Also, just wanted to update everyone on the Free Legendary M4 Event that was originally planned to begin with the launch of the season. This event has been delayed - the team found an issue with it and is working on a fix. The team is planning on getting the event live for you all to earn your Free legendaries ASAP. Appreciate your patience!

Originally posted by Sufficient-Ad6516

The CP rebate is bugged right now too, no CP you spend is being counted so fair warning to anyone I would hold off on purchases until it is fixed.

Hey there, yeah we are starting to seeing reports of this as well. The team is currently investigating, we will update you all when we hear more about it. Thank you for reporting!

Originally posted by SushipTrooper

Hi team, thanks for the update !
Now that the Pump class has been shadow nerfed to the ground yesterday it is absolutely useless compared to the new Jet Boost.
Is that the desired output for those 2 classes ?
Or will it be adjusted again to make it usable ?

Hey there! Yeah, Pumped was adjusted so it could be a viable option along side Jet Boost. Since it is a new change the team is vigilant on how it plays out. While we can't confirm any immediate changes, we have seen this feedback pretty consistently across the community. Thanks!

https://preview.redd.it/x6vpi5wfg9hc1.png?width=1324&format=png&auto=webp&s=f19c2d5246db8c3b9674665fa5b6ec628661281b

Greetings Call of Duty: Mobile Community. We’re back and thrilled to announce Call of Duty: Mobile Season 2 – Lunar Dragon is now live! Unleash your inner dragon with season with an all-new festive Battle Pass, MP mode and more, all of which we will be covered in the Community update along with our usual launch Patch Notes.   

https://preview.redd.it/rpc6lrjhg9hc1.png?width=1328&format=png&auto=webp&s=b1ad6857214c0d49337b4871b85562302c983102

As always, let’s start with a quick look at all the newest events launching throughout the next week:     

  • Every Weekend (Friday – Sunday) ~ Tournament Mode 
  • 2/9 – 2/11 ~ Ground War 
  • 2/9 – 2/11 ~ Alcatraz 
  • 2/16 – 2/18 ~ 10v10 Kill Confirmed 
  • 2/16 – 2/18 ~ Alcatraz  
  • 2/8 – 2/21 ~ Nuk3town: Year of the Dragon 
  • 2/8– 2/14 ~ Tank Battle – Isolated 
  • 2/8 – 3/13 ~ Next Level (Seasonal Challenge) 
  • 2/8 – 3/13 ~ Credit Store Update 1 
  • 2/9 – 3/9 ~ Heavenly Ink Mythic Drop 
  • 2/13 – 2/19 ~ Grind Mode 
  • 2/13 – 2/19 ~ Headquarters  
  • 2/13 – 2/26 ~ Longquan Sword Draw 
  • 2/13 – 3/13 ~ Feeling Perky (seasonal challenge) 
  • 2/16 – 2/22 ~ Patrol 
  • 2/16 – 2/29 ~ Dragon’s Scales Draw 

*All Dates UTC 

In addition to all the modes and events listed above, this season has a ton of new content coming like new operators and blueprints. You can see some of the new content that is coming throughout the Season in our Roadmap below –  

https://preview.redd.it/o1rtqijkg9hc1.jpg?width=1920&format=pjpg&auto=webp&s=d8d6560260b949938b9ec64ec2e5ab0392d7d3bd

Battle Pass  
Season 2: Lunar Dragon Battle Pass is now live! This new pass features the Epic operators and weapons, as well as a variety of other items and blueprints. Below you’ll find highlights of both the free and paid versions of the Battle Pass.

