Greetings Call of Duty: Mobile Community! We are back for another community and just in time for our second major update of 2021! You can find the full updates notes on that below in the next section and that will take up the majority of this update. However, no direct news on Season 4 yet since that is still on the way and we haven’t announced the name and theme of that one (keep an eye out for that this weekend 😉), but we do have another major event launching before the season - ‘80s Action Heroes.
https://reddit.com/link/nh8ohs/video/vkehimcn58071/player
We have fully announced this one through various posts and blogs already, like this beefy and detailed blog post that covers how the event will work across Call of Duty in general, but here is a synopsis of this exciting, unique, and action hero filled event!
80s Action Heroes Event
Two legends have arrived in Call of Duty: Mobile, Rambo and John McClane! If you’ve ever wanted to fight across the Battle Royale or Multiplayer matches as a truly epic and classic action hero then it is time. You can acquire both of these famed action heroes through bundles, a Die Hard Bundle and a Rambo Bundle, or by playing in the Guns Blazing Mode in Multiplayer. Both of the bundles and the new mode launch on May 20th at 5 pm (PT).
Guns Blazing Mode
This two-week Multiplayer event running until June 2nd will allow you to transform into Rambo or John McClane while dual-wielding two Chopper LMGs. Here is a basic overview of the mode:
- Eliminate enemies, earn points, and once you hit 500 points you can transform into one of the two action heroes.
- Each normal kill will earn you 100 points, while taking out an action hero (John McClane or Rambo) will net you 300 points
- Once you transform to an action hero you’ll receive increased health and two dual-wielded Chopper LMGs with 200 ammo available
- Once you expend all of your ammo or get killed you’ll return to a normal operator
- Normal loadouts can be used, but Scorestreaks and Operator Skills are disabled
The two bundles coming out alongside this mode primarily feature the brand-new John McClane and Rambo operators, but also a variety of other items themed to these action heroes. Rambo’s bundle is full of items that would fit right into the dense jungle, like his trusty knife or the AK-47 Life & Death blueprint. The Die Hard Bundle on the other hand, features a variety of weapons alongside the Frag Grenade - Ho Ho Ho or the Antelope 20 – Nakatomi Security vehicle camo.
Be sure to check that all out later today once it goes live and keep an eye on social and community areas for many events, giveaways, and more focused on this epic occasion! We have greatly appreciated all of the excitement, guesses, and interactions around our videos, teasers, and posts about this event over the last couple of weeks. Thank you for helping us celebrate our first-ever event focused around celebrating and highlighting classic and beloved movie franchises like Die Hard and Rambo!
For now though, let’s jump into the just released Call of Duty: Mobile update and all of the patch notes and information that comes alongside that.
MULTIPLAYER
New Maps
Dome:
The map features a key military area located in the middle of a desert, including abandoned military base, underground control console and a deserted office. There are crises everywhere, and only the most powerful fighters can dominate here!
- Available for Search & Destroy, Team Deathmatch, Domination, and more!
New Featured Game Mode
Capture the Gold
- Capture the Gold is back! Snatch the gold from the opponent’s base and transport it back to yours!
- Available on Crash, Standoff, Raid, and more!
New Equipment and Items
- Heartbeat Sensor - A tablet that allows you to track your enemies via their heartbeat through any obstacle. Great for quickly scanning for nearby enemies and available through the Seasonal Challenge - Under Pressure.
- Functional Weapons – MK2 and Holger will be available as a part of the new season. The MK2 is a fast-firing Marksman rifle while the Holger is an extremely customizable LMG that can be adapted to close range, medium range, or long-range combat.
- New Scorestreak – The Hawk X3 is coming in this update as a part of Season 4. This remote-controlled drone is equipped with machine guns and unlimited ammo. It may not have much armor, but the Hawk X3 can do some serious damage if your enemies do not focus on it.
BATTLE ROYALE
Weapon Lists Updated
- Common: AK117/M4LMG/GKS/Echo
- Uncommon: AK 47/Man-O-War/Locus/MK2/Holger 26/PP19 Bizon/KRM-262
- Rare: AK117/BK57/ASM10/HVK-30/LK24/AS VAL/Locus/SP-R 208/M4LMG/Razorback/QQ9/PP19 Bizon/KRM-262
- Epic: Type 25/ASM10/KN-44/DR-H/Man-O-War/LK24/HVK-30/DL Q33/MK2/Holger 26/Razorback/GKS/QQ9
- Legendary: M4/BK57/KN-44/ASM10/MK2/Holger 26/PP19 Bizon/GKS
CLAN WARS
- Clan Wars will be officially opened with the opening of the Series 2 ranked match season!
