almost 2 years ago - /u/COD_Mobile_Official - Direct link

https://preview.redd.it/i7shesj45n891.png?width=975&format=png&auto=webp&s=737ca02b13bb9d00dcb84b77ac763fdc416a32da

Greetings Call of Duty: Mobile Community! We’re more than excited to share that Season 6: To The Skies is live now! Soar through the clouds and experience Call of Duty: Mobile in an entirely new way in this brand-new season with new ways to fight, a new MP map, returning favorite modes, and of course a new Battle Pass. To get a preview of some of this awesome content in action, check out the S6 official trailer below!

https://reddit.com/link/vnu6g5/video/jsvq09aa5n891/player

As with any launch Community Update, this update will be focused on everything that Season 6: To The Skies has including Battle Pass details, the new MP Map Favela, new weapons KSP 45 and the L-CAR 9, Seasonal Challenges, and all the unique updates we made to Battle Royale! You can read all the fun details for those below and be sure to stay till the end where we have our usual patch notes detailing the balance changes made among other things. Ready to take off?

https://preview.redd.it/hal9qabc5n891.png?width=975&format=png&auto=webp&s=53ac3488b71e32d744899aabf873baed1d133d23

Let’s start with a quick look at all the newest events and others launching throughout the next week:

  • Every Weekend (Friday – Sunday) ~ Alcatraz
  • 06/30 – 07/06 ~ Guns Blazing (MP Playlist)
  • 06/30 – 08/03 ~ Too Close For Comfort (Seasonal Challenge)
  • 06/30 – 07/06 ~ In the Sea (MP Playlist)
  • 06/30 – 07/13 ~ Credit Store Update
  • 07/01 – 07/07 ~ Favela 24/7
  • 07/01 – 07/07 ~ BR Blitz Blackout (BR Mode)
  • 07/02 – 07/15 ~ Heaven’s Lance Draw
  • 07/03 – 07/14 ~ Summer Sale
  • 07/05 – 07/11 ~ Gunfight Sniper
  • 07/05 – 07/11 ~ Drop Zone
  • Every Weekend (Friday – Sunday) ~ 10v10 Collection

*All Dates UTC

In addition to all the modes and events listed above, this season has a ton of new content like new operators and blueprints for you all to explore the skies with. You can get a look at some of the content dropping now or later in the season through our Roadmap below-

https://preview.redd.it/6wq7qr2i5n891.png?width=974&format=png&auto=webp&s=77edcd3a46a96ac34c90c6a9361b3ffefbb465a6

Battle Royale Updates

Throughout 2022 we have been talking about how this year Battle Royale will be getting some new features, general improvements, and overall, more love. Like Season 4, Season 6 is another season where we focused on bringing an all-new gameplay experience to Battle Royale. This time instead of facing the storm and nature head-on, you get to conquer it in the brand-new Battle Royale vehicle the Jackal.

https://preview.redd.it/n0afz2hm5n891.png?width=850&format=png&auto=webp&s=7dea6788dbfea9a4190469d16e08f790ba881ed8

Become an Ace pilot, dominating the Skies in the Jackal. In addition to being fast, faster than anything current vehicle in Battle Royale, the Jackal comes equipped with missiles, flares, and an automatic cannon. And if you would rather just be along for the ride, the Jackal can fit a pilot and a passenger. Each Jackal will start the Battle Royale match parked on a landing strip and marked with the Jet icon on the map. There are bound to be other players dropping into the landing strips for their chance at the Jackal so make sure you are extra quick! From there you can speedily fly to a high-tier loot area or just eliminate your enemies from above, however, be wary because the Jackal isn’t the only new addition to Battle Royale…

https://preview.redd.it/aguveeto5n891.png?width=975&format=png&auto=webp&s=f98e0ccda4c4fea5b0b58cee76fcd35d6e102b06

We’ve also added Anti-aircraft weapons to the Battle Royale map. If you get motion sick, are afraid of heights, or just prefer your feet on solid ground, the Anti-aircraft Weapons are for you! The perfect counter to those who choose to go to the skies in their Jackals. If you find yourself in the crosshairs of a Jackal be sure and find one of these new Battle Royale weapons quickly.

Battle Pass

The Season 6: To The Skies Battle Pass is live now ready to start progressing through! This new pass features the operators: Sophia, Wraith, Reyes, and Ethan. On the weapon side of things, there is the new SMG KSP 45 (free and epic version available), as well as Epic blueprints for the Man-O-War, JAK 12, and many others. Here is a quick highlight of each side of the Battle Pass below:

Free Battle Pass

  • Scout – Suited Up (tier 1)
  • DL Q33 – Nebulous Sea (tier 4)
  • Calling Card – Supreme Being (tier 8)
  • Charm – Goofy Octopus (tier 14**)**
  • Sticker – Blast Vision (tier 16)
  • UL736 – Nebulous Sea (tier 18)
  • New Weapon – KSP 45 (tier 21)
  • Cargo Truck – Suited Up (tier 26)
  • ICR-1 – Nebulous Sea (tier 28)
  • Storm Ball – Suited Up (tier 31)
  • Thermite – Suited Up (tier 34)
  • Combat Axe – Suited Up (tier 36)
  • Charm – Mini Chopper (Tier 38)
  • KRM 262 – Nebulous Sea (Tier 41)
  • Medic – Suited Up (tier 46)
  • M13 – Nebulous Sea (tier 50)

https://reddit.com/link/vnu6g5/video/3exrz4w96n891/player

Premium Pass

  • Sophia – Shadow (tier 1)
  • Chicom – White Steel (tier 1)
  • Prizefighters – Tune Up (tier 1)
  • Smoke Grenade – Tune Up (tier 5)
  • Man-O-War – Desecration (tier 10)
  • Ethan – Flying Sharks (tier 12)
  • HG 40 – Tune Up (tier 15)
  • Emote – Flying Wonder (tier 19)
  • Parachute – Tune Up (tier 20)
  • JAK 12 – Peggy (tier 30)
  • Reyes – SCAR Pilot (tier 35)
  • Clown – Tune Up (tier 39)
  • Locus – Overdrive (tier 40)
  • Avatar – Ghosts of the Past (tier 44)
  • CR-56 AMAX – Tune Up (tier 45)
  • Wraith – Disruptor (tier 50)
  • KSP 45 – Oxidate (tier 50)