Free Battle Pass 

  • Molotov c*cktail – Carved (tier 1) 
  • Backpack – Enhanced (tier 4) 
  • Sticker – Golden Silence (tier 8) 
  • New BR Class – Jet Boost (tier 14) 
  • Renetti – Lantern Light (tier 18) 
  • New Weapon – Type 19 (tier 21) 
  • Charm – Doggy (tier 26) 
  • Katana - Carved (tier 28) 
  • Arctic .50 - Lantern Light (tier 31) 
  • Backpack – Carved (tier 34) 
  • Muscle Car – Carved (tier 36) 
  • Flash Drone – Carved (tier 38) 
  • D13 Sector – Lantern Light (Tier 46) 
  • AGR 556 – Lantern Light (tier 50) 

Premium Pass 

  • Tiangu – Explosive Impact (tier 1) 
  • Man-O-War – Warrior's Redoubt (tier 1) 
  • Calling Card – Explosive’s Expert (tier 1) 
  • Avatar – The Claw Strikes! (tier 5) 
  • Isabella – Dragon Warrior (tier 10) 
  • OTs 9 – Avenging Lily (tier 12) 
  • Charm – Pop-Cracker (tier 15) 
  • Trickster – Carved (tier 19) 
  • HS0405 – War-Built (tier 20)  
  • Battery – Imperial Battledress (tier 30) 
  • Frame – Imperial Refinement (tier 35) 
  • Backpack – Legionnaire’s Pack (tier 39) 
  • UL736 – Attack Speed (tier 40) 
  • Airborne – Enhanced (tier 44) 
  • Type 19 – Imperial Refinement (tier 50) 
  • David Mason – Claws of Iron (tier 50) 

On top of everything else in the pass, there is also a Battle Pass Bundle which comes with the following five epic items and a BP tier earn-rate boost:  
 
~ Parachute – Regal Contender  
~ Prizefighters – Regal Contender  
~ Avatar – Generous Divinities  
~ Frame – Regal Contender  
 ~ Calling Card – Lion Dance 

And on top, of that, we have our Ground Forces Subscription! Join Ground Forces and unlock the following –  

  • Premium Battle Pass 
  • Shigenori – Shadow Outcast (Epic) 
  • Oden – Tranquil Vision (Epic) 
  • Backpack – Tranquil Vision (Epic) 
  • 50% off 10x Crate Pulls 3 times per month 
  • + 10% Player XP 
  • + 10% Weapon XP 

Battle Pass Vault 

In addition to our Battle Pass offer, we have one Battle Pass from the past in our Battle Pass Vault. This season in the Battle Pass Vault is Season 4: Wild Dogs (2022). This means if you happened to miss this Battle Pass the first time now is your chance! The Wild Dogs Battle Pass will include –  

  • AS VAL – Heat Shielf 
  • Ghost – Apparition 
  • Roach 
  • Swordfish – Arid Shroud 
  • Roze – Sand Dune 
  • QXR – Sandpike 
  • Holger 26 – Serpentine Sands 
  • Farah – Desert Sentinel 
  • Koshka – Skiff Shot 

New MP Mode – Boost Assault  

A new fast-paced MP mode is coming to Call of Duty: Mobile taking the game to new heights (pun intended). Boost Assault mode will give players the ability to jump-higher with jetpack like movement slide-farther with a boosted slide mechanic, and even run along and jump off walls. This mode will be reminiscent of a mode in Black Ops III and will be live in COD:M starting 2/22. As the movement in this mode will be drastically different from other MP modes, it will be playing on the following maps: Express, Shoot House, and Nuk3town: Year of the Dragon.   

Seasonal Store 

Per usual the Seasonal Challenges in Season 2 – Lunar Dragon will give players Mission tokens which can be redeemed in the Seasonal store. Quick reminder that the Mission Tokens are season specific so be sure and use them all this season! Items that will be available to players in the S2 Seasonal Store are: 

  • Spear (New Melee Weapon) 
  • AK117 – Engraved Longevity  
  • Scout 2 – Orange/Black  
  • Golden crate coupon 
  • BGM: New Order 
  • And more! 

Support Options  

This a brand new season with a ton of new content so please report any issues you may be seeing in-game. As always, we appreciate all of you who take the time to report these bugs in our Community spaces. Our teams are regularly monitoring those, so thank you to anyone who reports any issue (big or small) and helps make the game better for everyone.  

Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:  

  • In-game support chat  
  • Player Support Website: Contact Us  

That’s all for this Community Update! Below we have attached our seasonal patch notes covering updated content, bug fixes, and weapon balances. We hope you enjoy the new season and see you all in the next update!  

  • The Call of Duty: Mobile Team 

 

-----Multiplayer----- 

Ranked Match Update 

Elite Mission Update 

As the secrets of Kurohana were revealed to all, the truth hidden in the "Underground" will be revealed soon. And you may wonder what kind of secrets are hidden behind the DJ Bulldozer who played for the soldiers in the Jester's Club and the camp behind him: La Sous Terre (LST)? All will be revealed soon in the Elite Mission of 2024 - Underworld Uprising. 

 

Reduced the Difficulty of Obtaining Final Reward 

Starting from 2024, soldiers can obtain the final reward by collecting 6 Legendary Medals in Elite Mission, Confidential Token will not be required for collection. 

 

Reduced the Difficulty of Obtaining Additional Legendary Medal 

We have made some adjustments on the condition of obtaining a Legendary Medal for 2024 Elite Mission. First of all, soldiers can obtain their first Legendary Medal once they have ranked up to Legendary either in MP or BR. And soldiers can obtain another Legendary Medal as long as they have reached 100,000 points either in MP or BR, or ranked up to Legendary in both MP or BR. 

In addition, the acquisition of the Legendary Medal will be effective in real time, soldiers don't have to wait until the end of the Elite Mission for conclusion. 

 

Added New Rewards for Unlocking Documents 

Confidential Tokens rewards will also be available for unlocking documents, and if soldiers have collected enough Confidential Tokens, they can claim the memorial Calling Card, Frame, and Avatar. 

 

Advanced Data Overview 

The advanced data is available now. Soldiers can enter it in the Match Details page to check the advanced data, such as the combat data of their Impact, Duel, Items, Attachments, and etc. 

 

 

Construct Rewards Updates 

Rewards pool in the Construct Rewards are being updated. The rewards of 2023 S1 will be available in this season. For soldiers who have ranked up to Legendary, don't forget to use your Elite Token to build the rewards. 

 

Ground War: Breach Updates 

New Updates: 

  • When the objective is being contested, both teams can choose the objective as a respawn location. 
  • Players can drag over the map in the deployment page. 
  • Added a mini map of Tholos Asteron in the Zone C 
  • Added the buoy for objectives for players to better understand the situation inside the objectives 
  • Added the customized layout for Breach 

 

Optimization: 

  • Optimized the broadcast logic and improved the broadcast events. 
  • Optimized the killcam 
  • Optimized the squad performance on the map 
  • Forces will not be deducted if the attacker was eliminated during the zone transition stage.  

 

Territory Update: 

Adjusted the height of some mountains and the density of the covers; removed some billboards in the main road. Adjusted the covers inside the Zone C in Templar Crypt Ruins, and added a new road on the defense side in Tholos Asteron. 

 

Patrol 

  • Optimized the performance of moving the objectives. 
  • Added the new rule to objectives 

The objective will move only after players have entered it when it is unlocked. 

The objective has dynamic movement speed now, it moves faster when there are players in it. 

 

 

-----Battle Royale----- 

 

Gameplay Update 

The Reskin of the Sky Platform  

  • Hot Pot Restaurant on Sky Platform 
  • Players can destroy the Drones to get the Hot Pot ingredient boxes and bring them to the Hot Pot to exchange for rewards. 
  • Players can go to the Hot Pot tables to experience the Solo or Team-up Hot Pot games. When players are full, they will get great rewards. 
  • Players can interact with Sahdowfall, Sylla, Urban Tracker, and Tiangu in Hot Pot 

 

  

New Class 

Jet Boost 

A backpack that features a tactical jet boost, it can be activated to Wall Run, Jet-jump and Jet-slide. 

