Greetings Call of Duty: Mobile Community! We are back this week with a community update on a Monday for possibly the first time-ever, but this post is still filled with the usual info drops on new events, playlists, bug reports, news on the Grand Finals of our World Championship 2020, modes, and some updates about the public test build, which is still coming but with no exact date to share. First off, if you didn’t see it last week we released our first glimpse at the newest map coming in Season 13.
We also shared several other teasers this last weekend. The first we shared was a snow covered look at a beloved holiday themed map that will be returning over this holiday season!
Next up, we gave a glimpse at the next two weapons dropping in Season 13. This season we’ll have a brand-new functional AR and SMG. We’ll reveal more about those as we get closer to the release, but here is a first look at each of them:
We do have the public beta test build coming up though, which means most of those maps and new weapons will be available to try out there. However, as per usual, we won’t start confirming and publicly sharing information on those new maps, modes, or whatever else is in the public test build until our usual time when we start officially posting about it here or on our social channels.
We just like to look at it as everyone in the public test build will get a sneak peek 😉. Enough on all of that for now, let’s jump into this new community update!
Here is a quick look at all of the new events starting soon and a few other new ones already running:
- 12/02 – 12/08 ~ Industrial Revolution Playlist (MP)
- 12/02 ~ Last Two S12 Seasonal Challenges
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12/04 – 12/10 ~ Best of FTL (MP)
- A playlist collection of close quarters maps
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12/04 – 12/14 ~ Beast of Burden (BR)
- Battle Royale event with a large variety of tasks to tackle
- 12/04 ~ Credit Store Update
- 12/07 – 12/14 ~ Rapid Fire Mode (MP)
- 12/09 – 12/17 ~ Nailbiter Event (MP)
- 12/11 – 12/19 ~ Steadfast Event (MP)
- 12/11 – 12/13 ~ Solo Shield (Ranked)
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12/11 ~ The Void Redux Draw
- This highly popular and fantastically futuristic draw is back
*All Dates UTC
We are nearing the end of Season 12: Going Dark and we have rolled out our last credit store update and Seasonal Challenge drop. However, alongside that we have several modes and playlist starting soon, like the non-stop chaos that is Rapid Fire Mode and the Nailbiter Event for MP.
https://reddit.com/link/k8rs1y/video/u5eo3egh4u361/player
Outside of all of that weekly and seasonal news, we have one very important topic to bring up first this week, the 2020 World Championships – Stage 5: Grand Finals.
Stage 5: Grand Finals
We’ve had to make a difficult decision, but we are putting the health and well-being of our players first regarding the Call of Duty: Mobile World Championship 2020. Out of an abundance of caution, the Stage 5: Grand Finals of the Call of Duty: Mobile World Championship 2020 will not take place.
Our highest priority will always be the well-being of our players, fans, and communities around the world. After carefully reviewing the status of Covid-19 conditions, social distancing, and other safety guidelines across all regions, we do not wish to place players at risk by traveling to a hosted, live event.
As a result of the Stage 5: Grand Finals cancellation, the remaining prize pool will be distributed evenly across the Stage 4: Regional Playoff Champions. Congratulations again to all winners:
- North America Champions - Tribe Gaming
- Western Europe Champions - Kings Clan
- LATAM Champions - Influence Rage
- Japan Champions - Reject
- Garena Champions - NRX Jeremiah 29:11
- South Korea Champions - T1
- Rest of World (Other) Champions - Team Mayhem
We congratulate all of the Stage 4: Regional Playoff Champions and thank everyone for their understanding. We are excited for the future of competitive gaming within Call of Duty: Mobile and will be sharing more on our plans in the future.
Seasonal Challenges
The last two seasonal challenges for Season 12: Going Dark are here and with them comes the usual variety of Battle Pass XP, various types of camos, and credits, except this time we also have one brand-new perk, Launcher Plus! Here is a quick summary of each of these new Seasonal Challenges.
Rocket Til’ You Drop It
This six-park seasonal challenge has amazingly already been completed by a few people despite it being out less than 24 hours, but maybe that’s just because they eager to grab Launcher Plus! This challenge is focused primarily around using and excelling with rocket launchers in Multiplayer. On top of some extras, like plenty of Battle Pass XP, here are the main rewards:
- (Uncommon) SMRS – Alarm
- (Uncommon) GKS – Alarm
- (Rare) Spray – My Bad
- (Rare) FHJ-18 – Bronze Arrow
- New Perk – Launcher Plus
Take The Wheel
This six-part seasonal challenge has one main goal, get out there in Battle Royale and utilize tanks or other vehicles to help get you into the top 10! This challenge looks relatively easy on the surface, but it entirely depends on how proficient you are at using vehicles and hopefully it at least gives you a chance to check out some of the newer changes to how vehicles feel in BR. Here are the main rewards:
- (Uncommon) Mechanic – Alarm
- (Uncommon) Clown – Alarm
- (Uncommon) RPD – Alarm
- (Rare) Calling Card – The Fallen
- (Rare) M16 – Bronze Arrow
Find that all available now under the Event tab and Seasonal Challenges. All Seasonal Challenges are now available! That means time is running out to grab them all, whether it is new perks or brand-new functional weapons like the .50s GS (available in the Small Arms Event). Find them all in-game now and best of luck to those completion hunters out there trying to 100% them all.
Public Test Build
To follow-up on our last two sparse messages about this, barring any unforeseen issues the Public Test Build will be releasing later this week! We’ll put out a separate post in several communities to share out all of that usual information, like how to download, some common troubleshooting for downloading issues, and what you can expect to find in the build.