On top of everything else in the pass, there is also a Battle Pass Bundle which comes with the following five epic items and a BP tier earn-rate boost:

~ Karambit – Euphoria~ Parachute – Euphoria~ Avatar – Gravy Everywhere~ Frame – Platinum~ Calling Card – Shooting Gallery

New Weapons

https://preview.redd.it/0gw39lhm6n891.png?width=975&format=png&auto=webp&s=370ba00b65d1d01f3a8aaea3d271e58b1a477f5f

Two new weapons have come to Call of Duty Mobile the new SMG KSP 45 and the new pistol L-CAR 9. These two weapons are built for close-range combat and will be perfect for patrolling the streets and alleys of Favela. The KSP 45 and the L-CAR 9 will be earnable through the Battle Pass and Seasonal Challenges respectively. More details on these two weapons are below –

New Weapon – KSP 45

This KSP 45 is available at tier 21 in the free pathway of the Season 6: To The Skies Battle Pass, with the Epic blueprint version KSP 45 – Oxidate available at tier 50 of the premium pass. This SMG, first seen in Call of Duty: Black Ops Cold War, is a burst-fire weapon which means it will handle much differently from the other SMGs currently in Call of Duty: Mobile. Like other SMGs, the KSP 45 has high mobility with a fast fire rate, with extremely high damage in close-range encounters. The KSP 45’s burst shoots three bullets, hitting an enemy at close range with all three will eliminate them, and hitting an enemy’s head or chest with only two will also eliminate them. This weapon’s effectiveness drops off quickly in longer-range combat so choose your battles wisely. We will have a tutorial video showcasing the KSP 45 and recommended builds on our YouTube channel so be sure and subscribe to see it!

https://preview.redd.it/oqhbqbzp6n891.png?width=975&format=png&auto=webp&s=f1e1924d260a8b17af0ed59b52cdc1794b4d6260

New Weapon – L-CAR 9

The L-CAR 9 is earnable through the first Seasonal Challenge of Season 6: To The Skies – Too Close For Comfort. This pistol is fully automatic and comes to Call of Duty: Mobile from Call of Duty: Black Ops III. Being a full-auto pistol means using this weapon in combat will be different than your other pistols in your arsenal, which combined with the L-CAR 9’s high-capacity magazine, makes this pistol comparable to primary weapons in close-range combat. Like the KSP 45, the L-CAR 9 has a significant drop-off in deadliness ranged combat because of the low range and accuracy of the weapon. We will be posting a tutorial video on our YouTube account for this weapon as well so keep an eye out for that!

Seasonal Challenges

Much like any new season, Season 6: To The Skies has all new challenges for you all to complete to earn some sweet rewards. We’ll cover the first Seasonal Challenge that’s live in-game now but be sure and keep an eye out for more Seasonal Challenge information in future Community Updates as a new challenge will be released every week.

Too Close For Comfort

The first Seasonal Challenge will have you getting nice and close to your enemies in MP matches, using Operator Skills, Pistols, and even the new L-CAR 9 pistol. Completing this Seasonal challenge will earn you 14,000 Battle Pass XP as well as the following from the mission itself:

  • Charm – MG Can (Rare)
  • KRM-262 – Vinyl Wrapped (Rare)
  • L-CAR 9 – New Weapon
  • Special Ops 1 – Pitch Black Shard (Epic)

New MP Map – Favela

We consistently see requests from the Community to bring older COD content to Call of Duty: Mobile, and with Favela, we are able to do just that. First seen in Call of Duty: Modern Warfare 2, then again in Call of Duty: Ghosts Favela is coming to Call of Duty: Mobile. Get ready to go from the jungles of Apocalypse to the streets of Brazil because this map is launching tomorrow 6/30 at 5 PM PT.

https://preview.redd.it/61nip3jw6n891.png?width=975&format=png&auto=webp&s=df445bd4bba39c7773dc9638af765d21dc39cbeb

Soon you’ll be able to explore the sunny streets of Favela, including dark alleys, bright rooftops, and of course the soccer field. This map is medium-sized and has the classic COD three-lane layout. The left lane has lots of buildings, stairs, and obstacles making for varied close-combat encounters, as well as the soccer field in case you need a quick break 😉. The right lane has less shelter with players mostly fighting over control of two roads which leads to more medium and long-range combat. The central lane is the lane your team needs to control if you want to dominate in Favela. This lane has a complex network of connected rooftops where players can attack enemies from above. Check it out yourself in-game tomorrow and in the meantime take a look around the map in the flythrough below:

https://reddit.com/link/vnu6g5/video/i71iuar37n891/player

Draws

Before diving into the first draw of the season below, we wanted to touch on a few unique draw offerings happening in-game right now! The first of which is a re-run of the Damned to Life Mythic Drop. We often see players in the community asking when certain Mythics will come back to the CODM store, so we decided to bring a second mythic drop at the end of S5 that will continue into S6. Because this is the first time we are releasing two Mythic Drop re-runs/Reduxes in one season, there are still adjustments and tweaks needed to be done by the team, so the Damned to Life Mythic Drop re-run isn’t available to all of our players (most players will have access though). If it isn’t available to you, don’t fret as there will be another Mythic Redux added later in Season 6.

The second unique draw system we wanted to call out is the Arsenal Assembly Event where you are able to create your own draw. In this event, players can select one option from a choice of three for each of the ten tiers in a draw. Once the selections are made you can lock in your choices and draw from the curated draw as you would a normal draw. You can make up to three customized draws from this event from now until the event ends on 07/04 UTC.

