms. Overall, the average distribution of each gun system has been lowered:

ADS bullet spread: Significantly reduced (>20%)

Swordfish, M16, Pharo, LK24, FR .556, ICR-1, AK-47, HVK-30, Man-O-War, HBRa3

ADS bullet spread: Reduced (10%~20%)

M4, M4LMG, DR-H, UL736

ADS bullet spread: Slightly reduced (less than 10%)

Kilo 141, KN-44, M13, ASM10, AK117, BK57, CR-56 AMAX, RPD, AS VAL, Type 25, Holger 26, GKS, Chopper, Hades, QQ9, QXR

ADS bullet spread: Significantly increased

In the previous version, ADS bullet spread was too accurate, even more than some marksman rifles. We have increased the spread to balance.

RUS-79U

All the above changes are applicable to Battle Royale. In Battle Royale, the ADS bullet spread of all firearms is 60% of that in Multiplayer mode.

AR/SMG/SG/SR Movement Speed Adjustment

We have sorted out the mobility of weapons between different types and within the same type, so that the mobility of firearms is more in line with its positioning.

Movement speed: Slightly increased

DR-H, HVK-30, CR-56 AMAX, HBRa3, AK117, M13, KRM-262, R9-0

ADS Movement speed: Slightly increased

M21 EBR, SVD

Movement speed bonus of attachments: Reduced

PPSh-41 Fast Reload +8% → +5%

QQ9 Tactical Barrel +5% → +4%

No Stock +5% → +4%

ADS Movement speed bonus of attachments: Reduced

MAC-10 Combat Stock & Steel Stock +20% → +16%

Fennec Light Stock +15% → +12%

Light Mag +5% → +4%

MX9 Agile Stock +40% → +37%

RPD

Overall enhanced mid-range positioning firearms to suit rhythm.

Range: Increased

Damage Multiplier to the Head: Increased

RPD new attachment: Cooling Compressor Barrel

When equipped, the fire mode switches to the overheating mechanism. Controlling the heat can achieve stable and continuous firepower output.

Attributes:

Range: Increased

Vertical Recoil: Reduced

Hit Flinch: Reduced

Movement Speed: Reduced

ADS Bullet Spread: Increased

MAC-10

The current use of Mac-10 is very high. Mac-10 can deal relatively stable damage even at a slightly longer distance. Therefore, we appropriately adjusted the damage of the second range to reduce its advantage in mid-range.

Damage: Reduced

Assault Rifle Reload Speed Adjustment

ASM10

Slightly increased the reload speed, and optimized the reload action.

Tactical Reload speed: Increased

Empty Reload speed: Increased

Man-O-War

Slightly increased the reload speed.

Tactical Reload speed: Increased

Empty Reload speed: Increased

Mid-range positioning firearms Enhanced

We have re-examined the performance of mid-range guns and adjusted their strengths and weaknesses.

HBRa3

Range: Increased

New attribute for attachment: Thunderbolt Sling

Hipfire Bullet Spread: Reduced

FR .556

Range: Increased

BK57

Range: Increased

KN-44

Make it hit the head three times within 29 meters to kill the enemy.

Range: Increased

Damage Multiplier to the Head: Increased

CR-56 AMAX

Range: Increased

Peacekeeper MK2

Base Mag Capacity: Increased

Base Range: Increased (Does not work on Rapid Fire Barrel)

Reload Speed of Double Stack Mag: Increased

M4LMG

Range: Increased

UL736

Range: Increased

Hades

Range: Increased

New attribute for attachment Crossbar

Hipfire Bullet Spread: Reduced

AK117

As one of the first high-rate rifles to be launched, the AK117 is favored by many fighters, but its relatively uncontrollable recoil and weakness at medium distances make it slightly inferior to other high-rate rifles. Therefore, we have slightly increased its range and damage at the second range, and increased the damage multiplier to the upper chest and arms to ensure that it can eliminate the enemy with 4 shots on the upper chest and arms within the second range. So that its combat capability at medium distances can keep up with the mainstream level of the current version.

  • Range: Increased
  • Damage: Increased
  • Damage Multiplier to the Chest and Lower Arms: Increased

At the same time, we have updated the resources for its reloading action, and made corresponding fine-tuning of the reloading time according to the performance of the action.

Reload Speed: Reduced

LK24

In the initial design of LK24, we wanted it to be an assault rifle that can be used for mid-to-long-range camping. However, since the current version of the bullet spread is uniformly adjusted, the characteristics of the LK24 are not prominent enough. Therefore, we want to re-adjust it to match its positioning.