Just a reminder in advance, but these builds are intended to help stabilize the upcoming release by identifying and eradicating bugs in advance. Of course we have teams dedicated to finding these issues, but there is no equivalent to having tens of thousands of players jump in and start interacting with new features, changes, UI, or content.
Keep an eye out for a post on that later this week and thanks for all of the excitement! We know most of you probably just want to see new content, but at the same time we greatly appreciate anyone who takes a time to fill out an in-game survey or anything that helps with the test.
Beast of Burden Event
This new event that released late last week has you tackling 13 different tasks that involve Alcatraz, healing others, rescuing teammates, and much more in Battle Royale. It comes with a variety of different rewards, including a new Tank and ATV camo, but the primary draw here is the brand-new Battle Royale Class – Refitter.
This new class allows you to support your teammates like no other by giving you a deployable armor pack that you can use for yourself and for teammates. You’ll also find that that your body armor and vehicles now have increased durability. Complete the Beast of Burden event now and check out this brand-new class yourself!
Credit Store Update
Another credit store update has arrived and this one is nearly entirely focused on bringing you new weapons to try out! This is the last one for Season 12, but you can expect another fairly early on in S13 based on our usual cadence of one credit store update every two weeks. Here are the new items dropping today:
- (Uncommon) HG 40 - Purple Geode -1.5K Credits
- (Rare) Cordite - Upper Hand – 3K Credits
- (Rare) KN-44 - Upper Hand – 3K Credits
- (Epic) Calling Card - Ghosted – 10K Credits
- (Epic) RUS-79U - Strafing Run – 20K Credits
Bug Reports
As we get closer to this update we add more and more fixes into that release, which might mean at times that this general list gets smaller in order to not repeat information about various bugs we’ve mentioned in previous community updates. However, if you are ever wondering about an update on a specific feel free to reach out and ask, and we’ll try to provide a response directly or through a future community post like this. With that said, let’s go over a few topics this week.
Mythic Cards
Last week we mentioned we were investigating some reports about Mythic Cards disappearing. We are happy to say we were able to identify the issue, fix it, and also send out replacement cards to anyone who lost them. That all went out to affected players in-game mailboxes earlier last week.
Loot Not Loading in Alcatraz
We mentioned this one back in early November and unfortunately it still hasn’t been something that is clearly identified. We assumed this issue was related to low-end devices not loading items, particularly on Alcatraz, due to low processing power or graphical settings. However, we have seen conflicting reports from devices that should not be having that type of issue. We’ll keep looking for examples and reporting this where we can.
Out of Map Glitch - Hackney Yard
There isn't much to say about this one since it was presented clearly and simply, but our teams have found and fixed this out of map glitch (as well as one on Summit). Thank you for all of the reports and videos show clearly how to replicate this.
Rocket Til’ You Drop It
First off, thank you to the players who almost immediately called out this bug! You are rockstars! When we released this Seasonal Challenge on 12/2 the wrong perk was being given as a reward. After seeing bug reports we were able to quickly fix this, but that means some dedicated players who completed it in those first several hours have already collected the wrong reward. As a result, we sent out the correct perk (Launcher Plus) to all of those who were affected via their in-game mailbox.
Latency and Desync
Just to update on these issues, but we have not forgotten, or for one second stopped working on them behind the scenes. We regularly monitor server stability and many other things that help show any potential issues with either of these problems, and we’ve identified some more potential ways to help improve this in the near future.
Both of those issues are generally intermittent in nature, meaning some players may only see them sometimes and with no clear cause, but please do keep reporting them and especially if you see either issue with any consistency. Our bug report teams will always get excited at anything with a clear and consistent cause, because that means they can then replicate it, find all of the relevant details, and get that to our developers to start working on ASAP.
We’ll keep monitoring and working on this. Thanks for always pushing us to do more on this front and for making it clear that some people are having a non-optimal experience as a result of one (or both) of these issues. We hear you.
Auto-Fire Not Working on Prone Enemies
This incredibly straight forward is currently being tested and looked into by our teams. We just wanted to give a quick shout out to the many people who pinged us about this one and to those who went so far as to provide videos. Hopefully, it will be an issue of the past very soon.
Lastly, a few quick mentions of bugs we are seeing reports for still but are fixed in our next update:
- Operator Skill – Tempest Not Chaining Damage
- Upgraded Smoke Bomber Smokescreen Does Not Work
Support Options
While it may be a holiday in the United States, that doesn’t mean our support teams are gone. If you need help you should be able to get it, so please reach out to any of the following channels for assistance and if you run into issues doing so please reach out to our community team.
- In-game support chat
- ATVI Assist Twitter: Activision Support (@ATVIAssist) / Twitter
- ATVI Assist Facebook: Activision Assist - Facebook
- Player Support Website: Contact Us
This week we have another community highlight to showcase that is based entirely around new designs for operators! Player DavidXzX is a lover of Spectre, puns, and unique designs. This all led them to creating Spectre - Magnetic Pulse, an electric, vibrant, and great looking operator.
We also have Winter approaching and our next season that may or may not be Holiday & Winter themed, so we also wanted to highlight this design of Ruin! The community, when this was posted originally, has dubbed this one Ruin - Candy Cane.
If you want to check out any of their other work then head on over to their Reddit profile, linked above, and feast your eyes on all of their fantastic and interesting designs. Thanks DavidXzX and to the general community for always supporting various types of creative work.
That is all for this unusually timed community update, but hopefully next time you see a post from us it will be about the upcoming public test build! Keep an eye out for that, have a great week, and make sure to jump on everything Season 12 related while it is still live. See you next time!
-The Call of Duty: Mobile Team
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