Heaven’s Lance Draw

The first draw of the season will feature Nyx – Dragoon and the legendary M13 – Liminal Flare. Carry out godly justice with this noble Nyx Epic Operator and their sleek M13 that has a fiery kill effect sent straight from the heavens.

https://preview.redd.it/p9077jh87n891.png?width=586&format=png&auto=webp&s=b1e12e80520deae778362780257a2fb120a175bf

One new feature coming to legendary weapons this season is the ability to preview FOV and FOV Range in FPP while inspecting your legendary weapon in the draw. This is only available for legendary weapons and only those legendary weapons released in S6. Check out this new feature when the Heaven’s Lance draw goes live 7/2 UTC.

Summer Sale

Summer is here, which means hitting the beach, barbeques, and most notably our Summer Sale. Starting on 7/3 UTC and running until 7/14 UTC, the Summer Sale will feature discounts on past Crates, Draws, and Bundles. Players will be able to save up to 35% on these items during this sale so be sure and check it out between BR matches at the beach. The following Crates, Draws, and Bundles will be in the sale –

  • Cobalt Steel Crate
  • Molten Fusion Redux Draw
  • Break on the Beach Crate
  • The Space Between Bundle
  • Beachcomber Crate
  • Cloaked Huntsman Crate
  • Deep Dweller Crate
  • Glowing Green Crate
  • Rising Tides Draw
  • Pitch Black Crate

Support Options

It’s a new season which means we’re likely to see some new bugs. As always we appreciate all of you who take the time to report these bugs in our Community spaces. Our teams are regularly monitoring those, so thank you to anyone who takes the time to report any issue (big or small) and helps make the game better for everyone.

Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:

  • In-game support chat
  • Player Support Website: Contact Us

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Call of Duty: Mobile Season 6: “To The Skies!”

Take your fight to the air with all-new Battle Royale gameplay in Call of Duty: Mobile Season 6: To The Skies! Fly the new Jackal airplanes as Templar’s daughter, Sophia – Shadow or continue the battle on land with the new KSP 45, available in the Season 6 Battle Pass. Battle Royale has leveled up even further with Anti Air Guns and Landing Strip points of interest placed strategically around the map! Help Legendary Alias – Roboticist to upgrade her Jackal in the Jackal: Fueled Up Themed Event. Will you fight from air or duel from land? Drop into Battle Royale now!

Multiplayer

New Map

Favela

The fan-favorite map, Favela, has been officially added to the map pool!

Fighters, watch out for the snipers coming at you from the rooftops when you engage in thrilling alley battles.

Grab your medium-close range weapons and enjoy the game!

Mode Optimization

HP Mode Spawn Location Optimization

In the last release, we optimized the spawn location on some of the maps in HP Mode. However, a few logic and layout issues led to several unintended and unreasonable respawn situations (e.g., Slums and Miami Strike). After locating and fixing the problems on the corresponding maps, we have evaluated and diagnosed the remaining maps in HP Mode. We will continue to optimize the respawn experience in subsequent releases and hope our fighters to have a better combat experience in HP Mode.

Maps that received optimizations are as follows:

Slums, Miami Strike, Summit, Nuketown, Raid, Hackney Yard, Takeoff, and Standoff.

Ranked Match Update

We have increased the Rank XP for the MVP of the losing team in the MP Ranked Match, especially for players below the Legendary rank tier.

Battle Royale Update

New Vehicle - Jackal

  1. Refresh: A new limited-time fighter, the Jackal, is added to the Battle Royale! Players can track the fighter icon marked on the map to locate Jackals in the new airport runway areas. Each runway will spawn a fighter simultaneously, and each fighter will refresh on the runway when it is destroyed.
  2. Pilot: The left joystick can control the flight direction, while the right acceleration and deceleration buttons can control the flight speed. Please note that the Jackal will lose control when the flight speed is too slow. Please accelerate to regain control of the fighter.
  3. Weapons: Jackals can be equipped with cannons and missiles to target vehicles, which makes it an effective weapon on both the ground and air target attacks. Jackals can also be equipped with decoy bombs to remove the target lock of FHJ-18, hostile fighters, and anti-aircraft missiles. Last but not least, the Jackal is capable of detecting the location of enemies within a certain range, displaying the enemies as red dots on the map.

New Feature

Anti-Air Guns

· In Battle Royale, the Anti-Air Guns are deployed around the town! These Anti-Air Guns can be used to target and attack land vehicles and air units.

· Since each Anti-Air contains only four missiles, turrets with unused missiles will display a tracker indicator.

· Anti-Air will self-destruct in a short period of time after all its missiles are used.

Other Optimization

· Optimized the prompt UI of being down and collecting dog tags.

· Optimized the SFX of being down and collecting dog tags.

New Weapon

New Primary Weapon

KSP 45:Three-round burst submachine gun with low rate of fire, but high burst damage at medium/close range.

New Secondary Weapon

L-CAR 9:Lightweight, full-auto pistol with high mag capacity. High burst damage comparable to a primary weapon at close range, but lower mobility compared with other pistols.

Balance Adjustment

Multiplayer & Battle Royale

1. Increased mobility for rifles with low rate of fire

Rifles with medium or low firing rate usually deal higher damage, however, the performance of these rifles are often limited by low margin of error. Therefore, their mobility will be increased.

ASM10

Reload Speed: Increased

Movement Speed: Increased

ADS Movement Speed: Increased

Sprint-to-Fire Delay: Reduced

ADS Speed: Increased

Get-Hit Flinch: Reduced

Man-O-War

Movement Speed: Increased

ADS Movement Speed: Increased

ADS Speed: Increased

Colossus Suppressor: Reduced the negative effect of ADS Speed.

Oden

Mag Capacity: Increased

Reload Speed: Increased

Movement Speed: Increased

ADS Movement Speed: Increased

ADS Speed: Increased

Colossus Suppressor: Reduced the negative effect of ADS Speed.

2. Buffed rifles with medium rate of fire

We improved the performance of the rifles with a medium rate of fire to make them more competitive.

