over 3 years ago - /u/COD_Mobile_Official - Direct link

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Greetings Call of Duty: Mobile Community! We are back today with your usual type of community update filled with info about recently released or upcoming events and modes, but this time we are also happy to share that the next public test build is here! We’ll have that in first section following the events schedule, but it is being released far earlier than normal, especially for one that is filled with content from the next major in-game update. However, for Season 1: New Order the biggest release this week is the featured event, Fight For Humanity.

https://reddit.com/link/ldpeki/video/tei7fdebwrf61/player

This new event, released yesterday, asks you to pick a side and join the fight alongside your fellow players while you earn points in an attempt to control territories. There are many unique rewards to snag this time, both as a team and solo, and we’ll have more details about that event below in its own section of the update.

In this update we also have responses for recent feedback and bug reports alongside various event, store, mode, and playlist updates that recently released or are coming soon. First off though, we want to say thank you to the many players who have reported a variety of bugs and created discussions to give feedback about new features, modes, balance changes, or other aspects unique to this season.

Members of our development teams who create these events, make balance changes, add new pieces of content, game modes, and more, also read your responses and feedback. Thank you all for your dedication, passion, and commitment to making this game better through so many different ways. With that said, let’s jump into this update!

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Here is a quick look at all of the new events starting today and others launch soon:

  • 02/03 – 02/09 ~ 10v10 Collection (MP)
  • 02/03 ~ Two New Seasonal Challenges
    • Deadly Mist (Gas Grenade) and Premier Operator
  • 02/05 – 02/11 ~ 3v3 GunFight (MP)
    • Check out the Gunfight Trio event
  • 02/05 – 02/11 ~ BR Sniper Only
  • 02/05 – 02/19 ~ Fight For Humanity event
  • 02/05 – 02/18 ~ System Overload Draw
    • The brand-new Ether – Network is here!
  • 02/08 – 02/14 ~ Grind Baby, Grind! (MP)
  • 02/10 – 02/16 ~ Russian Nuketown 24/7 (MP)
  • Coming Soon – Valentine’s Day and Chinese New Year store content

*All Dates UTC

We covered a number of these topics in the last community update, but we’ll go over some again if it is launching today or if we have some new information to share. First though, just a reminder that for Battle Royale we have limited modes launching every week in February and the newest mode, Blitz, will be back later in February.

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February 5th - Public Test Build
We are back quite early in the season with a public test build ready to go for our next update, which does not release until March. This test build will be larger than the last couple in relation to the player limit and new playable content, much of which may release in one of the next two seasons.

We are thrilled this time to announce that we have added iOS to the mix! You'll need Test Flight to access it, but otherwise it should be a relatively straight forward install. Here are all of the usual details, but please note that we have two different APKs to download this time.

  • Begins today on February 5th (PT)
    • Test end date not specified
  • Available for Android and iOS devices
  • Download Size: 2 gigabytes, Wifi connection is highly recommended
  • Player Registration Limit: 40,000 (30K Android, 10K iOS)
  • Content suited for ages 16+
  • All information and player data collected during this test will be deleted

This time around we have two different versions, 32 bit and 64 bit. For anyone unfamiliar, 64 bit is more suited for higher-end/newer devices while 32 bit is generally more suited for lower-end/older devices. We recommend that you only download the 64 bit version if you have no issues running the current version of CODM on the more demanding (high/highest) graphical settings.

With all of that said, the 64 bit version is the ideal version we would like players to test during this specific public test build. If you can, please download and use that version of the build. Please find all of those download links below along with the player registrations limit per version.

  • (Priority) Android - Downloadable via 64 Bit APK here: (Registration Full)
    • 20,000 Player Limit
  • Android - Downloadable via 32 Bit APK here: (Registration Full)
    • 10,000 Player Limit

For iOS players, you’ll just need to have Apple’s Testflight application installed on your phone and this link below should take you to the correct page to download the test build.

  • iOS Testflight Link: (Registration Full)
    • 10,000 Player Limit

We do have a general cap (as listed above) on how many players can enter into both the iOS and Android versions of this test. You unfortunately won’t be able to see if that limit has been met until you try to register an account at the login screen. We’ll update the page here once registration is closed, but this is just a heads up for anyone who manages to download after we’ve hit that limit.