- Join a clan to fight for honor and rewards
- The start and end time of the clan war season is the same as the ranked match series
- Clan Wars will occur every week and will start on Tuesday and will end on Sunday
- Players must be in a clan before Monday to qualify for a clan war for that week
- Clans will be matched with 5 other teams and will compete over war nodes
- Each war node will have a different task and be worth different point values towards the clan war
- Based on your team’s performance in the weekly clan war, you will earn clan trophies
- You will earn a clan currency each week based on the rank of your clan
- You can spend clan currency in the clan store for amazing rewards!
IMPROVEMENTS & OPTIMIZATIONS
Multiplayer
We’ve shared an excess of details about the weapon balance updates in a previous community update, but here is a summary of that below alongside a variety of other specific changes related to weapons.
Focus on adjusting the balance of weapons. The core goal is to strengthen the positioning of different weapons. So that enhance positions of the gameplay of various types of weapons to ensure the appearing frequency and adjust the base of fight.
The general adjustment direction is as follows
- SMG: Strengthen close-range positioning from damage and mobility, while optimizing bullet trajectory to ensure availability at other distances
- ASSAULT: Strengthen the range and accuracy to ensure a superior combat range of 15-30 meters. Improve weapon differentiation in terms of bullet trajectory and handling (weapon control)
- LMG: From the accuracy and damage efficiency to ensure the suppression of the LMG at 30 meters away and strengthen the differential positioning of weapons.
- SNIPER: Optimize the attributes of sniper attachments, provide more combinations of attachment, and weaken the advantages of snipers in close combat
- PISTOL: Decreased the Movement Speed and Hip Fire Accuracy of .50GS with the Akimbo perk. Slightly extend the fire interval of .50 GS with the Akimbo perk.
War Machine:
- Decreased the charging speed
- Slightly increased the damage to yourself
- Decreased the rate of fire
- Slightly decreased the lethal range
Gravity Spikes:
- Decreased the charging speed
- Slightly decreased damage range
- Increased damage
- Decreased the energy recovered by the Gravity Spikes after killing an enemy
Tempest:
- Increased the charging speed
- You can get a closer view when ADS
Purifier:
- Increase the number of bullets
Death Machine:
- Increase the Sprint-to-Fire Delay
- Decreased the number of bullets required to reach the maximum rate of fire
- Increase the damage of wall-penetrating
Sparrow:
- Increase the duration
- Decreased the accumulation time
H.I.V.E.:
- Increase the health points of the trap
- Increase damage frequency
- Decrease single damage
Equalizer:
- Slightly increased damage at mid and close range
Bull charge:
- Decreased the charging speed
MQ-27 Dragonfire:
- The score required for MQ-27 Dragonfire is reduced to 650
Advanced UAV:
- The score required for Advanced UAV is reduced to 1200
UAV & COUNTER UAV:
- Slightly increase health points
Napalm:
- Increased burn damage
- Delay lock time of FHJ-18
- Shorten the time it takes to explode after the flash bomb is thrown
Cold-Blooded:
- Removed the effect of not being marked by the enemy’s VTOL and will not trigger the enemy’s high alert screen prompt
Ghost:
- Added the effect of not being marked by the enemy’s VTOL and will not trigger the enemy’s high alert screen prompt
Other optimizations are as follows:
- The speed of the character when moving alongside a wall or encountering obstacles is further optimized, and the soldiers can move more smoothly
- The trigger of climb over is more precise and sensitive
- Optimized the experience of climbing over while jumping and players can move more freely
- Optimized some gunsmith system attachments model
- Optimized Nuclear Bomb visual effects
- The default optic of all sniper rifles can be equipped with sights
Battle Royale
Annihilator:
- Decreased long-range damage
- 15-25m damage changed from 137 to 100
- 20-50m damage changed from 137 to 85
- Over 50m damage changed from 137 to 80
War Machine:
- Significantly decreased overall damage
- Center damage changed from 130 to 60
- Edge damage changed from 70 to 30
- The damage done to oneself is decreased at the same time
Purifier:
- Slightly decreased direct hit damage
- Direct hit damage changed from 35 to 30
- Burn damage remains the same
Refitter:
- Charge speed changed from 60/60 to 50/40
- Damage reduction effect per layer from 3%/5% to 4%/6%
Desperado:
- Charge speed changed from 60/45 to 45/36