KN-44

Damage Multiplier: Increased

Sprint-to-Fire Delay: Slightly reduced

Reload Speed: Increased

DR-H

Damage Multiplier: Increased

Damage in MP: Adjusted

Range in MP: Adjusted

Range in BR: Adjusted

LK24

Sprint-to-Fire Delay: Slightly reduced

Reload Speed: Increased

3. Buffed some SMG

In the past few releases, players do not have many choices in SMG. We want to create more options for players to experience by aligning SMG with their respective positions and strengths in the release.

QQ9

Damage Multiplier: Increased

Get-Hit Flinch: Reduced

Hip Fire Accuracy: Increased

Optimized the Reload Time: We optimized the time at which reloading takes effect.

PPSh-41

Lateral Recoil: Slightly reduced

HG 40

Damage: Increased

Range: Increased

Damage Multiplier: Increased

Cordite

Damage Multiplier: Increased

ADS Speed: Increased

AGR 556

Damage Multiplier: Increased

Movement Speed: Increased

ADS Speed: Increased

5.56mm 30 Round Mag/5.56mm 60 Round Mag: Adjusted the damage multiplier and reduced bullet spread.

Razorback

Damage Multiplier: Increased

Movement Bullet Spread: Reduced

Recoil: Reduced

4. Buffed Shotguns

Shotguns have always been deadly in the hands of the experienced players, however, the player’s options are limited.

We have improved the overall performance of the single shot shotgun and buffed all the burst shotguns. We hope to provide more options to different levels of players.

BY15

Number of Pellets: Increased

Damage per Pellet: Reduced

HS0405

Number of Pellets: Increased

Damage per Pellet: Reduced

KRM-262

Number of Pellets: Increased

Damage per Pellet: Reduced

Shorty

Number of Pellets: Increased

Damage per Pellet: Adjusted

Range: Adjusted

Fire Rate: Increased

5. Buffed all the burst shotguns

Striker

Damage per Pellet: Increased

Echo

Range: Increased

HS2126

Damage per Pellet: Increased

Range: Increased

JAK-12

Damage per Pellet: Increased

6. Nerfed SVD

We noticed that this weapon is too prominent in certain environments. In order to provide greater countermeasures for the opponents, we would like to limit its control range.

Range: Reduced

7. Optimized the firing animation of some guns

Reduced the extent of the firing animation of Optic/ Red Dot Sight/ Holographic Sight/ACOG/ 3XTactical Scope/ADS for:

QQ9/PP19 Bizon/RPD/Chicom/SKS/ASM10/Man-O-War

Multiplayer

1. Adjusted some Operator Skills

We have taken an overall look at the performance of the Operator Skills in the game and have made balance adjustments to some Operator Skills.

The following Operator Skills are nerfed:

K9 UNIT

HP: Reduced

Dynamic Armor

Dynamic Armor’s extra HP: Reduced

Energy required to activate the Dynamic Armor: Increased

Purifier

Purifier Duration: Reduced

The following Operator Skills are buffed:

Reactor Core

Burning Range: Increased

TAK-5

Team HP Buff: Increased

Gravity Vortex Gun

Bullet Speed: Increased

Mag Capacity: Increased

Max Flight Distance: Increased

Tempest

Reduced the time needed to build up power.

2. Adjusted weapon closing and swapping speed.

Except for AMR and Shorty, we improved the closing and swapping speed of all guns.

Increased the swapping speed of AMR and Shorty. To prevent lags caused by fast switches with throwables, the closing time is adjusted from 0S to 0.1S.

Battle Royale

Increased hip-fire bullet spread of AR/SMG/LMG.

Class - Pumped

Boost Acceleration: Reduced

Cooldown Time: Increased

M21 EBR

Damage: Reduced

Recoil Recovery Time: Increased

That does it for our launch Community Update! We hope you enjoy taking To The Skies in Season 6 of Call of Duty: Mobile and see you in the next Community Update!

-The Call of Duty: Mobile Team

External link →
almost 2 years ago - /u/COD_Mobile_Official - Direct link

https://preview.redd.it/i7shesj45n891.png?width=975&format=png&auto=webp&s=737ca02b13bb9d00dcb84b77ac763fdc416a32da

Greetings Call of Duty: Mobile Community! We’re more than excited to share that Season 6: To The Skies is live now! Soar through the clouds and experience Call of Duty: Mobile in an entirely new way in this brand-new season with new ways to fight, a new MP map, returning favorite modes, and of course a new Battle Pass. To get a preview of some of this awesome content in action, check out the S6 official trailer below!

https://reddit.com/link/vnu6g5/video/jsvq09aa5n891/player

As with any launch Community Update, this update will be focused on everything that Season 6: To The Skies has including Battle Pass details, the new MP Map Favela, new weapons KSP 45 and the L-CAR 9, Seasonal Challenges, and all the unique updates we made to Battle Royale! You can read all the fun details for those below and be sure to stay till the end where we have our usual patch notes detailing the balance changes made among other things. Ready to take off?

https://preview.redd.it/hal9qabc5n891.png?width=975&format=png&auto=webp&s=53ac3488b71e32d744899aabf873baed1d133d23

Let’s start with a quick look at all the newest events and others launching throughout the next week:

  • Every Weekend (Friday – Sunday) ~ Alcatraz
  • 06/30 – 07/06 ~ Guns Blazing (MP Playlist)
  • 06/30 – 08/03 ~ Too Close For Comfort (Seasonal Challenge)
  • 06/30 – 07/06 ~ In the Sea (MP Playlist)
  • 06/30 – 07/13 ~ Credit Store Update
  • 07/01 – 07/07 ~ Favela 24/7
  • 07/01 – 07/07 ~ BR Blitz Blackout (BR Mode)
  • 07/02 – 07/15 ~ Heaven’s Lance Draw
  • 07/03 – 07/14 ~ Summer Sale
  • 07/05 – 07/11 ~ Gunfight Sniper
  • 07/05 – 07/11 ~ Drop Zone
  • Every Weekend (Friday – Sunday) ~ 10v10 Collection