 

Weapon Rotation in BR: 

Weapon rotation in Battle Royale for this season 

Assault Rifle: AK117, AK-47, M4, LK24, KN-44, HVK-30, M13, FFAR1, Groza, Type19 

Sniper Rifle: DL Q33, Rytec AMR, ZRG 20mm, LW3 Tundra 

LMGs: RPD, Bruen MK9 

SMGs: RUS-79U, PDW57, Fennec, PP19, OTS9, Strike 

Shotgun: BY15, R-90, Argus 

Marksman Rifle: Kilo Bolt-Action 

 

-----Weapons----- 

[NEW WEAPON] Assault Rifle - Type 19 

High-rate individual combat systemized weapons with a variety of modular attachments to adapt to different combat scenarios. 

 

[NEW WEAPON] Melee - Spear 

This traditional melee weapon was favored by many warriors throughout history and is known for its diverse attack styles in the field, prioritizing improved practicality and power with modern reproductions. 
 

General Update 

Customize Layout Optimization 

  • Optimized the customized layout 
  • Optimized the sync feature of mode buttons, and added the amount of core settings that can be synced between modes 
  • Added the customize layout for a particular mode . This feature is now available to Ground War: Breach 
  • Fixed some bugs  
  • Optimized the button logic: unified the climb button and zip line button into one button 

 

Player Level Increased 

Player level has been increased to lvl. 350 

 

----- Balance Adjustment ----- 

MP&BR 

M13 

The headshot multiplier of M13 does not provide effective benefits in the second DMG range, we hope it could have better performance in mid and long range. 

Damage: Increased 

 

Type 25  

The Stopping Power Reload gives Type 25 strong burst capability, but its limited magazine capacity coupled with high fire rate restricts its forgiveness. 

Stopping Power Reload 

Mag capacity: Increased 

 

PDW-57 

PDW-57 boasts excellent ADS movement speed and stability. Despite being an SMG with slightly slow fire rate, it remains troublesome at mid to long range which is not reaching our expectation. 
ADS movement speed: Reduced 
Bullet Impact: Reduced 

 

Striker 45 
Striker 45 has been somewhat extreme: its powerful close-range burst capability rapidly diminishes, making it difficult to become popular. We have extended its effective range in hopes of bringing it back to popular options for soldiers. 
Range: Increased 
Belly DMG multiplier: Increased 

 

Groza 
We aim for the Groza to have superior mobility and a higher skill ceiling compared to other assault rifles with similar damage performance. However, its horizontal recoil is currently too difficult to control. 
Horizontal recoil: Reduced 
Vertical recoil: Increased 

 

LW3-Tundra 
LW3-Tundra possesses exceptional quick reaction and close-quarters combat abilities while also excelling in mobility and pivot capabilities on par with sniper rifles. It needs to appropriately reduce its pivot capabilities to ensure the diversity of the sniper rifle class. 
Basic movement speed: Reduced 
Sprinting speed: Reduced 
Bandit Steady Stock 
Buff on ADS movement speed: Reduced 

 

Koshka 
The longer time between shots for the Koshka results in lower forgiveness factor, but it's compensated with higher mobility. We have further reduced its sprint-to-fire delay to enhance its "high-risk, high-return", providing a more responsive experience. 
Sprint-to-Fire delay: Reduced 

 

Rytec AMR 
As a semi-auto sniper rifle, the Rytec AMR's extended reloading time significantly constrained combat endurance. We aim to reduce its reloading speed to provide more possibilities for weapon options. 
Reloading speed (tactical or when empty): Increased 

 

Outlaw 
We hope to further leverage Outlaw's advantage on mobility. 
ADS speed: Reduced 

 

DL Q33 
As a classical popular sniper, the DL Q33 has been struggling to keep up the challenges from the new strong weapons. It requires a careful enhancement to adapt to the evolving sniper environment. 
Fire interval between shots: Reduced 

 

MP 
After carefully observing the adjusted performance of the AK-47, we believe that granting buff for headshot accuracy with slow rifles in the current MP environment is appropriate. 