In this build you’ll be able to find a variety of new content, but some of the main ones you might notice are: Shoothouse (MP Map), Shipment 2019 (MP Map), updated Night Modes, Sword & Stones mode, the Truck in BR, new perks, and the new Bull Charge Operator Skill. Of course, there are plenty of smaller changes or new additions hidden in there too, but this is just a glimpse at what you’ll be able to try out.

Some general tips for downloading this rather large file:

  • Do your best to make sure you on a secure uninterrupted connection so that the whole package is downloaded without any issues
  • Try to turn off or stop your device from going into any kind of rest mode
  • If you are running into issues download the file, try using a different browser
  • Make sure you have 5-6 gigabytes of data free on your device

This file and build is independent of the main build, you do not need to remove or do anything with your main CODM application. It will install as another application that is executed separately.

Thank you to everyone who takes the time to help us test out this new content and please make sure to report any feedback or bug through the in-game options, like the in-game survey that may not be available right off the bat but will show up once the beta has been out for a while.

Fight for Humanity
Sides have been drawn, the field of battle has been laid bare, and the Fight for Humanity has begun! Your first choice is simple, Atlas Corporation or Cordis Die, where will your loyalties lie? Pick one of the two sides, open up the map, see what territory is currently being fought over, and what tasks you can complete to help your side win that battle.

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Each side will have its own set of Faction rewards available and they are broken down into milestones, winning prizes, and leaderboard rewards. Each faction has its own version of the Cordite to grab (seen above) and the Russian Merc operator. Additionally, the faction that wins it all will snag the ATV – Override and the those who reach the top of the leaderboards can snag the Legendary Calling Card — Rupture. Through all of those different methods there are many rewards to grab by participating in this global battle of territory control!

Lastly, you can boost your points by using various weapon sets that are indicated in the top right of this event page in-game. If you’d like to get the upper hand with some tips and tricks then head on over to our Fight For Humanity blog post.

Good luck out there and may the best faction win!

Seasonal Challenges
Two seasonal challenges are already out in the wild as of last week and now this week two are more coming your way! The first challenge, Premier Operator, is more of your usual type of seasonal challenge with a variety of rewards and tasks, while Deadly Mist is a unique one due to the fact that you can earn a new piece of a tactical equipment the Gas Grenade by completing it. Find the details below!

Premier Operator
This six-part seasonal challenge is all about using different operators in Battle Royale and Multiplayer modes. The tasks all vary, ranging from just playing BR matches to getting kills with the S36 while using Outrider. You can earn nearly 20K Battle Pass XP for completing these tasks plus the following rewards:

  • (Uncommon) Mechanic – Warp
  • (Uncommon) S36 – Warp
  • (Rare) Charm – E-Chatter
  • (Rare) Special Ops 5 – Trance

Deadly Mist
This five-part seasonal challenge went live a few days ago and it is your rare chance to grab a brand-new piece of equipment. The gas grenade is a tactical grenade that slows down your enemies with debilitating smoke that also provides cover. Complete a variety of tasks related to equipment, scorestreaks, and perks, and you’ll be able to snag this new tactical grenade along with the following items:

  • (Uncommon) Smoke Grenade – Warp
  • (Rare) Calling Card – Dystopia on TV
  • (Common) Gas Grenade

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3v3 Gunfight Mode
This tactical showdown played on perfectly symmetrical small maps has returned, but this time around each team is bringing an extra teammate with them for this competitive challenge. This team-based mode released yesterday on 2/5 (UTC) and for anyone unfamiliar with it we have a new video just to show off the basic rules and objectives. Take a look!

https://reddit.com/link/ldpeki/video/uqcb2ql60sf61/player

While you are playing 3v3 Gunfight make sure to check out the Gunfight Trio featured event in order to earn some rewards while you are challenging yourself to intense tactical gameplay. There are eight tasks to this event and they are all straight-forward, like get kills or play matches, and by completing these you can earn the following rewards:

  • (Uncommon) Frag Grenade – The Numbers
  • (Uncommon) Knife – Warp
  • (Rare) Kilo Bolt-Action – Cosmic Wave
  • (Epic) Cyber Clown Frame

