over 3 years ago - /u/COD_Mobile_Official - Direct link

Greetings everyone,

We are back tonight with our first major in-game update of 2021! This patch has now been released on Android and should be makings it way to iOS players (region by region like normal). Before getting into the patch notes below we have a few call-outs.

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First, we have a brand-new operator available to all players as soon as you update! You can now find Charly in your inventory and any new players coming into the game will automatically receive her as a default operator. No restrictions, no time limits, free for everyone.

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In other news, we've already seen reports about an issue related to fast/zippy movement and our teams are already investigating thanks to the reports from Garena players. Hopefully we'll have a fix for that one soon, but for anyone downloading Global and seeing the same issue please know that we already aware.

Lastly, apologies that we even have to bring this up, but we have players pinging our support teams and leaving comments about how they cannot access the Public Test Build. Yes, it has been closed for over a week now and surprisingly people are still asking about it daily. If it isn't clear that there isn't a test build currently active.

Now let's jump into the patch notes below! We'll be keeping an eye out for issues, reports, feedback, and all of that, but we'll also be back with a Season 2 release post tomorrow. See you then.

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Call of Duty: Mobile Season 2: Day of Reckoning

New weapons, new game modes, new Scorestreak!

Season 2 Battle Pass available on 3/11 UTC!

New Premium Battle Pass Rewards

  • New epic Blueprints: AS VAL – Judgement, M4LMG – Checkpoint, KRM-262 – Eagle Claw and BK57 – Data Miner
  • New epic Soldiers: Mace – Back For More, Mara – Awakening, Alex and Special Ops 2 - Brute
  • New Legendary Calling Cards

New Free Battle Pass Rewards:

  • New base weapon: AS VAL. A special rifle with high fire rate as well as damage, the subsonic design creates a silencing effect. However, the price is paid with slow bullet speed with obvious bullet falling trajectory. Soldiers will need a lot of practice to master it.
  • New Scorestreak: Napalm. Scorch nearby enemies and fill the battlefield with smoke.

New Events Rewards:

New challenges and missions with new rewards:

  • New base weapon: SP-R 208, a bolt-action marksman rifle with relatively high damage and mobility. With the special attachment Bolt, the weapon will increase in accuracy and range, but also decrease chambering speed.
  • New Perk: Recon. After an enemy is killed, nearby enemies will be scanned and displayed on the mini map.

New Rank Series

  • Rank Series resets to Series 1. The new Series 1 starts from 2021.3 – 2021.5
  • New ranked mode rewards:
    • New epic Blueprint: QXR - Roaring Steel
    • New epic Soldier: Kreuger - Ruptured Steel

MULTIPLAYER

New Maps

  • Shoot House: The popular Modern Warfare map is now available in CODM! The map features a military training ground located in the middle of a desert, including the classic 3-route design. Join the fierce combat with your best maneuvers!
    • Available for Team Death Match, Domination, Hard Point, Kill Confirmed, and more!
  • Shipment - Modern: This classic map in Modern Warfare series has been renovated! The WWII style shipment port has been is now in modern style. While fighting fiercely between containers, don’t let down the guards towards threats from above.
    • Available for Team Death Match, Domination, Hard Point, Kill Confirmed, and more!

New Featured Game Modes!

  • Gunfight: Sniper
    • Eliminate or capture objectives by using only acquired sniper rifles. Kilo-Bolt Action, SKS and NA45 are also available in this mode.
    • Available on Cage, Shipment, Pine, King, and more!

Loadout New Features

  • Blueprint Overview: Players can select and change blueprints in the Loadout conveniently by clicking the OVERVIEW icon.
  • Recently Acquired Items: The Notification clearing icon (the exclamation mark with a slash) now shows all new items player recently acquired, including weapons, attachments, soldiers, camos, and others.
  • Blueprints Available: Players now can see new blueprints available in Loadout.

BATTLE ROYALE

New Featured Game Modes!

  • Tank Battle: Also Available for Ranked Mode.
    • Collect five components to assemble your tank. You can also assemble Tank via blueprint in the airdrop. Multiple soldiers can fight in tanks.
    • Components making up the tank include: Chassis, Engine, Armor, Primary Weapon, Secondary Weapon.
    • Anti-Tank weapons include: Delay Bomb, Proximity Mine, Anti-Tank Sticky Grenade,
    • Anti-Tank Sniper, Anti-Tank War Machine.
    • Tank repair tools: Welding Gun.
    • There are three types of tank blueprints.