- Firearms rate of fire increased by 15%/25%
- The performance of firearms is less affected by distance attenuation
- Bullet shooting speed changed from 500 to 640
Mechanic:
- Can detect traps of Trap Master
Hacker:
- Increase speed by 20% when using hacking device
- Charge speed changed from 60/50s to 50/40s
- Hacking range changed from 100/150 to 120/150
- Hacking speed changed from 1.5s/1s to 1s/0.75s
- The ratio of skills returned when using skills without a target from 30%/30% to 50%/75%
Trap Master:
- Continuous deceleration changed to rapid decay deceleration
- The deceleration ratio is adjusted from a constant 45%/65% to 60%/70% attenuation to 0 and the duration from 10s to 2.5/3.5s
Defender:
- Charge speed changed from 45/40 to 50/45
Ninja:
- Charge speed changed from 45/45 to 60/50
- The farthest distance changed from 40m to 35m
Clown:
- The zombie model has been changed to a dog model, and the number has been reduced by 1, but the dog’s movement speed, health points and damage have been increased
We have optimized the kill information broadcast above the crosshairs. Details as follows:
- When a teammate completes a knockdown/kill/assist, the team number and name of the teammate are displayed
- Added prompts when players and teammates assist
- Added the display of the enemy’s name and teammate’s number and name when teammates are knocked down/killed
- Added the display of the names of your enemies who knocked down/killed you
Other optimizations are as follows
- Optimized the position of the camera when climbing over the window, the problem of disappearing characters in the camera will no longer occur when climbing the window
- Snowboard drops in non-snow areas are reduced, and snowboards will mainly drop in snowy areas
- Optimize the steering and acceleration of the vehicle, and the steering and acceleration are smoother.
- Optimized the range of climbing over action. It is now easier to trigger climbing over
- Optimized the Renetti’s visual effects when firing
Other content
ARSENAL will now include notifications for new mythic weapons and new legendary weapons
FOR YOU will now offer crates in addition to draws
Optimized the performance of switching guns during running. Now switching guns during running is smoother
Added the setting of quick switching gun, players can choose to keep the current quick switching gun or replace with the previous version of the standard switching gun
Game Mode Optimization
Prop Hunt
- Optimized betting function
- Hunters can bring in the main weapon for the game
- After using the transformation skill of prop, the use times of the clone skill and flash bomb skill will be reset
- The text chat function can no longer be used when watching the battle after the death of the prop
- Add the function of moving the camera view angle freely after the prop becomes locked
- Hunters can better distinguish the whistle made by the prop
Ranked Mode
Multiplayer
- New season content added
- Added data records for weapons with a higher usage rate in single ranked match this season
- Added map voting function in ranked match for PRO ranks and above
- Optimized the prompts during settlement when you join during the ranked match process
- Optimized the reward details prompt in the main lobby of the ranked match
- Optimized the compensation and compensation tips given to players when a teammate quits in the ranked match
- Optimized some UI of the main lobby of the ranked match
- Optimized the killcam music of ranked match
- Fixed an issue where network issues would cause match to wait indefinitely
Battle Royale
- New season content added
- Added data records for weapons with a higher usage rate in single ranked match this season
- Optimized the reward details prompt in the main lobby of the ranked match
- Optimized some UI of the main lobby of the ranked match
- Optimized the experience of team matching. Players in a team will be more likely to match players in other teams
- Fixed an issue where network issues would cause match to wait indefinitely
- Fixed the situation where some afk behaviors could still get ranked points
One additional note, but while we don't bug fixes mixed into this long list of changes, new content, and optimizations we do one specific bug to call out. The ICR-1 - Innovator's death effect is now fixed as of this update. Thanks to those who reached out and reported that issue!
That's it for this community update! We'll have plenty more for you next week with the Season 4 release and all of that new content 🥳 . See you then and enjoy the new update & 80s Action Heroes!
-The Call of Duty: Mobile Team
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