over 2 years ago - /u/SledgehammerGames - Direct link

Hi r/CODVanguard! We'd like to take a moment to thank everyone who jumped into Vanguard Beta on day one and shared their experience with our game. In response to player feedback about Combat Pacing and spawn issues, we have made some changes to the playlist today:

Removed:

  • Team Deathmatch and Kill Confirmed with Tactical Combat Pacing from Quick Play
  • Hotel Royal from Patrol while we investigate spawn issues.

Modified:

  • Increase the frequency of Blitz and Assault Pacing matches in Quick Play. This will add more diversity to player counts in lobbies, which will result in higher intensity gameplay.

Added:

  • Blitz Team Deathmatch as a Featured Playlist

Fixed:

  • Level Cap is now working as intended and will max out at level 30.

We are aware there is a significant amount of discussion around player visibility and audio mixing. Stay tuned as we will address some of our planned updates later this week in our blog.

As always, thanks so much for all the feedback and issue reporting. If you encounter anything out of the ordinary this weekend and can snag a clip, please drop it below. Gameplay capture has been extremely helpful for our team when it comes to identifying issues and squashing bugs. To be extra helpful, let us know your username, region, and specify if you’re playing on PS4 or PS5. This information will greatly help our team.

If you're posting about Beta issues elsewhere, please feel free to direct-message our main account, mention @SHGames on Twitter, or add #Vanguard to your post on hashtag-friendly platforms.

As always, thank you for your feedback and bug reporting and we hope you enjoy the rest of Beta Weekend!

External link →
over 2 years ago - /u/SledgehammerGames - Direct link

Hi r/CODVanguard! We'd like to take a moment to thank everyone who jumped into Vanguard Beta on day one and shared their experience with our game. In response to player feedback about Combat Pacing and spawn issues, we have made some changes to the playlist today:

Removed:

  • Team Deathmatch and Kill Confirmed with Tactical Combat Pacing from Quick Play
  • Hotel Royal from Patrol while we investigate spawn issues.

Modified:

  • Increase the frequency of Blitz and Assault Pacing matches in Quick Play. This will add more diversity to player counts in lobbies, which will result in higher intensity gameplay.

Added:

  • Blitz Team Deathmatch as a Featured Playlist

Fixed:

  • Level Cap is now working as intended and will max out at level 30.

We are aware there is a significant amount of discussion around player visibility and audio mixing. Stay tuned as we will address some of our planned updates later this week in our blog.

As always, thanks so much for all the feedback and issue reporting. If you encounter anything out of the ordinary this weekend and can snag a clip, please drop it below. Gameplay capture has been extremely helpful for our team when it comes to identifying issues and squashing bugs. To be extra helpful, let us know your username, region, and specify if you’re playing on PS4 or PS5. This information will greatly help our team.

If you're posting about Beta issues elsewhere, please feel free to direct-message our main account, mention @SHGames on Twitter, or add #Vanguard to your post on hashtag-friendly platforms.

As always, thank you for your feedback and bug reporting and we hope you enjoy the rest of Beta Weekend!

External link →
over 2 years ago - /u/SledgehammerGames - Direct link

Thank you all for your feedback over the last 24 hours. We're taking notes! We're also here to let you know we just dropped a Playlist Update to raise player counts in Blitz matches.

  • Adding Gavutu (20v20) and Red Star (24v24)
  • Removing Champion Hill Trios