Original Post — Direct link
over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by MonsterHunter6353

Yeah before they just said the fix was for doing it too fast but most of the time people were getting the issue on their first blueprint change so I guess it was a different bug they fixed before

Yeah before they just said the fix was for doing it too fast but most of the time people were getting the issue on their first blueprint change so I guess it was a different bug they fixed before

This. We've addressed multiple bugs per the descriptions we've received from the community and our own investigations. This new fix should address most issues. Players who swap BPs too fast may encounter some issues, but we have more fixes coming later this week and we'll then make some adjustments in a major update to make the process faster/better for most.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by dJeyL33

Also, the Outbreak Survival mode is live :)

Hopping into a game right now to make sure the blueprints glitch is reasonably fixed.

Edit: seems fine! There’s a little delay before you get your weapon back in your hands but it gets the right custom mod now. Not even “thanks but that’s not what I asked for” anymore :)

Also, the Outbreak Survival mode is live :)

Hopping into a game right now to make sure the blueprints glitch is reasonably fixed.

Edit: seems fine! There’s a little delay before you get your weapon back in your hands but it gets the right custom mod now. Not even “thanks but that’s not what I asked for” anymore :)

For thread context: We'll be addressing the slight delay in some future updates. The fix for this has been a process, but our team has taken it seriously the entire way through. Simply put, fixing things can sometimes take time.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by LiesSometimes

Simply put, fixing things can sometimes take time.

Unless it’s a zombie jump up spot, the Firebase Z ledge or the Mauer der Toten truck. Then it seems to take no time at all.

Funny how that works…

Reddit moment.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by Jimi56

I don’t want to be too much of a bother, but I was playing a match last night and couldn’t access the Tombstone perk stash whenever I would respawn.

I tested it out a bit and it would only work if I died while I was a ghost. Don’t know if you guys are already looking into this or not, but just wanted to let you know.

Not a bother if you're sharing actual issues/feedback items in a situation like this. I'll make sure to push your experience to our team.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by LiesSometimes

Not a bother if you're sharing actual issues/feedback items

Shit man, what a burn. My issues/feedback aren’t real because the community manager got offended.

Here’s my “actual issues/feedback” for the dev team. Tell them to implement proper fixes for the pathing issues instead of cutting off pieces of maps to fix what should have been caught in QA (guess that’s kinda hard when we ARE the QA…)? Tell them to stop ruining legitimate camp spots (climb-up spots) that have existed for years? Tell them to focus on things that break the paid aspect of their game before implementing half-assed fixes for things that don’t affect the game anywhere near as much as using the customization people paid to use?

Ah, hell. We both know you don’t give an actual f**k about anything aside from looking good for Reddit and their “Reddit moments”. Call people out for that then slink away when getting called out for your “Treyarch moments” of laziness and greed (cut support, move on).

Look, your initial post was an off-topic slight over a steadfast opinion. I respect the core of the conversation you actually want to have, but you're steeping it in this aggressive, chip-on-my-shoulder delivery which makes it easy to disengage from.

Perhaps if you had delivered a more structured statement elsewhere it would entertain some kind of conversation or positive exchange, but this isn't what happened. It was literally a Reddit moment. You want to be incendiary and you got called out on it.

I will absolutely move past posts like yours for those who want to handle themselves better as that is the discretion I wield in this position.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by Cupcakehandler

You are doing CODgod/CODZombies works. Blessings

The devs are the true magic makers. The positivity in this thread is definitely appreciated. :)

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by LiesSometimes

You’re right. I stand by what I said, but I was a bit more hostile than necessary in my approach, and for that I apologize.

However, my mindset is forged by my perception, and what I’ve seen; hasty, imperfect solutions to problems that benefit the player, and slower solutions to problems that are detrimental to the player. And sometimes “solutions” to things that the player doesn’t view as a problem, since they’ve been a part of the game for so long (climb-up spots and/or weapon nerfs). I’m not the only one who has noticed this trend.

In an effort to end this exchange positively, I’ll say that fixing the BP glitch is actually great. And from what I’ve seen posted around here, the FBZ ledge pathing is fixed. It’s unfortunate those things were somewhat broken for as long as they were, but it’s good that things are being fixed properly.

You took the time to apologize and I want to take the time to acknowledge and appreciate that. Thank you, sincerely, for this message. We're good.

I definitely understand where disagreements on "this was fun" or "this let me grind faster" issue fixes tend to fester. More often than not, these "better for community" issues are immediately evident and easy to understand. XP way too high? Easy to adjust. Damage out of control on a perk/equipment? Easy to adjust. Able to skip intended gameplay loops due to moving OOB or in an unexpected way? Easy to adjust. They're going to stick out more for sure but we want a "fun-for-y'all" product just as much as you want a "fun-for-us" product.

We also do listen. The last conversation I had regarding the new Sai weapon's extra jump distance is that we aren't going to prevent that new loop in FBZ. Have fun with it.

over 2 years ago - /u/TreyarchCM - Direct link

Originally posted by Ironjim69

“Listening” must be a very loose term at Treyarch, since a ton of people have reported Mauer Der Toten crashing next gen consoles since the day the map launched and haven’t received a single bit of acknowledgment. I don’t know why I’m bothering writing this to begin with since I know you won’t respond lol

To be frank, "listening" doesn't mean "doing" in most scenarios. It also doesn't mean guaranteed 1:1 interactions which is out of scope for most, if not all, Community Managers. It's simply not possible.

While this account hasn't explicitly responded to the issue, we're aware that some players experience this crash. We typically release stability updates, and have, over the majority of our game updates and definitely have released MDT stability items since the release of MDT. We also have resources available for reporting these types of crashes that you can find here.