almost 4 years ago - /u/COD_Mobile_Official - Direct link

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Greetings Call of Duty: Mobile Community! We are back this week with a community update on a Monday for possibly the first time-ever, but this post is still filled with the usual info drops on new events, playlists, bug reports, news on the Grand Finals of our World Championship 2020, modes, and some updates about the public test build, which is still coming but with no exact date to share. First off, if you didn’t see it last week we released our first glimpse at the newest map coming in Season 13.

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We also shared several other teasers this last weekend. The first we shared was a snow covered look at a beloved holiday themed map that will be returning over this holiday season!

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Next up, we gave a glimpse at the next two weapons dropping in Season 13. This season we’ll have a brand-new functional AR and SMG. We’ll reveal more about those as we get closer to the release, but here is a first look at each of them:

S13 Assault Rifle

S13 SMG

We do have the public beta test build coming up though, which means most of those maps and new weapons will be available to try out there. However, as per usual, we won’t start confirming and publicly sharing information on those new maps, modes, or whatever else is in the public test build until our usual time when we start officially posting about it here or on our social channels.

We just like to look at it as everyone in the public test build will get a sneak peek 😉. Enough on all of that for now, let’s jump into this new community update!

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Here is a quick look at all of the new events starting soon and a few other new ones already running:

  • 12/02 – 12/08 ~ Industrial Revolution Playlist (MP)
  • 12/02 ~ Last Two S12 Seasonal Challenges
  • 12/04 – 12/10 ~ Best of FTL (MP)
    • A playlist collection of close quarters maps
  • 12/04 – 12/14 ~ Beast of Burden (BR)
    • Battle Royale event with a large variety of tasks to tackle
  • 12/04 ~ Credit Store Update
  • 12/07 – 12/14 ~ Rapid Fire Mode (MP)
  • 12/09 – 12/17 ~ Nailbiter Event (MP)
  • 12/11 – 12/19 ~ Steadfast Event (MP)
  • 12/11 – 12/13 ~ Solo Shield (Ranked)
  • 12/11 ~ The Void Redux Draw
    • This highly popular and fantastically futuristic draw is back

*All Dates UTC

We are nearing the end of Season 12: Going Dark and we have rolled out our last credit store update and Seasonal Challenge drop. However, alongside that we have several modes and playlist starting soon, like the non-stop chaos that is Rapid Fire Mode and the Nailbiter Event for MP.

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Outside of all of that weekly and seasonal news, we have one very important topic to bring up first this week, the 2020 World Championships – Stage 5: Grand Finals.

Stage 5: Grand Finals
We’ve had to make a difficult decision, but we are putting the health and well-being of our players first regarding the Call of Duty: Mobile World Championship 2020. Out of an abundance of caution, the Stage 5: Grand Finals of the Call of Duty: Mobile World Championship 2020 will not take place.

Our highest priority will always be the well-being of our players, fans, and communities around the world. After carefully reviewing the status of Covid-19 conditions, social distancing, and other safety guidelines across all regions, we do not wish to place players at risk by traveling to a hosted, live event.

As a result of the Stage 5: Grand Finals cancellation, the remaining prize pool will be distributed evenly across the Stage 4: Regional Playoff Champions. Congratulations again to all winners:

  • North America Champions - Tribe Gaming
  • Western Europe Champions - Kings Clan
  • LATAM Champions - Influence Rage
  • Japan Champions - Reject
  • Garena Champions - NRX Jeremiah 29:11
  • South Korea Champions - T1
  • Rest of World (Other) Champions - Team Mayhem

We congratulate all of the Stage 4: Regional Playoff Champions and thank everyone for their understanding. We are excited for the future of competitive gaming within Call of Duty: Mobile and will be sharing more on our plans in the future.

Seasonal Challenges
The last two seasonal challenges for Season 12: Going Dark are here and with them comes the usual variety of Battle Pass XP, various types of camos, and credits, except this time we also have one brand-new perk, Launcher Plus! Here is a quick summary of each of these new Seasonal Challenges.