We have adjusted the bullet spread algorithm so that the first few bullets have higher accuracy under the condition that the maximum spread remains unchanged during continuous firing; and the bullet spread in the moving state is increased.

  • Range: Increased
  • Damage: Increased
  • Damage Multiplier to the Hands: Increased

GKS

As a medium-rate submachine gun, GKS has been struggling to adapt to the current meta. In order to bring it back to the battlefield, we hope to give a spotlight to its ADS ballistic advantages by slightly increasing its basic movement speed, canceling the penalty of bullet spread in the moving state, and strengthening its flexible Sprint-to-Fire characteristics. We have also adjusted the damage algorithm so that GKS can eliminate the enemy with three shots in the upper body at close range. We hope this will help regain its advantage in the battlefield.

  • Range: Adjusted
  • Damage: Adjusted
  • Damage Multiplier to the Head, Upper Chest and Arms: Increased

Renetti

Renetti's three bursts have higher requirements for accuracy, however, the range of 6m-15m is too short in comparison to all secondary weapons. Therefore, we have increased the range to help it adapt into the current meta.

Range: Increased

Multiplayer

Perk: Persistence

The initial intention of Persistence’s design is to allow more players to experience the fun of the unique scorestreaks of the COD series. However, due to the overpowering mechanism, the technical threshold for players to obtain advanced scorestreaks is too low. This affected the overall combat experience. Therefore, we are looking to make the following adjustments:

Persistence is changed to blue perk and will be incompatible with Hardline.

The speed at which players can obtain scorestreaks is reduced.

When equipped with Persistence, all scorestreaks are divided into 3 segments in accordance to the score; players can only choose one from each segment to equip.

In order to control the impact of scorestreaks on the battle while ensuring players’ experience of scorestreaks, players will no longer be able to choose 3 advanced scorestreaks when Persistence is equipped.

*Please note we had to remove some of the patch notes since this update was so long it hit Reddit's character limit. Please see the full notes in-game when you login!

And that does it for our Season 5: Tropical Storm Community Update. We hope you enjoy exploring this new season and we will see you all next week for another Community Update!

-The Call of Duty: Mobile Team

External link →
almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Rick_Astley6478

What happened to Tengu's voice lines ? It's now default voice , this glitch is found in all of his variants and not a specific one.

Heya, hmmm that sounds like a bug. Did you notice this happening with the most recent update? We'll forward along to the team so they can start looking into it.

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Environmental-Air444

Hi Devs. Thanks for constantly improving the game. Last season was so good with lot's of activities and rewards. Good job. I wish to clarify few things.

  1. In future, can we play CODM against inter server. Example Global players against Garena players, Korean against VNG, KR or CN
  2. Since Undead Siege have been removed, any alternative Zombie mode coming soon ?
  3. This is major concern. Every update consume major space in the mobile device. Any plans on storage optimization? Example, separate rare and epic camo resources?
  4. Any older maps and weapon will be making it ways to CODM ?

Hope to get a positive feedback soon.

Hey there! Appreciate the kind words and the detailed questions.

1) That's an interesting idea. As far as we know there aren't plans to make that a feature, most likely due to servers and all that fun stuff. We do have those regions face off in our World Championships though!
2) So we hinted at it in our AMA video, and there is nothing concrete yet, but we are looking at possibly bringing back Classic Zombies to COD Mobile in the future.
3) Yeah, space is a major concern for the team as well. We are looking into adding some new features to optimize space and storage, although it's too early to talk about them now, but it is something always present on the team's mind. In the meantime, you can always check out the download manager to see if there is any content you can delete and play without.
4) Yes! We have some content coming up in the next couple of seasons that is pulled from classic COD titles.

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by UsernameTakenTooBad

Hey devs, there is this interesting issue found by u/drrnvevo . Not sure if it’s a low end device issue but it’s strange how an ammo type is causing this kind of issue

Heya, that certainly is an interesting issue. Appreciate you sending it our way. We'll forward along to the team. If you're here u/drrnvevo, what device are you playing on?

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Istlyfe

Please fix the spawns. All I’m asking

Heya! Are you referring to spawns in a specific mode or map? We did make some improvements and optimizations to spawns in FFA this season.

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by iuselect

Why are we only getting 28 days to finish the battle pass? Previously we got over 30 days..

Hey there! So yeah, in 2022 we have some shorter seasons that last 28 days and then some seasons that will last the full 30, just how it mapped out to fit all our seasons in this year.

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by drrnvevo

redmi 9t, also to clarify that the lag only happens when shooting into a distance using the attachment, close range works fine

Thanks for the info! We'll forward this along to the team.