*All Dates UTC

In addition to all the modes and events listed above, this season has a ton of new content like new operators and blueprints for you all to explore the skies with. You can get a look at some of the content dropping now or later in the season through our Roadmap below-

https://preview.redd.it/6wq7qr2i5n891.png?width=974&format=png&auto=webp&s=77edcd3a46a96ac34c90c6a9361b3ffefbb465a6

Battle Royale Updates

Throughout 2022 we have been talking about how this year Battle Royale will be getting some new features, general improvements, and overall, more love. Like Season 4, Season 6 is another season where we focused on bringing an all-new gameplay experience to Battle Royale. This time instead of facing the storm and nature head-on, you get to conquer it in the brand-new Battle Royale vehicle the Jackal.

https://preview.redd.it/n0afz2hm5n891.png?width=850&format=png&auto=webp&s=7dea6788dbfea9a4190469d16e08f790ba881ed8

Become an Ace pilot, dominating the Skies in the Jackal. In addition to being fast, faster than anything current vehicle in Battle Royale, the Jackal comes equipped with missiles, flares, and an automatic cannon. And if you would rather just be along for the ride, the Jackal can fit a pilot and a passenger. Each Jackal will start the Battle Royale match parked on a landing strip and marked with the Jet icon on the map. There are bound to be other players dropping into the landing strips for their chance at the Jackal so make sure you are extra quick! From there you can speedily fly to a high-tier loot area or just eliminate your enemies from above, however, be wary because the Jackal isn’t the only new addition to Battle Royale…

https://preview.redd.it/aguveeto5n891.png?width=975&format=png&auto=webp&s=f98e0ccda4c4fea5b0b58cee76fcd35d6e102b06

We’ve also added Anti-aircraft weapons to the Battle Royale map. If you get motion sick, are afraid of heights, or just prefer your feet on solid ground, the Anti-aircraft Weapons are for you! The perfect counter to those who choose to go to the skies in their Jackals. If you find yourself in the crosshairs of a Jackal be sure and find one of these new Battle Royale weapons quickly.

Battle Pass

The Season 6: To The Skies Battle Pass is live now ready to start progressing through! This new pass features the operators: Sophia, Wraith, Reyes, and Ethan. On the weapon side of things, there is the new SMG KSP 45 (free and epic version available), as well as Epic blueprints for the Man-O-War, JAK 12, and many others. Here is a quick highlight of each side of the Battle Pass below:

Free Battle Pass

  • Scout – Suited Up (tier 1)
  • DL Q33 – Nebulous Sea (tier 4)
  • Calling Card – Supreme Being (tier 8)
  • Charm – Goofy Octopus (tier 14**)**
  • Sticker – Blast Vision (tier 16)
  • UL736 – Nebulous Sea (tier 18)
  • New Weapon – KSP 45 (tier 21)
  • Cargo Truck – Suited Up (tier 26)
  • ICR-1 – Nebulous Sea (tier 28)
  • Storm Ball – Suited Up (tier 31)
  • Thermite – Suited Up (tier 34)
  • Combat Axe – Suited Up (tier 36)
  • Charm – Mini Chopper (Tier 38)
  • KRM 262 – Nebulous Sea (Tier 41)
  • Medic – Suited Up (tier 46)
  • M13 – Nebulous Sea (tier 50)

https://reddit.com/link/vnu6g5/video/3exrz4w96n891/player

Premium Pass

  • Sophia – Shadow (tier 1)
  • Chicom – White Steel (tier 1)
  • Prizefighters – Tune Up (tier 1)
  • Smoke Grenade – Tune Up (tier 5)
  • Man-O-War – Desecration (tier 10)
  • Ethan – Flying Sharks (tier 12)
  • HG 40 – Tune Up (tier 15)
  • Emote – Flying Wonder (tier 19)
  • Parachute – Tune Up (tier 20)
  • JAK 12 – Peggy (tier 30)
  • Reyes – SCAR Pilot (tier 35)
  • Clown – Tune Up (tier 39)
  • Locus – Overdrive (tier 40)
  • Avatar – Ghosts of the Past (tier 44)
  • CR-56 AMAX – Tune Up (tier 45)
  • Wraith – Disruptor (tier 50)
  • KSP 45 – Oxidate (tier 50)

On top of everything else in the pass, there is also a Battle Pass Bundle which comes with the following five epic items and a BP tier earn-rate boost:

~ Karambit – Euphoria~ Parachute – Euphoria~ Avatar – Gravy Everywhere~ Frame – Platinum~ Calling Card – Shooting Gallery

New Weapons

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Two new weapons have come to Call of Duty Mobile the new SMG KSP 45 and the new pistol L-CAR 9. These two weapons are built for close-range combat and will be perfect for patrolling the streets and alleys of Favela. The KSP 45 and the L-CAR 9 will be earnable through the Battle Pass and Seasonal Challenges respectively. More details on these two weapons are below –

New Weapon – KSP 45

This KSP 45 is available at tier 21 in the free pathway of the Season 6: To The Skies Battle Pass, with the Epic blueprint version KSP 45 – Oxidate available at tier 50 of the premium pass. This SMG, first seen in Call of Duty: Black Ops Cold War, is a burst-fire weapon which means it will handle much differently from the other SMGs currently in Call of Duty: Mobile. Like other SMGs, the KSP 45 has high mobility with a fast fire rate, with extremely high damage in close-range encounters. The KSP 45’s burst shoots three bullets, hitting an enemy at close range with all three will eliminate them, and hitting an enemy’s head or chest with only two will also eliminate them. This weapon’s effectiveness drops off quickly in longer-range combat so choose your battles wisely. We will have a tutorial video showcasing the KSP 45 and recommended builds on our YouTube channel so be sure and subscribe to see it!