Rocket Til’ You Drop It
This six-park seasonal challenge has amazingly already been completed by a few people despite it being out less than 24 hours, but maybe that’s just because they eager to grab Launcher Plus! This challenge is focused primarily around using and excelling with rocket launchers in Multiplayer. On top of some extras, like plenty of Battle Pass XP, here are the main rewards:

  • (Uncommon) SMRS – Alarm
  • (Uncommon) GKS – Alarm
  • (Rare) Spray – My Bad
  • (Rare) FHJ-18 – Bronze Arrow
  • New Perk – Launcher Plus

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Take The Wheel
This six-part seasonal challenge has one main goal, get out there in Battle Royale and utilize tanks or other vehicles to help get you into the top 10! This challenge looks relatively easy on the surface, but it entirely depends on how proficient you are at using vehicles and hopefully it at least gives you a chance to check out some of the newer changes to how vehicles feel in BR. Here are the main rewards:

  • (Uncommon) Mechanic – Alarm
  • (Uncommon) Clown – Alarm
  • (Uncommon) RPD – Alarm
  • (Rare) Calling Card – The Fallen
  • (Rare) M16 – Bronze Arrow

Find that all available now under the Event tab and Seasonal Challenges. All Seasonal Challenges are now available! That means time is running out to grab them all, whether it is new perks or brand-new functional weapons like the .50s GS (available in the Small Arms Event). Find them all in-game now and best of luck to those completion hunters out there trying to 100% them all.

Public Test Build
To follow-up on our last two sparse messages about this, barring any unforeseen issues the Public Test Build will be releasing later this week! We’ll put out a separate post in several communities to share out all of that usual information, like how to download, some common troubleshooting for downloading issues, and what you can expect to find in the build.

Just a reminder in advance, but these builds are intended to help stabilize the upcoming release by identifying and eradicating bugs in advance. Of course we have teams dedicated to finding these issues, but there is no equivalent to having tens of thousands of players jump in and start interacting with new features, changes, UI, or content.

Keep an eye out for a post on that later this week and thanks for all of the excitement! We know most of you probably just want to see new content, but at the same time we greatly appreciate anyone who takes a time to fill out an in-game survey or anything that helps with the test.

Beast of Burden Event
This new event that released late last week has you tackling 13 different tasks that involve Alcatraz, healing others, rescuing teammates, and much more in Battle Royale. It comes with a variety of different rewards, including a new Tank and ATV camo, but the primary draw here is the brand-new Battle Royale Class – Refitter.

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This new class allows you to support your teammates like no other by giving you a deployable armor pack that you can use for yourself and for teammates. You’ll also find that that your body armor and vehicles now have increased durability. Complete the Beast of Burden event now and check out this brand-new class yourself!

Credit Store Update
Another credit store update has arrived and this one is nearly entirely focused on bringing you new weapons to try out! This is the last one for Season 12, but you can expect another fairly early on in S13 based on our usual cadence of one credit store update every two weeks. Here are the new items dropping today:

  • (Uncommon) HG 40 - Purple Geode -1.5K Credits
  • (Rare) Cordite - Upper Hand – 3K Credits
  • (Rare) KN-44 - Upper Hand – 3K Credits
  • (Epic) Calling Card - Ghosted – 10K Credits
  • (Epic) RUS-79U - Strafing Run – 20K Credits

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Bug Reports

As we get closer to this update we add more and more fixes into that release, which might mean at times that this general list gets smaller in order to not repeat information about various bugs we’ve mentioned in previous community updates. However, if you are ever wondering about an update on a specific feel free to reach out and ask, and we’ll try to provide a response directly or through a future community post like this. With that said, let’s go over a few topics this week.

Mythic Cards
Last week we mentioned we were investigating some reports about Mythic Cards disappearing. We are happy to say we were able to identify the issue, fix it, and also send out replacement cards to anyone who lost them. That all went out to affected players in-game mailboxes earlier last week.

Loot Not Loading in Alcatraz
We mentioned this one back in early November and unfortunately it still hasn’t been something that is clearly identified. We assumed this issue was related to low-end devices not loading items, particularly on Alcatraz, due to low processing power or graphical settings. However, we have seen conflicting reports from devices that should not be having that type of issue. We’ll keep looking for examples and reporting this where we can.

Out of Map Glitch - Hackney Yard
There isn't much to say about this one since it was presented clearly and simply, but our teams have found and fixed this out of map glitch (as well as one on Summit). Thank you for all of the reports and videos show clearly how to replicate this.

Rocket Til’ You Drop It
First off, thank you to the players who almost immediately called out this bug! You are rockstars! When we released this Seasonal Challenge on 12/2 the wrong perk was being given as a reward. After seeing bug reports we were able to quickly fix this, but that means some dedicated players who completed it in those first several hours have already collected the wrong reward. As a result, we sent out the correct perk (Launcher Plus) to all of those who were affected via their in-game mailbox.

