almost 2 years ago - Call of Duty: Mobile - Direct link

Transcript (by Youtube)


0s hey guys bobby plays here today we had
2s fans submit some of their most burning
4s questions about call of duty mobile
6s let's go ahead and hop into it
11s first question you guys asked was will
13s you remove persistence let's see what
15s they had to say we're not removing
16s persistence just yet but we are making
19s some pretty significant changes to it
20s very soon for starters while you'll
22s still be able to keep your scorestreak
24s progression after death you'll now need
26s to choose three specific score streaks
28s to apply persistence to all score
31s streaks will be placed into one of three
33s different scoring buckets low medium and
35s high
36s the uav would be an example of a low
38s cost score streak and the chopper gunner
41s would be an example of a high cost score
42s streak we're also changing persistence
45s from being a red category perk to a blue
48s category perk
49s next up will there ever be more major
51s tournaments in cod mobile outside of
53s just one per year
54s so for right now we're focusing a bit
56s more on some one-off tournaments and
58s events similar to our battle royale
60s world's invitational or throwback
62s throwdown from last year to go along
64s with of course our world championship
66s programming for this year so keep an eye
68s out for that stuff it's going to be
69s awesome next thing you asked was what
70s are some updates and features that cod
72s mobile content creators can look forward
74s to in the future
87s next thing you asked was what's the
88s hardest thing about designing a new
90s character in cod mobile i think the hard
92s part with designing a new operator is
94s just
94s this character needs to live and have a
96s lifespan in the game you need to be able
98s to have
99s more skins for this character going
100s forward we want a strong narrative and
102s they have to fit in the broader scope of
104s all the operators that we have right so
106s we have an existing kind of long time
109s fan favorite with um
112s gunzo gunzo's got plethora of skins he's
116s a he's one of my favorite character
117s designs
118s and operators in the game super fun to
120s work with but we can't have just like a
122s multitude of clown type characters right
124s so we think about
126s how does this character fit into the
128s what is their hook what is interesting
129s about them in particular we write a
131s narrative about them right you think
133s about the story and you know who they
134s are
136s details about their personality
138s um what faction are they aligned with
140s and how can they fit in with the
141s narrative that we're trying to tell can
143s we write them into the comic narrative
145s that we're trying to tell how can we you
147s know tell a story that a grander story
149s for this character's evolution for like
151s example like templar as far as the
153s easiest part about designing
155s uh new operators i would say
157s there really isn't an easy part about it
159s i think the easiest part is once we've
161s watched the operator to be honest and
163s you can see the fan's reaction to it and
165s it's just amazing to see how
167s um you know what fans do and and their
171s their
172s reaction to something that that we spent
174s so many times so much time and
176s and thought and effort putting put into
178s it you know over the span of like eight
180s months and we watch this content and
182s it's out in the wild we get to see
184s everyone's reaction to it and that's
186s just that's probably the easiest part of
188s the job is just seeing how it how it
190s performs and how
192s how people react to it the positive
193s reactions is great next you guys ask
196s what's your favorite operator in the
198s game favorite operator in the game i'm
199s gonna go with spectre my favorite
201s operator is helen park's glam skin
204s she's been my favorite operator since
206s she came out in black ops cold war and i
208s was super excited when we finally added
209s her to goddamn i like all of our unique
212s to call of duty mobile operators the
214s best but my favorite of these has to be
216s either my favorite operator is dukedoc
220s snoop dizzle reporting for duty
223s next up you guys asked what's your
224s approach when it comes to balance
226s changes for different guns and perks in
228s the game and with the new signature
229s attachments what's the thought process
231s behind adding them and can we look
232s forward to more in the future seasons
235s when evaluating the strengths of a gun
237s we not only look at the peculiarity and
239s the graduation but also have more
241s detailed data such as
243s territories
244s kelly ratio at different distances
247s to assist us in making
249s decisions in all aspects so when doing
252s the analysis we will look at the
254s performance of the ground in each mode
256s which is of course challenge we may
259s strengthen some very weak
261s points which leads to this can be too
263s powerful in search and destroy and
265s frontline mode for vr players call of
267s duty mobile has really taken their game
268s up to stage two over the past year what
271s are some big changes that we can look
273s forward to in the next year for call of
274s duty mobile br
276s what we hear the most from our br
278s players when we talk to them about what
279s they'd like to see
281s is more variety in the gameplay that
282s takes place on the map
284s and so what we're doing is looking to
286s pair our new br content with