System Overload Draw
While we rarely highlight any draws, crates, or bundles through these community updates, it is hard not to bring up the System Overload Draw. This draw brings with it the second blueprint for the newest assault rifle, the FR .556 - Superhighway, and of course the highly sought-after new operator, Ether - Network. Here is a glimpse at those two main new pieces of content:

https://reddit.com/link/ldpeki/video/txshs60b0sf61/player

Another unique aspect of this draw, related to the Fight for Humanity event, is the Breach Set. If you acquire the three breach camos for Outlaw, the EMP, and the Karambit then you’ll receive a weapon set bonus for that featured event.

That specific weapon set increases the points earned from battles between factions by 50%. You can find all of the information in-game on this new draw or in the featured event. Get a jump on it while everything is still active.

Feedback
Since the Season 1 launch we’ve primarily been focused more on reporting bugs, but there are still a few feedback-related topics we’ve seen come up and have been trying to respond to on a one-to-one basis whenever we are able to. Let’s jump in!

  • Voice Overs – We’ve brought up this topic numerous times in previous updates or on social media channels, but we keep seeing interest in upcoming voice overs, updating current (or missing) voices, and of course brand-new operators. We are of course working on all of those, just like we released many updated voice overs alongside some new ones in Season 1, but we are also working on ways to provide more visibility about all of that in future updates.
  • China Version Content – As you may see in the public test build (if you manage to snag a spot before it is full) we have some content coming in future updates that is also in the Chinese version of CODM, like Trucks in BR. Most likely, we won’t always keep content the same in each version of the game, but the teams managing the game are always working together to coordinate, discuss, and decide what content should release in each version.
  • Cheater Reports – For whatever reason, most of the time we release an update we see an increase in cheater reports. These have traditionally tapered off one or two weeks into the season, but we have seen no abnormal increases in cheaters. We will always keep an eye out for reports in community areas, so please keep sharing, but also please keep reporting in-game as well and we’ll keep monitoring and acting to make sure your experience isn’t compromised.
  • Master of All Event – A special shout-out to those who have been giving feedback back about the unique rewards on this event (6000 credits and BP XP as the final reward). The team was looking to see if this type of reward felt valuable to players and so far all we’ve seen is positive feedback about it, which may pave the way for similar reward setups in the future.
  • Next Update – While we cannot confirm any dates for our next season or update, it is always a moving target for a variety of reasons, we can confirm that the next update will be in March.

Bug Reports
We’ve been going through many smaller bug reports lately thanks to threads, PMs, and posts sharing details, videos, or screenshots explaining the issue. We don’t have any huge issues to bring up this week, at least nothing new or seemingly troublesome, but we are working with our teams to investigate many of those smaller issues and please do keep sharing. It is always appreciated!

  • Battle Royale Bugs – We’ve seen a variety of BR related bugs come in over the past two weeks and they vary greatly in relation to the types, the severity of them, and how widespread they seem to be experienced. While we can’t list it all here, we just wanted to give a general shout-out and thank you to several community members who have spent a significant amount of time making videos, screenshots, and posts to highlight these issues clearly.
  • Black Screen Issues – We are happy to say that we have seen fewer reports of these types of issues after the Season 1 release after we implemented some general stability improvements for all players in that update. We’ll have more on that front coming in the next major update (next month) and we’ll be monitoring both in-game and external channels for reports.
  • Blitz Mode Performance – We have seen various discussions about performance issues in Blitz mode due to the changes made to put more players and items in a smaller area. This seems to be a similar issue to why some devices struggle with Warfare mode. We recommend experimenting with different graphical settings before jumping into these modes to see if that helps performance, but we’ll also see if there is anything we can do to help improve performance in these types of modes.

Support Options
Lastly, thank you to everyone who have been reporting various issues since Season 1 released and please do keep using our support channels on top of community areas to repot issues. In the off-chance you haven’t seen this information in every single one of our community updates 😉, here are our main support channels:

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One of our greatest pleasures each week is looking through various community areas to see the latest and greatest in CODM memes, but also to see the latest and greatest art designs created by some extremely talented community members! This week, we are thrilled to be able to highlight Sarcstoon, who you may know as Sagar in certain community areas.