New Vehicle

  • New Vehicle: Cargo Truck. The truck has only two seats for the driver and the co-driver, but the body can accommodate multiple soldiers who can move freely. The acceleration is lower, but has high durability and provides good protection the riders.

New Custom Airdrop Weapons

Soldiers now can equip pistols as custom airdrop weapons.

Weapon Lists Updated

  • Common: AK117 / SKS / M4LMG / GKS
  • Uncommon: AK47 / Man-O-War / M21 EBR / Chopper / RUS-74U / BY15 / KRM-262
  • Rare: AK117 / BK57 / FR .556 / HVK-30 / Peacekeeper MK2 / AS VAL / LOCUS / SP-R 208 / M4LMG / Razorback / QQ9 / QXR / KRM-262
  • Epic: Type 25 / ICR / DRH / BK57 / KN-44 / AS VAL / Man-O-War / Peacekeeper MK2 / HVK-30 / DL Q33 / SKS / Chopper / RUS-74U / GKS / QQ9
  • Legendary: M4 / Man-O-War / AS VAL / HVK-30 / SP-R 208 / M4LMG / QXR / GKS

IMPROVEMENTS & OPTIMIZATIONS

Multiplayer

  • Increased MSMC’s OWC Marksman barrel attachment horizontal recoil control.
  • Increased S36, UL736, RPD, and M4LMG’s YKM combat stock attachment ADS time reduction.
  • Decreased HBRA3’s OWC Marksman barrel attachment’s negative effects.
  • Increased DL Q33 damage to 90 and grants it higher wall-penetrating damage.
  • Increased DRH’s the No Stock attachment ADS time reduction to 12%.
  • Decreased DRH’s No Stock attachment hit flinch to 15%.
  • Slightly decreased ICR’s No Stock attachment and YKM Combat Stock attachment accuracy.
  • Slightly increased ASM10’s No Stock attachment hit flinch.
  • Decreased Arctic .50’s wall-penetrating damage and MIP Stopping Power Reload attachment’s damage ratio to legs. Now a wall-penetrating leg shot will not be lethal.
  • The capacity of blocking fire bullet for Arctic.50 is decreased from 20 to 15 and its maximum capacity is decreased from 40 to 30, ADS time increased from 12% to 25%,and shot interval from 40% to 50%.
  • Decreased the explosion range of War Machine.
  • Decreased the damage reduction of War Machine operator.
  • Decreased Gravity Spike damage range.
  • Slightly decreased the damage of Annihilator dealt to: Stealth Chopper, XS1 Goliath, VTOL, Shield Turret and Transform shield.
  • Solders equipped with Dead Silence Perk no longer hear the footstep of themselves, and the audible range of running has been decreased.
  • Players now can jump while moving alongside a wall.
  • Optimized the speed adjustment when moving alongside a wall/obstacle,
  • Optimized the server tick rate.
  • Optimized player’s hit box when switching among standing, crouching and prostrating.
  • Increased characters’ FPS. Enemy’s movements and actions are more precise and smooth.
  • Optimized sound effects based on different scenes so that players can locate their enemies more accurately.
  • Fixed an issue that players might get stuck in window frames when climbing through.
  • Fixed an issue that Soldiers will be stuck for a while after crossing the shortcut of LAUNDRY SIDEWALK in Raid.
  • Fixed an issue that some wrong collisions in the scene in Takeoff.
  • Fixed an issue that some wrong collisions in the scene in Tunisia.

Battle Royale

  • Increased ADS accuracy for all weapons.
  • Increased horizontal recoil control for all weapons.
  • Popular weapons such as AK47 and AK117 have much lower control increasing than other weapons.
  • The locking time for FHJ18 is changed to 1 second.
  • The launching speed of projectiles from FHJ18 is decreased to 110m/s and accelerates to its maximum speed.
  • Significantly increased SMG and SHOTGUN hip-fire accuracy.
  • Significantly increased SNIPER rifle recoil control.
  • Increased Tempest's damage and damaging radius.
  • Increased Annihilator range. It now can eliminates enemy in all range with 2 shots
  • Increased projectile distance of all lethal and tactical weapons.
  • Cluster Grenade now has an alarm when it sticks to an object, and directions of small grenades will be shown on the screen.
  • Discarded guns no longer show amount of remaining ammo.
  • Optimized wing suit landing action.
  • Optimized the server tick rate.
  • Optimized player’s hit box when switching among standing, crouching and prostrating..
  • Increased characters’ FPS. Enemy’s movements and actions are more precise and smooth.
  • Optimized sound effects based on different scenes so that players can locate their enemies more accurately.