289s uh major holidays or our battle pass
292s season themes hi codm dev team i have
295s two questions that relate to zombies
297s first question is will we get round
299s based zombies maps like we had a few
301s seasons ago with shino numa and secondly
303s would it be possible to add takio's
305s voice i know tom kane was forced into an
307s early retirement but would he be okay
309s with synthesizing his voice for use in
311s the game it feels off having dempsey
313s richtofen and nikolai but not having
315s takeo thanks i know we have a lot of
318s hardcore zombies fans out there
321s we are looking at bringing the classic
324s version of zombies uh back to our game
326s the version that's uh currently live in
328s the version in china um it's not quite
330s as simple as just flipping a switch it
332s is a lot more complex than that but it
333s is something that we're looking at
335s as far as takeo's voice um we don't have
338s any plans right now to bring those
340s characters back into the game but that
341s is a really interesting idea about
343s synthesizing his voice
344s guns and weapons are always getting
346s buffed in nerf how do you guys decide
348s how much a weapon needs to get buffed or
350s nerfed or even whether it needs to
351s happen at all the core goal of our gun
354s balance is to have more guns on the
356s field
357s so you can see that while we continue to
359s design new guns we are also continuing
362s to pass old ones and the number of
364s enhancements are gradually increasing
367s we want a player to use their favorite
369s weapons without getting frustrated by
371s the gaps between guns
373s since our goal is to get mortons on the
375s field pickerage
377s is a key indicator
379s greetings dev team my question is what
381s are the game's future plans to maintain
383s stable competition for call of duty
385s mobile with so many new games entering
388s the competition this year
389s buy and convey my greetings to ghost
391s that's a big question
393s the mobile shooter market grows bigger
395s every year and it's important for us to
397s continue to look at what makes our game
399s fun and fair
400s and i think that means looking at the
402s specific needs of our various player
404s groups within the game that meaning
406s multiplayer battle royale and ranked
409s for multiplayer i think that's going to
411s look like an increased focus on weapon
413s balancing and trying new modes to keep
415s the experience fresh
417s we were really excited to see the early
418s positive reception of ground war and we
421s look forward to improving it even more
423s in the future
424s for battle royale i think that means
426s you'll continue to see new and thematic
435s that'll be gamepl
436s to major holidays so are you guys
438s considering plans to optimize the game's
440s storage size by maybe adjusting some of
443s the file sizes for different characters
444s and weapons
446s so this is something we are looking to
448s add some new features to try to optimize
450s uh the content that is on the device to
452s try to you know sort of reduce the size
454s of the footprint um but the best thing
456s that you can do here is to look
459s in the download manager um because there
461s are lots of tools in there where you can
463s down you can delete content that you're
465s not using to reduce the amount of space
469s that the game is taking up on your phone
470s and that's really the best options that
472s we have right now for players to take
473s advantage of what exactly is your guys
475s dev team experience on a day-to-day
477s basis how does the dev team come up with
479s ideas about the game and then make it
481s happen in the game so on a day-to-day
483s basis um i usually start off in the
485s morning i come in and i look
487s at how the game's been performing over
489s the last day
490s and then you know i also like to spend
492s some time during the day going and
494s reading comments from players that i see
497s online uh you know whether it's like on
499s reddit or or reviews to try to get a
501s sense of what it is that our players are
504s looking for and any issues that they're
506s currently having to make sure that we
507s get those
508s on our roadmap
510s and then at the end of the day we
511s usually end up having calls with the
514s development team uh at timmy in china
517s since it'll be the start of their day
519s right at the end of our day to make sure
520s that we're all in sync about what it is
522s we're trying to accomplish further down
524s the road when it comes to due season
526s generally the team will come up with
529s system things first because we're really
531s having a strong thing that it can kick
534s off when you see them can bring some new
537s visual elements like our current reticle
539s rate season
540s the kv drill is very common for which is
543s a little different from what we usually
545s do
546s and also we extend the theme elements to
549s make the gameplay experience to the game
552s once we have some solid gaming ideas we
555s work from player surveys
557s because we like to hear feedback from
559s players all over the world
562s after we walk to the uh the design
565s the engineers will do the magic and make
567s it work in the game
569s we will have many around all play tests
572s with the team make sure everything's
574s working make sure the mode is fun enough
576s to play and more importantly there are
578s no bugs thanks everyone for submitting
581s your questions we're excited to see the
582s future of cod mobile