Latency and Desync
Just to update on these issues, but we have not forgotten, or for one second stopped working on them behind the scenes. We regularly monitor server stability and many other things that help show any potential issues with either of these problems, and we’ve identified some more potential ways to help improve this in the near future.

Both of those issues are generally intermittent in nature, meaning some players may only see them sometimes and with no clear cause, but please do keep reporting them and especially if you see either issue with any consistency. Our bug report teams will always get excited at anything with a clear and consistent cause, because that means they can then replicate it, find all of the relevant details, and get that to our developers to start working on ASAP.

We’ll keep monitoring and working on this. Thanks for always pushing us to do more on this front and for making it clear that some people are having a non-optimal experience as a result of one (or both) of these issues. We hear you.

Auto-Fire Not Working on Prone Enemies
This incredibly straight forward is currently being tested and looked into by our teams. We just wanted to give a quick shout out to the many people who pinged us about this one and to those who went so far as to provide videos. Hopefully, it will be an issue of the past very soon.

Lastly, a few quick mentions of bugs we are seeing reports for still but are fixed in our next update:

  • Operator Skill – Tempest Not Chaining Damage
  • Upgraded Smoke Bomber Smokescreen Does Not Work

Support Options
While it may be a holiday in the United States, that doesn’t mean our support teams are gone. If you need help you should be able to get it, so please reach out to any of the following channels for assistance and if you run into issues doing so please reach out to our community team.

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This week we have another community highlight to showcase that is based entirely around new designs for operators! Player DavidXzX is a lover of Spectre, puns, and unique designs. This all led them to creating Spectre - Magnetic Pulse, an electric, vibrant, and great looking operator.

Spectre - Magnetic Pulse

We also have Winter approaching and our next season that may or may not be Holiday & Winter themed, so we also wanted to highlight this design of Ruin! The community, when this was posted originally, has dubbed this one Ruin - Candy Cane.

Ruin - Candy Cane

If you want to check out any of their other work then head on over to their Reddit profile, linked above, and feast your eyes on all of their fantastic and interesting designs. Thanks DavidXzX and to the general community for always supporting various types of creative work.

That is all for this unusually timed community update, but hopefully next time you see a post from us it will be about the upcoming public test build! Keep an eye out for that, have a great week, and make sure to jump on everything Season 12 related while it is still live. See you next time!

-The Call of Duty: Mobile Team

External link →
almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by [deleted]

[deleted]

There is section here just for that :p

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Administration_Cheap

Congratulations guys. They really work hard every day to make the game a marvel. Keep it up💪🏼. I would like to know a few things, could you give us a little clue about the main theme of S13 other than Christmas?

I like that they have implemented characters from the Black Ops saga such as the Outrider, Battery, Nomad, etc. But will they include iconic characters from the Black Ops campaign in the next S13, whether they are protagonists like Alex Mason, Frank Woods, Adler, Hudson?

And could you tell us a little hint about the next battle pass? I know it is very early, even if the track is very small, with a single word

Beforehand thank you very much!!!

Heya, thanks for the support and appreciation for all of this craziness that is pumping out a new season every single month for a whole year haha. Well, if you can't tell from all of our map teasers so far the theme may or may be Winter related :P.

To your second question, we do already have Frank Woods in the game and yes there are some more coming in this next Battle Pass actually, which coincidentally also kind of answers your third question about giving a BP hint haha. Just to add one more, that new Assault Rifle we teased above is going to have a free and paid version in the BP.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by War_TVT

Is diamond camo coming in season 13 or do we still have to wait longer?

Yes! We'll see if we can grab some shots of it to share in our next community update.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Demi-Fiend

You guys mentioned this in November 6th community update that it's about to be fixed

ADS animation interrupting the ability to fire with shotguns or snipers

Basically snipers/shotguns not firing during ads out animation.

It's been a month since then, is there any update about this?

Hey hey, yeah we believe that should be part of the fixes in this next major update (which is coming this month right before S13). We'll try to double check though.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Mastroid

Hey I’ve been enjoying this season a lot, and I can’t wait for the test server to go live! I have two questions if you mind answering, will Alcatraz be available to be played on in season 13? And could you please debunk the rumours going on about the change of game engine from Unity (2016) to Unity (2019)?

Hey Mastroid, sure thing!