Game Mode Optimization

Going Dark

  • Battery limitation feature has been added to night vision devices, with an exception for the undeads in Attack of the Night.
  • EMP can temporarily paralyze night vision devices.
  • Scorestreak items and trip mines show team color even when night vision device is on.
  • Fixed the issue that visual effects of weapon blueprints and firing effects were overexposed when night vision device is on.
  • Fixed the issue that the touch screen of controlling Scorestreaks is blurred when night vision device is on.
  • Optimized the lighting of related maps.

Hardpoint HQ

  • New scoring rule added to Hard Point: continuous capturing. Soldiers continuously capturing the Hard Point will earn extra scores.
  • Fixed the issue that soldier revives too far from the objective.

Prop Hunt

  • New maps available: Tunisia.

Ranked Mode

Multiplayer

  • Optimized the algorithm of evaluating players’ strengths and abilities in every rank, especially legendary players. Legendary players around 6500 scores won’t match up with high score legendary players frequently.
  • Optimized the UI of ranking lobby.

Rattle Royale

  • Optimized rank point calculating algorithm. Players get more rank points in the new season in total.

- The Call of Duty: Mobile

External link →
over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by OverLorD83n

Hey devs, why did you remove Alcatraz? That map was the only thing keeping BR alive. And please implement the Warzone Health System because the current health system isn't suitable for BR mechanics now. I hope Alcatraz isn't permanently gone.

Heya, we have some notes on that tomorrow in the community update, but it is currently being flipped back to a limited time mode and it will be back later in S2.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by SuperNova2709

Why can't I hear ghosts voice?

Hey, you probably just need to download the additional assets for that character before that will show up. Try to download the Soldier pack in the download list and then check again.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by kundimanlangit_PH

hello /Cod_Mobile_Official , please take note of a new camera/pov bug thats heavily affects our movement in BR. when you vault, jump, slide jump in between building entrances: doors, windows and even walls and stairs, the camera suddenly grabs on to the walls like aim assist causing our camera position to switch the opposite direction or mess up our movement.

Heya, thanks for bringing that up and so quickly after the update. We'll try to check that out ourselves, but if you see that again could you grab a clip and share it back?

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by iamlibert

Any reason why do we have to download characters and other things again after every major update?

It is a bit of a balancing act to help players who may not have as much space, so they can technically have the bare minimum and play that way without downloading all of the additional options each time.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by G33eneks2

here is mine you can see when i hit the ceiling while swiping the screen to the left its instantly turning

Thanks! We'll start looking into and hopefully it is something that is already known (or already not present in the global version).

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by kundimanlangit_PH

Thanks for that example too! Are you on Global or Garena?

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by recoverymodeon

Please fix screen shake. It’s giving headache

Hey! Actually trying to investigate this one. When you get the chance can you upload a video of what you're seeing to help us out some? Also, what device you on? Noticing it on any guns specifically?

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Mum_Spaghetti5

a lot of people have brought up the point of screen shaking

considering this is a game on a small device, the motion of shooting and screen shake does make the game some what straining to play, could see people feeling dizzy after 1 to 2 games...any plans on fixing this?

Hey! This is something we're actually investigating. Are you noticing it specifically on certain guns/modes? Also - when you get the chance - can you upload of vid of what you're seeing? This'll be super helpful, thanks!

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by AlmostJosiah

Heya,

Can you clarify the dead silence adjustment? Players with it equipped won't be able to hear themselves under what circumstance? Completely or just walking?

Greetings and yes that change should make it so that you no longer hear any of your footsteps, running or walking.

over 3 years ago - /u/COD_Mobile_Official - Direct link

Originally posted by Mum_Spaghetti5

Hello debs,

here is one example particularly from u/Bimfn where they were using an smg, HVK, and ASM10. Snipers don't have screen shake because it's not rapid fire. They also used MoW. From the beta, the drh had very little difference compared to these guns. It would be cool for future betas to have unlocked all guns so we could just test them out faster there.

it's different viewing from a larger screen but i could see that if you view from a smaller screen size such as a phone, this would be straining

link: https://www.reddit.com/r/CallOfDutyMobile/comments/m1pl1s/this_new_aim_shake_is_horrible_please_remove_it/

Thanks for that! Yeah we saw some other threads about this too since our original response and have been trying to check into it. We already having some trouble replicating it and differentiating it between the reports of it being a bug or it being feedback to weapon handling changes.

Your thread seems to imply it is more about the recoil changes and less about it being a bug that causes the whole screen to shake. Regardless, we'll keep discussing and investigating on our side and thank you for the extra examples!