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New Weapon – L-CAR 9

The L-CAR 9 is earnable through the first Seasonal Challenge of Season 6: To The Skies – Too Close For Comfort. This pistol is fully automatic and comes to Call of Duty: Mobile from Call of Duty: Black Ops III. Being a full-auto pistol means using this weapon in combat will be different than your other pistols in your arsenal, which combined with the L-CAR 9’s high-capacity magazine, makes this pistol comparable to primary weapons in close-range combat. Like the KSP 45, the L-CAR 9 has a significant drop-off in deadliness ranged combat because of the low range and accuracy of the weapon. We will be posting a tutorial video on our YouTube account for this weapon as well so keep an eye out for that!

Seasonal Challenges

Much like any new season, Season 6: To The Skies has all new challenges for you all to complete to earn some sweet rewards. We’ll cover the first Seasonal Challenge that’s live in-game now but be sure and keep an eye out for more Seasonal Challenge information in future Community Updates as a new challenge will be released every week.

Too Close For Comfort

The first Seasonal Challenge will have you getting nice and close to your enemies in MP matches, using Operator Skills, Pistols, and even the new L-CAR 9 pistol. Completing this Seasonal challenge will earn you 14,000 Battle Pass XP as well as the following from the mission itself:

  • Charm – MG Can (Rare)
  • KRM-262 – Vinyl Wrapped (Rare)
  • L-CAR 9 – New Weapon
  • Special Ops 1 – Pitch Black Shard (Epic)

New MP Map – Favela

We consistently see requests from the Community to bring older COD content to Call of Duty: Mobile, and with Favela, we are able to do just that. First seen in Call of Duty: Modern Warfare 2, then again in Call of Duty: Ghosts Favela is coming to Call of Duty: Mobile. Get ready to go from the jungles of Apocalypse to the streets of Brazil because this map is launching tomorrow 6/30 at 5 PM PT.

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Soon you’ll be able to explore the sunny streets of Favela, including dark alleys, bright rooftops, and of course the soccer field. This map is medium-sized and has the classic COD three-lane layout. The left lane has lots of buildings, stairs, and obstacles making for varied close-combat encounters, as well as the soccer field in case you need a quick break 😉. The right lane has less shelter with players mostly fighting over control of two roads which leads to more medium and long-range combat. The central lane is the lane your team needs to control if you want to dominate in Favela. This lane has a complex network of connected rooftops where players can attack enemies from above. Check it out yourself in-game tomorrow and in the meantime take a look around the map in the flythrough below:

https://reddit.com/link/vnu6g5/video/i71iuar37n891/player

Draws

Before diving into the first draw of the season below, we wanted to touch on a few unique draw offerings happening in-game right now! The first of which is a re-run of the Damned to Life Mythic Drop. We often see players in the community asking when certain Mythics will come back to the CODM store, so we decided to bring a second mythic drop at the end of S5 that will continue into S6. Because this is the first time we are releasing two Mythic Drop re-runs/Reduxes in one season, there are still adjustments and tweaks needed to be done by the team, so the Damned to Life Mythic Drop re-run isn’t available to all of our players (most players will have access though). If it isn’t available to you, don’t fret as there will be another Mythic Redux added later in Season 6.

The second unique draw system we wanted to call out is the Arsenal Assembly Event where you are able to create your own draw. In this event, players can select one option from a choice of three for each of the ten tiers in a draw. Once the selections are made you can lock in your choices and draw from the curated draw as you would a normal draw. You can make up to three customized draws from this event from now until the event ends on 07/04 UTC.

Heaven’s Lance Draw

The first draw of the season will feature Nyx – Dragoon and the legendary M13 – Liminal Flare. Carry out godly justice with this noble Nyx Epic Operator and their sleek M13 that has a fiery kill effect sent straight from the heavens.

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One new feature coming to legendary weapons this season is the ability to preview FOV and FOV Range in FPP while inspecting your legendary weapon in the draw. This is only available for legendary weapons and only those legendary weapons released in S6. Check out this new feature when the Heaven’s Lance draw goes live 7/2 UTC.

Summer Sale

Summer is here, which means hitting the beach, barbeques, and most notably our Summer Sale. Starting on 7/3 UTC and running until 7/14 UTC, the Summer Sale will feature discounts on past Crates, Draws, and Bundles. Players will be able to save up to 35% on these items during this sale so be sure and check it out between BR matches at the beach. The following Crates, Draws, and Bundles will be in the sale –

  • Cobalt Steel Crate
  • Molten Fusion Redux Draw
  • Break on the Beach Crate
  • The Space Between Bundle
  • Beachcomber Crate
  • Cloaked Huntsman Crate
  • Deep Dweller Crate
  • Glowing Green Crate
  • Rising Tides Draw
  • Pitch Black Crate

Support Options

It’s a new season which means we’re likely to see some new bugs. As always we appreciate all of you who take the time to report these bugs in our Community spaces. Our teams are regularly monitoring those, so thank you to anyone who takes the time to report any issue (big or small) and helps make the game better for everyone.

Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:

  • In-game support chat
  • Player Support Website: Contact Us

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Call of Duty: Mobile Season 6: “To The Skies!”

Take your fight to the air with all-new Battle Royale gameplay in Call of Duty: Mobile Season 6: To The Skies! Fly the new Jackal airplanes as Templar’s daughter, Sophia – Shadow or continue the battle on land with the new KSP 45, available in the Season 6 Battle Pass. Battle Royale has leveled up even further with Anti Air Guns and Landing Strip points of interest placed strategically around the map! Help Legendary Alias – Roboticist to upgrade her Jackal in the Jackal: Fueled Up Themed Event. Will you fight from air or duel from land? Drop into Battle Royale now!

Multiplayer

New Map

Favela

The fan-favorite map, Favela, has been officially added to the map pool!

Fighters, watch out for the snipers coming at you from the rooftops when you engage in thrilling alley battles.

Grab your medium-close range weapons and enjoy the game!