Urban Tracker by Sarcstoon

Sarcstoon is a character artist and their online portfolios are filled to the brim with impressively detailed pieces of art that range from CODM operators to commission pieces for real life couples. One thing is clear through all of their pieces, their style is unique and in particular for faces and expressions.

Park Safehouse by Sarcstoon

Whether it is Helen Park or Urban Tracker, they’ve blown us away with their vibrant, welcoming, and charming pieces of work that make us proud that CODM is lucky enough to be a receipent of their designs. If you’d like to see more of Sarcastoon then you have plenty of options to see their work:

Thank you all once again for being the type of community that supports artists and designers by providing positive feedback, supportive words, or even just upvotes or positive reactions. There are so many talented folks in the community and we are always eager to look for more each week.

With all of that said, we’ve come to the end of yet another community update! We plan to return next week with more and with some info on our upcoming Valentine’s Day events & activities. You know us, we love to use holidays as an excuse to design new content, create giveaways, or just create engaging events with the general community.

We’ll see you all next week and for those of you in the public test build make sure to jump on that before we hit that player limit! Thank you all and stay safe out there.

-The Call of Duty: Mobile Team

External link →
over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by L-O-A-D-I-N-G_CR

The links for Android doesn't work

Thanks, we are seeing this too and working on it!

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by COD_Mobile_Official

Thanks, we are seeing this too and working on it!

New and working links up!

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by NOWAYItsJesus

Hello Call of Duty Mobile Dev, hope all is well with everyone but I am here to ask are you planning on fixing these top 10 major bugs/issues in BR Mode listed below any time very soon? Especially since the majority of these bugs/issues have been around for many many many seasons. u/CrazyAmount5 has posted many videos with examples of a lot of these bugs.

  1. Number one worst bug in BR is Desync, is very frustrating putting 30+ bullets into someone and only a few bullets register or the fact Im taking fire from one person and I dip behind a wall or building and on my screen it’s very clear I’m safe and out of sight of said enemy behind that building/wall but I still die because on the enemy screen I am actually still visible to them and still able to take fire and died.
  2. Trap Master Needs a Nerf or other Classes need to be fixed to counter Trap Master so it doesn't feel like it needs a nerf or both. Example Defender class doesn’t reduce damage taken by trap master even though it clearly states that it reduces all damage taken besides gunfire and the Mechanic class doesn’t reveal Trap Master Traps through walls even though it says reveal hostile traps in Mechanic passive description.
  3. (Weapons) AK-47 Needs a nerf and all weapons need a buff including FHJ and SMRS(Check number 7 for more information on FHJ and SMRS) so that there’s a little bit more balance and more variety to the game because right now that’s literally everyone running around with AK-47s because of how OP it is Which makes the game consistently boring to play and watch. I can and have literally gone the entire game using a Grey AK-47 that I picked up early in the game because they’re everywhere and mop the lobby without even breaking a sweat. People shouldn’t automatically feel like they’re at a disadvantage before they land because they're not using the AK-47.
  4. (Headshots) are not costly as they should be. People should not be living after taking two shots to the head by snipers and for people who drop shot should be getting punished more because when someone dropshots all that’s showing is the head and shoulders and if you survive long enough to put several bullets in someone head they should be dead not surviving even on a realistic game scale.
  5. (Bots)need to be program to not spawn while teams are fighting other enemy teams because it’s very frustrating when you’re in a team fight with enemy teams and a bot spawns out of nowhere behind you and starts shooting you so you turn thinking it’s a enemy team pushing you but it’s just a bot and so now you’re out of position to the REAL players that’s actually trying to kill you or you missed an opportunity to get a advantage on the REAL enemy team. (My Suggestion if possible, if you guys want to keep bots in the game for a while is to spawn all the bots in, 3 to 5 minutes into game and then after that time marker bots are not allowed to spawn in anymore in the game).
  6. TPP has an extremely tactical/lethal and Class advantage over FPP. When using Third person you can throw Tactical/lethal extremely much more faster than someone throwing a tactical/lethal in First person and same thing when it comes to the classes Smoke Bomber, Trap Master, Scout, Clown, Refitter, in TPP you can throw and use these classes extremely much more faster than people using FPP and that’s just a extremely disadvantage that shouldn't be in the game. Plain and Simple.
  7. (FHJ bug) when shooting Helicopters in the air. Every single game I play in there’s a bug where you can’t shoot down a flying Helicopter. No matter how many times you shoot at it. And I know this is possible because I’ve been in Helicopters before where people were constantly shooting me with FHJ and I wasn’t taking any damage. Same thing with SMRS and shooting Helicopters and vehicles and enemies. I have shot moving vehicles and people and they take 0 damage to very little damage from FHJ or SMRS. This seems like a bug that’s with moving targets.
  8. (Eject Bug) from all vehicles and helicopters. This is a bug that has been around since like season 3 and gotten worse over time and now it’s just really bad. No matter if the vehicles/Helicopter is stationary or on the move every since game and multiple times you will get ejected into the air and put into a wingsuit animation after trying to exit a vehicle/Helicopter but in reality you’re actually still on the ground and is able to taking enemy damage and die from enemy even though on your screen it shows you’re in the air with wingsuit animation.
  9. (Zipline and Landing No Sound bug) There are no zipline sounds to alert you someone is taking a zipline in the game, whether you’re on the platform or using ziplines throughout the map there’s absolutely no sound and same thing with Airbourne when someone lands near you from the sky after being in a wingsuit animation you can not hear them landing at all. There’s no sound of them landing.
  10. (Smoke Bomber Visual bug) This is a bug that’s been going on ever since this class has been introduced into the game. Many many times in every single game the smoke bomber passive does not reveal the enemies.