 

Man-O-War 
Head DMG multiplier: Increased [MP Only] 

 

EM2 
Head DMG multiplier: Increased [MP Only] 

 

DR-H 
Head DMG multiplier: Increased [MP Only] 

 

Operator Skill/Tactics 
Misdirection Device 
Effective range: Increased 

 

Tempest 

Removed charging stage 
Energy required for activation: Reduced 

 

Hunter Killer Drones 
Score required: Increased 

 

Stealth Chopper 
Score required: Increased 

 

Cluster Strike 
Endurance: Reduced 

 

Perk 

Recon 
Enemy detection range: Increased 

 

Tactical Mask 
Reduction on duration of enemy tactical equipment effects: Increased 

 

BR 

M13 
As an Assault rifle with high fire rate, the M13 needs to have its effective range extended to keep up with the intensity in BR. 
Range: Increased 

 

Echo 
Echo's relatively concentrated pellet spread has gradually demonstrated powerful dominance and high forgiveness in close-range combat, which encroaches on the popularity of other weapons. 
Damage per pellet: Reduced 

External link →

Apologies for the repost, we ran into some technical issues. Also, wanted to update everyone on two things: 1) The Free Legendary M4 Event that was originally planned to begin with the launch of the season has been delayed - the team found an issue with it and is working on a fix.
2) The COD Point rebate event currently has a bug where rebate COD Points don't seem to be tracking, the team is also aware of this issue and working on a fix.

The team is planning on getting both of these events live and fixed for you all to earn your Free legendaries and get your rebate COD points ASAP. Appreciate your patience!

Originally posted by [deleted]

again with the questions that you love to ignore

when can we get a new zombies map ?? and dont come at me with the same "hey there we dont have any information to share at the momentttt"

when are we going to get a call of duty season ??

when can we expect more marksman rifles, launchers and pistols ??

anything about making necessary improvements to the perk system ?? no not talking about those unnecessary changes the team made to the vulture perk leaving quickfix useless, im talking about buffing coldblooded to make you immune to the K9 unit and the Gravity Vortex as it worked on the games they were taken from

Tactical mask should make you immune to the gas grenade

https://www.reddit.com/r/CallOfDutyMobile/comments/18t13zk/draws\_this\_draws\_that\_lets\_talk\_about\_what\_the/

https://www.reddit.com/r/CallOfDutyMobile/comments/18wf897/imma\_probly\_gonna\_be\_alone\_on\_this\_but\_its\_time/

its time for a actual quality update for the game, its always draws draws draws and absolutely not quality content and or effort put on the game

Hey hey! Thank you very much for the thorough feedback around perks and how they should work together and balance each other out. It's always a balancing act when more and more perks are added into the game, so the team is very appreciative of such detailed feedback. 

Per your future weapons question - we do see at least one of those weapon types coming this year. Thanks! 

Originally posted by PvP_Champion

Please fix the Battle Royale lobbies. Numerous players from my clan from 2019 have left the game over the last 2 seasons due to this issue.

Duo FPP Blackout takes almost 6-7 tries for 85 seconds before timeout to get a game. Not everyone in the game wants to play TPP or in TPP lobbies as a FPP player or play the isolated map.

And bring back RED SPRITE camos for old and new guns. The community wants it, it is time.

Hey hey! Hmmm, we will bubble that information about BR matchmaking to the team. That doesn't sound like the intended functionality. Thank you for the report! 

Per Red Sprite, we do see lots of love for this out in the Community. We will be sure and share that love with the team. 

Originally posted by COD_Mobile_Official

Apologies for the repost, we ran into some technical issues. Also, wanted to update everyone on two things: 1) The Free Legendary M4 Event that was originally planned to begin with the launch of the season has been delayed - the team found an issue with it and is working on a fix.
2) The COD Point rebate event currently has a bug where rebate COD Points don't seem to be tracking, the team is also aware of this issue and working on a fix.