Mode Optimization

HP Mode Spawn Location Optimization

In the last release, we optimized the spawn location on some of the maps in HP Mode. However, a few logic and layout issues led to several unintended and unreasonable respawn situations (e.g., Slums and Miami Strike). After locating and fixing the problems on the corresponding maps, we have evaluated and diagnosed the remaining maps in HP Mode. We will continue to optimize the respawn experience in subsequent releases and hope our fighters to have a better combat experience in HP Mode.

Maps that received optimizations are as follows:

Slums, Miami Strike, Summit, Nuketown, Raid, Hackney Yard, Takeoff, and Standoff.

Ranked Match Update

We have increased the Rank XP for the MVP of the losing team in the MP Ranked Match, especially for players below the Legendary rank tier.

Battle Royale Update

New Vehicle - Jackal

  1. Refresh: A new limited-time fighter, the Jackal, is added to the Battle Royale! Players can track the fighter icon marked on the map to locate Jackals in the new airport runway areas. Each runway will spawn a fighter simultaneously, and each fighter will refresh on the runway when it is destroyed.
  2. Pilot: The left joystick can control the flight direction, while the right acceleration and deceleration buttons can control the flight speed. Please note that the Jackal will lose control when the flight speed is too slow. Please accelerate to regain control of the fighter.
  3. Weapons: Jackals can be equipped with cannons and missiles to target vehicles, which makes it an effective weapon on both the ground and air target attacks. Jackals can also be equipped with decoy bombs to remove the target lock of FHJ-18, hostile fighters, and anti-aircraft missiles. Last but not least, the Jackal is capable of detecting the location of enemies within a certain range, displaying the enemies as red dots on the map.

New Feature

Anti-Air Guns

· In Battle Royale, the Anti-Air Guns are deployed around the town! These Anti-Air Guns can be used to target and attack land vehicles and air units.

· Since each Anti-Air contains only four missiles, turrets with unused missiles will display a tracker indicator.

· Anti-Air will self-destruct in a short period of time after all its missiles are used.

Other Optimization

· Optimized the prompt UI of being down and collecting dog tags.

· Optimized the SFX of being down and collecting dog tags.

New Weapon

New Primary Weapon

KSP 45:Three-round burst submachine gun with low rate of fire, but high burst damage at medium/close range.

New Secondary Weapon

L-CAR 9:Lightweight, full-auto pistol with high mag capacity. High burst damage comparable to a primary weapon at close range, but lower mobility compared with other pistols.

Balance Adjustment

Multiplayer & Battle Royale

1. Increased mobility for rifles with low rate of fire

Rifles with medium or low firing rate usually deal higher damage, however, the performance of these rifles are often limited by low margin of error. Therefore, their mobility will be increased.

ASM10

Reload Speed: Increased

Movement Speed: Increased

ADS Movement Speed: Increased

Sprint-to-Fire Delay: Reduced

ADS Speed: Increased

Get-Hit Flinch: Reduced

Man-O-War

Movement Speed: Increased

ADS Movement Speed: Increased

ADS Speed: Increased

Colossus Suppressor: Reduced the negative effect of ADS Speed.

Oden

Mag Capacity: Increased

Reload Speed: Increased

Movement Speed: Increased

ADS Movement Speed: Increased

ADS Speed: Increased

Colossus Suppressor: Reduced the negative effect of ADS Speed.

2. Buffed rifles with medium rate of fire

We improved the performance of the rifles with a medium rate of fire to make them more competitive.

KN-44

Damage Multiplier: Increased

Sprint-to-Fire Delay: Slightly reduced

Reload Speed: Increased

DR-H

Damage Multiplier: Increased

Damage in MP: Adjusted

Range in MP: Adjusted

Range in BR: Adjusted

LK24

Sprint-to-Fire Delay: Slightly reduced

Reload Speed: Increased

3. Buffed some SMG

In the past few releases, players do not have many choices in SMG. We want to create more options for players to experience by aligning SMG with their respective positions and strengths in the release.

QQ9

Damage Multiplier: Increased

Get-Hit Flinch: Reduced

Hip Fire Accuracy: Increased

Optimized the Reload Time: We optimized the time at which reloading takes effect.

PPSh-41

Lateral Recoil: Slightly reduced

HG 40

Damage: Increased

Range: Increased

Damage Multiplier: Increased

Cordite

Damage Multiplier: Increased

ADS Speed: Increased

AGR 556

Damage Multiplier: Increased

Movement Speed: Increased

ADS Speed: Increased

5.56mm 30 Round Mag/5.56mm 60 Round Mag: Adjusted the damage multiplier and reduced bullet spread.

Razorback

Damage Multiplier: Increased

Movement Bullet Spread: Reduced

Recoil: Reduced

4. Buffed Shotguns

Shotguns have always been deadly in the hands of the experienced players, however, the player’s options are limited.

We have improved the overall performance of the single shot shotgun and buffed all the burst shotguns. We hope to provide more options to different levels of players.

BY15

Number of Pellets: Increased

Damage per Pellet: Reduced

HS0405

Number of Pellets: Increased

Damage per Pellet: Reduced

KRM-262

Number of Pellets: Increased

Damage per Pellet: Reduced

Shorty

Number of Pellets: Increased

Damage per Pellet: Adjusted

Range: Adjusted

Fire Rate: Increased

5. Buffed all the burst shotguns

Striker

Damage per Pellet: Increased

Echo

Range: Increased

HS2126

Damage per Pellet: Increased

Range: Increased

JAK-12

Damage per Pellet: Increased

6. Nerfed SVD

We noticed that this weapon is too prominent in certain environments. In order to provide greater countermeasures for the opponents, we would like to limit its control range.

Range: Reduced

7. Optimized the firing animation of some guns

Reduced the extent of the firing animation of Optic/ Red Dot Sight/ Holographic Sight/ACOG/ 3XTactical Scope/ADS for:

QQ9/PP19 Bizon/RPD/Chicom/SKS/ASM10/Man-O-War

Multiplayer

1. Adjusted some Operator Skills

We have taken an overall look at the performance of the Operator Skills in the game and have made balance adjustments to some Operator Skills.