Greetings! That is an impressive list and thank you so much for taking the time to write all of that up. When we mentioned BR bugs in the list above some of the ones you listed are part of what is already being investigated or worked on.

However, the rest focused around feedback are a bit unknown to us and we'll have to check with the team to see if there is any information we can share back about any of those. Regardless, thank you for the dedication and for wanting to make Battle Royale better through these suggestions and reports.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by DurtyDans

Any troubleshooting for "problem parsing the package"?

Might be a size issue where your device doesn't have enough free space to download and unpack it, but where in the process are you seeing that error and through which platform?

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by maverickbluezero

codm devs, I keep seeing many people saying on YouTube comments about them moving to codm Chinese version. is this going to mess up our global version in play vs player multiplayer and br? is the global turning into player vs ai?

Heya, interesting question and concern, but no we haven't seen any negative effects of people trying out the China version too. Most players won't since that would require them to VPN and of course that leads to network and stability issues if you are jumping in from some other region or country. Not ideal and we expect most players to stick to the versions that are closest to them (at least for the sake of stability and performance).

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by RD-JOEL

darkmatter camo It is one of the best camo in the history of cod and in codm we only had 2, ICR and razoback in crates, could you bring different weapons with that camo! like man o war, ak47 or any other weapons..

We also love the epic and well known Dark Matter camo. Traditionally it has been used more in a progression reward type of way, like Diamond or Damascus, but of course here we've had it used in different ways. We aren't quite sure on the future of that one as a result of that murkiness with it being an earned camo vs a paid camo. It may return in the future, but at the moment there aren't any immediate plans to do so.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by playerTHEpoison

Any plans on releasing Frankensmith like in MW2019?👀People can get creative and it will be fun.

Heya, are you referring to that system from MW's Gunsmith that allows you to mix and match attachments from blueprints (Gunsmith Custom being the official name)? If so, no we aren't aware of any plans to add that type of system t CODM in the near future.

That is an interesting feature though, but probably tough to say the least from a weapon balance perspective. We'll see if the team has any plans for it though and if they do we'll share some info about it in a future update.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by AdityaAryan17851

Hey COD Mobile, day one player of the game here, what about Ghost's voice over?

Coming soon! He is almost in the game and we'll be able to announce that once we get closer to the next update.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by JooNayyyD

Can we get the option to stop picking up scopes from the ground in BR. It was available before but then removed for unknown reason. This little option causes alot of problems in gunfights.