The team is planning on getting both of these events live and fixed for you all to earn your Free legendaries and get your rebate COD points ASAP. Appreciate your patience!

Both of these issue should now be resolved! If you are having any problems with either event please let us know in the comments below. Thanks!

Originally posted by LeEmperorNeo

The Legendary M4 is a blessing for the community, hopefully we get more in the future.

Originally posted by Flappy__Bird

Ground War : Breach when?

hey hey! We don't see it coming back this season - but it should make its return next season

Originally posted by ReverseGiraffe120

Dropping this again since the community update was reposted.

Hey Devs! Thank you for the new season and the new content. This comment won’t be as long or in depth as my others but I hope that you’ll still give it a read and pass along the info on bugs and constructive feedback.

-BUGS-

  • Jackal. This is a video I composed of three games in which I used a jackal. In ALL THREE games the jackal did no damage to players. There’s also still the issue of the white square targeting system disappearing if you use your class skill.

These problems have been present for OVER A YEAR. Without any fixes or even acknowledgement from your teams about looking into these bugs.

  • This is the one way sight/wall deleting map bug on firing range that I posted 63 days ago. It is still not fixed. Players in ranked are STILL abusing this visual bug.

Here is a different video, from 20 days ago, of the same issue. Again, being abused in ranked play.

-GENERAL FEEDBACK-

The new sounds for match pre game countdowns as well as post game leveling/match points is FAR TOO HIGH PITCHED.

I have not been in a single game or randoms lobby since the update in which I haven’t heard players complain about how painfully sharp the new sound is.

While I appreciate small quality of life changes, this wasn’t a good one.

-Credit Store-

On the note of quality of life changes, the Credit Store change is also one which feels like a step backwards.

This new system now forces us to endlessly scroll through one column instead of having a nice viewing page.

  • You’re also missing a sub tab for searching weapon charms only. We have to select “All” and just endlessly scroll to find them.

I also really liked that the old system showed how many credits every item costs without having to “select” said item.

-STRONGBOXES-

The strongbox system has killed many players desire to buy monthly passes for Gold/Silver/Bronze tickets.

You’ve drastically decreased the value of these tickets.

  • It takes 3 Bronze for 1 Strongbox pull. Meaning it could take 300 tickets before we hit the Strongbox pity system guaranteed selection at 100 pulls.

Even if it’s over multiple strongboxes, 300 bronze tickets for that is ridiculous.

I think having a 1/1 ticket system with Bronze, Silver, Gold Strongboxes would be better.

  • We still can’t select what ticket we would like to use for Strongboxes. Bronze is always consumed first.

-CRATES-

Can we please get old crates released again in the crate section since the “For You” section never rotates?

-MYTHIC SPECTRE-

I’m going to keep asking this until we actually get an answer. When with Mythic Spectre, a $400+ mythic character, get its custom execution like the other two characters we have?

-ZOMBIES/UNDEAD SIEGE-

What’s the future of these modes?

-IN CLOSING-

I know this type of constructive feedback might not be your cup of tea but I think that it’s absolutely vital to this game for you guys to hear this.

For many of us, Reddit is our only platform to have a line of communication with the creators of this amazing game. It saddens me to see so many people reaching out on these updates but never getting a reply from your teams.

We used to get bug reports in every community update. We used to have roadmaps for future content coming out. Now there’s only engagement if we’re asking about Lucky Draws…

Every single person in these comments should be hearing back from you. It might be tedious but I know it would mean the world to us to hear back from you and your team.

Hey u/ReverseGiraffe120,

First, just wanted to say thank you for your continued detailed responses here filled with feedback and bugs. These comments help our teams and this game continue to be as good as it is.

Again appreciate you taking the time to write all of this out, and while we won't comment to each individual point, we will pass all actionable feedback and bug info to the team so they have some eyes on it. This year we do want to share more info with you all here more regularly. Thanks!