The following Operator Skills are nerfed:

K9 UNIT

HP: Reduced

Dynamic Armor

Dynamic Armor’s extra HP: Reduced

Energy required to activate the Dynamic Armor: Increased

Purifier

Purifier Duration: Reduced

The following Operator Skills are buffed:

Reactor Core

Burning Range: Increased

TAK-5

Team HP Buff: Increased

Gravity Vortex Gun

Bullet Speed: Increased

Mag Capacity: Increased

Max Flight Distance: Increased

Tempest

Reduced the time needed to build up power.

2. Adjusted weapon closing and swapping speed.

Except for AMR and Shorty, we improved the closing and swapping speed of all guns.

Increased the swapping speed of AMR and Shorty. To prevent lags caused by fast switches with throwables, the closing time is adjusted from 0S to 0.1S.

Battle Royale

Increased hip-fire bullet spread of AR/SMG/LMG.

Class - Pumped

Boost Acceleration: Reduced

Cooldown Time: Increased

M21 EBR

Damage: Reduced

Recoil Recovery Time: Increased

That does it for our launch Community Update! We hope you enjoy taking To The Skies in Season 6 of Call of Duty: Mobile and see you in the next Community Update!

-The Call of Duty: Mobile Team

External link →
almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by TripleXYT20

Hey devs hope you're having wonderful evening I have a few questions to ask you guys😁

  1. When are you guys are gonna screen freeze/ lagging issues since the update came out it's been freezing every 5 secs

  2. Can you fix the Hso slugs? Because it's bugged atm to one shot any range

  3. When can we expect the next test server?

  4. Can you make the Rambo voicelines louder because of the players are complaining that Rambo voicelines is too low to hear him

  5. Any update news about Classic round based Zombies?

Hope I get a reply to these questions thank you

Hey there u/TripleXYT20,

Thank you for the well wishes, right back at ya! Have some answers for you...

  • Sorry to hear you're running into that issue, what device are you playing on where you are getting these freezes/lag? Is it across BR and MP? Or only in certain game modes?
  • Hmmm, yeah the team is aware of this issue, although we had thought it had been fixed in-game. Are you still seeing the slugs one-shot people at any range?
  • Next test server will most likely be before launching our next season!
  • We've seen this sentiment pretty consistently in the Community, not sure if it is a bug or intended but we've pinged the teams about it.
  • No update besides the one we gave in the last launch community update, basically that Zombies is something we want to bring back to CODM and are working on ways to make that happen.
almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Environmental-Air444

Hi Devs Thanks for giving us a wonderful season 5. Season 6 going to get more excited with the introduction of Jackal. And thanks for rolling out update on the same so the Global players don't feel left out.

Since it's early of the season, just 2 question.

  1. When MP Lobby background change will take place? Will it be from existing MAP or from an upcoming one ?

  2. Will upcoming seasons concentrate on new maps for me and improvement on br or will it be a major overhaul?

Appreciate your reply 🙏. Wishing everyone have a good season ahead

Hey there u/Environmental-Air444,

Love to hear you've been enjoying this past season and this one so far!

  • Currently, we have it planned that the new MP lobby background will take place later in the year and should be tied to a new map!
  • Hmmm, hard to quantify exactly what makes something a major overhaul, but there are major features and optimizations we are working on! With that being said, we do also plan on continually bringing in improvements and new content each season!
almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Revolutionary-Play79

Flying the jet on controller sucks. Plus you can't use weapons with a controller, just fly. Controller is in need of a quality of life update yo. This is coming from one of the best controller players on global.

Hey there! Hmmm, that doesn't sound intended. We'll forward this info to the team so they can check it out. Just for clarification, you can only accelerate, decelerate, and control the Jackal while using the controller?

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by MarcelloJulio

Hello CODM developers! I would like to thank you for another season! Today I have some questions:

1º About the Season 4: Wild Dogs Battle Pass Epic Blueprint Skiff Shot, what happened to the exclusive inspection of it that was removed in the Season 5: Tropical Vision update? Was it a bug or was it intentional?

2º About Red Sprite camouflage, those who couldn't acquire it, can acquire it again?

3º About the Aether Crystal camouflage. When Classic Zombies returns in the future, people who couldn't get it on all weapons will be able to continue get her in the Classic Zombies?

Regards!

Hey there u/MarcelloJulio,

I would like to thank you for being part of the Community!

  • Hmmm, that doesn't sound like it would be an intended change. We'll ping the team about it to check in.
  • Adding camos from previous seasons of Tournament mode is actually something the team is considering adding as a feature.
  • Unfortunately, it's too early in the process of trying to get Zombies back into CODM to speak to the specifics like that. That being said, the team is hyper-aware of players who want to continue their progress on the Aether camos.
almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by eh_toque

Sorry to hijack but I wanted to let you know that the mission “use purifier 5 times in MP matches” is currently broken and not registered. I am not the only one with this issue. Thanks

Heya, thanks for the info! We'll pass this along to the team so they can get some eyes on it!

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by altofanaltfuck

L-Car 9 challenge is bugged. Purifier usage doesn’t count

Hey there! Thank you and many others for bringing this to our attention. We've made the team aware and they are working on a fix!

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by COD_Mobile_Official

Hey there! Thank you and many others for bringing this to our attention. We've made the team aware and they are working on a fix!

This issue should now be resolved! Please feel free and reach out if you or anyone in the thread is still having issues with the Purifier step in the Seasonal challenge, thanks!

almost 2 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by AdventurousSet1727

Do you have any idea why the mythical cbr4 isn’t showing up for some players (like me)? I’ve deleted and reinstalled the game, logged out and back in etc but nothing worked.

Heya! So we talked about it some above but the Damned to Life Mythic re-run isn't available to all of our players, this is because it's our first time running two Mythic reduxes/re-runs in one season so there were a few adjustments we still had to make.