  • Alcatraz in S13 - Probably not, or at least only in a limited capacity. The general interest for that map hasn't consistently been there this season, so we think it will likely feel better if we make it a frequent but limited time mode.
  • Engine Changes - We are afraid we don't have any information to share or comment on in relation to the game engine.
almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Asfisav2049

I think after getting gold, you have to kill a certain number of enemies in a certain number of matches, similar to obsidian from modern warfare 2019.

That is very possible, but we'll try to bring that information next week too.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by rubens1904

You guys still havent fixed jawbone's cape... the game feels super boring due to the fact that is not competitive... bullet spread, dsync, and the garbage ranked system... please make the game feel competitive plzzzzz

Heya, we fixed Ghost's cape on everything except for low-end devices where the enabling physicals would cause performance issues (there are many other items that are also not enabled on low graphical settings to prevent performance issues).

Desync is something we are continuously working on as well, as mentioned in the update, and we should have some updates coming to the Ranked System in this next Ranked Series, which starts alongside Season 13. However, those aren't massive changes, more like tweaks. What kind of issues did you have with it if you don't mind explaining?

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by PinkPearlody

I was wondering if the Transform Shield bug was fixed, because many of us are still experiencing this bug.

Heya, are you talking about the issue where you try to place it and it isn't allowing you to put it down in most areas? If so, let's check on that. It could be a fix that is in the next update, but we also thought it was a fix that was previously released in a hotfix.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by ru5tysn4k3

The camera rotation glitch is still there in BR. After knocking an enemy down the camera rotates by 180°. Happens while killing on ads.

Hey, we thought that one was supposed to be fixed a while back, but do you have any examples to point to of this just so we can make sure we are thinking of the same bug? That's always the easiest way to share it directly with the team.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by myinxto

That probably means MP7 will come as a lucky draw for paid skin and as a seasonal challenge for base gun

You clearly have a good grasp on how we regularly deal with releasing multiple new weapons in one season.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Toreto03

Hello, you plan to put the streak of points of dogs, black ops 2, and if so when would it be? I've been waiting for you since the S1.

Greetings! We are afraid there no plans to share about any kind of scorestreak or Operator Skill that would be similar to that. Personally, we would assume that would likely just destroy performance, but there could be other reasons like balance, prioritization of new content, or just it not fitting the theme of any release so far.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by RooosterJones

Hey devs,

Firstly thank you for doing this weekly community update. Imo it's important that we players are kept in the loop as to what's ongoing/has been planned in codm. This little update is a indication that you guys really do care about our feedback and love to hear more.

That said I have a couple of questions;

  1. Indian servers. I believe it might be quite hard to upgrade servers during these times. But is there an upgrade coming to the Indian servers? There's clearly a boatload of players on this server now and those of us in the neighbouring countries to India have to face so much of connectivity issues and ping drops due to this.

  2. Android 11. I'm not sure of the process behind a game. My guess is you need to optimize the game for each version of its OS as well? In that case has the game been optimized for android 11? I constantly have minor bugs that occur which started after my upgrade to android 11. The most annoying one being taking almost 20 seconds for the loading to reach 100% after I finish a game. My network is pretty good so this issue cannot be tied to that. My guess it has something to do with my android version

Thanks again for all the hard work!

Heya, thanks for appreciating the work that goes into these every week. What you stated is exactly the point of these, so glad to hear it is serving that purpose after all of this time. Anyways, questions!

  1. India Servers. We have quite a few upgrades, server wise, we are trying to work on or setup for 2021. We aren't sure if India on that list, but we'll try to check with some of our teammates there to see if there is anything we can share back.
  2. Android 11. Yeah, generally the game is tested for various versions of iOS and Android and bugs could generally exist specifically only for an older or newer versions of one of those platform versions. However, that isn't all that common thankfully unless there is some significant difference, like a new feature, causing that bug. Anyways, sorry to hear that is happening and hopefully that is something that is already being addressed in the next major update coming soon (in the next couple of weeks). If you are still seeing issues after that reach back out so we can try to investigate it as a bug.
almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Alleng37

In the future is there gonna be a setting where we can save multiple layouts? Because I want to try out new layouts but I don’t want to keep editing my layout and reverting back to it

Hopefully! We have been asked about that one quite a few times here and it has been discussed among our team. However, we don't have any news we can share about that this time.

almost 4 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by ru5tysn4k3

Actually I tried to record it but the game lagged pretty hard with the recorder open. I'll still try if I could and post the video here.

Thanks for the kind intentions. Clearly there are a ton of responses here and it isn't a problem for us to check and have the team re-check this.