Originally posted by That-1_Guy_

Hi! A few seasons ago, the NA-45 bug where explosive rounds would respawn on a killed enemy was patched by not spawning an explosive on a kill shot from the first round. However, this created several new bugs, and functions as a major nerf to an already weak weapon. If the first shot doesn't create an explosive round (such as by firing into the sky), and the second round is a kill shot, the explosive will hover in midair at the point of collision. In addition, the lack of an explosive means the NA-45 can't be used to detonate in large groups if a headshot is landed. This doesn't make much sense, and penalizes the player for accuracy. Would it be possible to have the explosive drop to the ground rather than disappearing, as it does when a teammate kills a marked player?

hey hey, thanks for sharing those details! We can check in with the team to see if that is a bug or intended functionality, although it does sound not intended to us. Thanks!

Originally posted by HAP-KIDO

A big thanks for the new season and new content to Call of duty mobile team

Beside some of the known bugs

  • please fix the aether crystal parallax effect on main weapons.

-And Dlq holidays reactive camo has been bugged since last year

Hey there, glad to hear you are liking the new season and it's content! We will pass these bugs along to the team. Last we checked they were aware and investigating but we can ping them on it. Thanks!

Originally posted by Tinnbot

Hii Codm , Would like to report a bug in the arsenal section .. the PP19 BIZON Invocation is without the spell animation. Also when checking others collection profile the spell animation is missing there too.. you can check..

Hey there! Thanks for the report. We will share with the team so they can check it out. Thanks!

Originally posted by Substantial_Brick710

Guys listen up I PREDICT that The FREE legendary will have any EXPIRY after Future Updates I just SAW IT WITH MY OWN EYES In the FUTURE THERE IS NO. WAY THEY WILL GIVE LEGENDARY GUN FOR FREE

The Legendary M4 from the Target Acquired event is permanent.

Originally posted by Longjumping-Side-976

Hello CODM team. I hope all is well with you on this beautiful day. I've come here to make some suggestions for characters who might appear in future BP.Please note that these choices have not been made at random. They're linked to various factors that would make adding them to a BP a good idea.Let's get started.

Dark Shepherd.

A character introduced in 2020 in season 9: Conquest. Appeared 6 times in draws but in no BP and is a character loved by the community.

Tempest.

Introduced in 2022 during season 8 Train to Nowhere, she quickly established herself in the hearts of the community, making her a much-loved character. 5 draw skins to her credit.

Sentinel Recon.

One of the oldest characters to appear in 2019, an OG. Known for being a skin with multiple possibilities. Appeared in 4 draws and one Lucky Box. Has never received a free skin while Ghost himself has received free skins.

Nyx

Appeared in 2021 during season 10: Shadow's Return. A dark, imposing and strong character who, like all female characters, is loved by players. She has 5 skins to her name, including a legendary one.

Kryptis.

First appearing in the comics in season 7 2021: Elite of the Elite and introduced in a second-anniversary draw, this is a skin that's more personal than anything else despite the fact that he's only received 3 skins since his arrival and deserves more attention.

Siren

You've given her a mythical skin, but players who don't spend a lot of money but love Siren can't get skins for her. Shame, isn't it? 5 skins at the moment.

Mace

Adored by the CODM community, he's been missing since 2021 in season 3: Tokyo Escape. He received many skins, including 2 in a BP, but disappeared. Why reintroduce him in a BP, simple and effective. 5 skins for Mace in CODM

Here are my suggestions. Please note that some of the elements have been found by people in the community. I hope you'll take them on board.Before I finish, I'd like to say that this season is shaping up to be a very good one, with you taking risks with two exclusive weapons, adding futuristic content etc etc ....

I have hope to have at least an answer to my suggestion. But I know that you have a lot of questions to answers. So I can wait a little.

On that note, bye bye.😀😁

Hey there u/Longjumping-Side-976,

Thank you very much for sharing these suggestions! You included some of our favorite operators . We will pass this feedback along to the team! Thank you again for sharing