Greetings, interestingly we've asked about that (assuming it was a mistake or bug since it was previously in the game) and it was intentionally removed after an older BR update. We are still planning to bring that up again with the dev team since it doesn't really seem to make sense why that option would have any negative effect.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Ishan2818

Is the armor plate health system there in this build? Will it come in the march update

Heya, no we don't believe that is in this build or the next update. That is one of those features we mentioned above (in relation to version differences between Global and China) that is still being discussed. It isn't clear yet which system is more desirable since they both seem to be just different options with neither being clearly better.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Insideus247

I play using a Samsung Galaxy Tab S6 and can't wait to check out the 64bit version to test! Thank you for the wonderful game and the continued support that keep us playing.

You are welcome and thank you for the kind words! Hopefully the test works out well on your device and you get to try out various new or updated aspects of the game.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by rajdeepmazumdar

Can we expect burst mode perk for fr.556 gun

Hey, we actually inquired into that before launch when we mistakenly labeled the weapon as a burst rifle, but it turns out that there is intended to be any kind of burst mode perk. At least not yet. It could always be something that comes in once a legendary version of the weapon arrives in a future season.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by thervssian

Just wanted to ask if there’s any word on that Cordite Zero G frame for people who bought the entire lucky draw?

Heya, we are afraid not. That has been a challenge for the team in relation to triggering that same mechanism again for Redux draws. Hopefully it is still something we can find a solution to in the near future and find a way to give out frames for weapon set completion.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Yea_idonthavealife

Black screen issue has reduced? People are done after writing the same bug report rather the issue going away. It has actually worsened in BR and MP. I can't play a game, no matter MP or BR, without facing the issue.

Heya, sorry to hear it actually got worse in your case . That comment was based on both community and player support bug reports about the issue declining after the update, but also our in-game data that tracks crashes. However, part of what we are testing above with the 64 bit and 32 bit versions of Android are some changes/improvements that should help further with this issue.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by AntWindu99

when will some of the features from the chinese version start making its way over to the global version? such as Armor Plate Healing, C4s & Trip Mines, Big Truck, Self Revive, etc etc...

Heya, like we mentioned above that's just all part of a process where our teams are discussing those features to see how they perform and are received in the Chinese version. You can see the Truck in this current public test build, but for the rest of those we haven't decided if they fit in the global version at this moment.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Otherwise_Gazelle_61

Hey guys I was wondering when the next credit store update is coming since most of us don’t have a lot of actual money to spend, also if there could ever be a chance for a free lucky draw like the 2 draws in season 12

Hey hey, our next credit store update should be next week actually. It is a Valentine's Day themed one and then we'll still have more normal ones releasing later in the month. No word on any free lucky draw "draws" this season, but we try to reserve those for bigger releases like Mythics or Legendaries.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by THEFIRSTONE1093

how more u want to nerf drop shots???

That's actually something we are testing in this public test build. Check it out if you can and make sure to take the in-game survey!

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by DurtyDans

That would be odd since I have about 108GB of storage left. I have a OnePlus 7Pro and it happens when the download is finished and I click to open and install. I've never had an issue with any of the previous test servers when it came to downloading and installing them

Yeah, no way it is a size issue in that case. It may be an issue with the download itself, like if it got interrupted and files were corrupted.

There aren't too many troubleshooting options for these test builds unfortunately, but the other main option would be to restart your device and try again. You could also try deleting the download package, restarting, and then download it again.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by -itsy-bitsy-spider-

I’m an American and am in Korea for a couple months. If I use a vpn will that get me banned? I haven’t been because I don’t want to risk it, but I have cool outfits and skins I’d prefer to use

No worries. We don't generally ban for VPNs unless there is something malicious going on there. If it just being used for that purpose then you shouldn't have any concerns.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Tetratsiklin

Are you guys actually nerfing sliding and aiming? If so, why? No one has asked for this. Not a single soul.

Nope! We'll have a message about this in the community update this week, but most of those movement changes in the test build are unintentional bugs, not intentional tweaks to the system. However, there are some legitimate changes being tested related to drop shot gameplay mechanic.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Tanmay1518

Hello there! I don't know if this is the right place to say this but I just wanted to thank the Devs for the amazing sound system.

The game just feels so much better and whole with the new sound system that was introduced in s13

Sorry for the late reply and thank you very much. We don't hear much about that change, but we appreciate that you appreciate it