Call of Duty: Zombies

Call of Duty: Zombies Dev Tracker



21 Jul

Comment

Good job!


31 May

Comment

Originally posted by Crazyspideyfan

Yes, I was specifically using the G-43 with the NYDAR Model 47 Optic while using the “Split Chevron” reticle. Thanks for the response and keep up the great work! ♥️

Thank you for sharing those details! We spun up a Trello card for this issue and just got our tweet out about it.

Comment

Originally posted by Crazyspideyfan

This is both on Terra Maledicta and Der Anfang, I have tried multiple different solutions and nothing is working. Tagging u/TreyarchCM for help. I don’t know if this is just me or a global issue.

Update: Apparently it is related to crosshairs, I changed mine back to default and my game is now working normally again. Thanks for the help everyone!

Thanks for the user tag! Do you remember which crosshair customization you were using?

Thanks!


12 May

Comment

Originally posted by Loaf-boi

Bit late, but the “survivalist” camo challenge does not track with the cooper carbine, automaton, double barrel shotgun and gorenko-anti tank rifle

We released a fix for this today. Context for the message you replied to was also about Season 3 challenges, not Season 2.


28 Apr

Comment

Originally posted by AManForThePeople

Not fixed yet. Can confirm. Some of the new season challenges not tracking right as well

Can you share what new seasonal challenges are not tracking properly for you? Was this in reference to this post?

Comment

Originally posted by FrenchesOP

Thank you for tagging! We released a fix for this today: https://twitter.com/Treyarch/status/1519760688389844992


20 Apr

Comment

Originally posted by patamonrs

Why don’t you just ban that stupid polina Twitter page that always asks for sex or anime skins ?

It’s ridiculous at this point dudes made like 2k tweets asking for the same thing just ban the idiots

We could block them, but we couldn't/wouldn't ban them unless they tried to impersonate us or started doing things that violated Twitter's rules/etc.

I'm okay with fun/funny accounts to be honest. We'll use the tools Twitter gives us to mitigate various conversations where it makes sense. Do I expect spam on tweets that have comments enabled, yes, but I'm genuinely not worried about it. Obviously not encouraging it since we should do a favor of not making the CODZ community look childish/immature, but memes have a time and a place.


19 Apr

Comment

Originally posted by Girthshitter

Well I hope you see this comment and show it to the others too: we absolutely love your games and work and are all wishing you guys the best. The majority of us can't fathom the workload you're under and the weight of satisfying a massive fanbase behind it. Please keep up the fantastic job and I'm sure I can speak for everyone in that we're all looking forward to the content you're working on for Vanguard and beyond

Boom. Shared. Thanks for awesome notes like this. They mean a lot. :)

Comment

Originally posted by Girthshitter

Pretty sure there's been sex in zombies since WaW since I'm always getting f**ked by randoms

I laughed. The people I showed it to laughed. Banger comment.

Comment

I'm going to share this context here before the thread takes things out of context.

Tweets that aren't about game updates/features that don't require feedback or, in this case, spam, don't have the comments enabled. This is a normal procedure that we have done for quite a few years. Simply put, there doesn't need to be spam on a career or DE&I post.


29 Mar

Comment

We're aware of this issue and currently tracking a fix.


15 Feb

Comment

Originally posted by Green_Dayzed

Thanks for sharing. This was forwarded to our team.

Comment

Originally posted by LetsGo2Narnia

So after some testing on my alt, I can confirm you only get 1 WXP per kill during the Sacrifice objective. The rest of the objectives give around 600 WXP by 40 kills or so. This leads me to believe the XP is bugged for the new objective. u/TreyarchCM

Also: Please let us keep our camos on our weapons if we have it equipped after we pack. I want to use my Dark Aether Camo for longer than until I pack for the first time. Thanks!

Thanks for the feedback regarding XP. I don't have anything to share at the moment, but this post and the previous post were noted. Also JSYK you have to tag users in comments for them to see it. A username tag in the body of a post doesn't work for some reason. That's a Reddit thing we don't control.

Comment

Originally posted by Huntsmanbravo

The Treyarch Community Manager account isn’t very active on Reddit. You’re better off submitting a bug report at https://support.activision.com/content/atvi/support/web/en/vanguard/articles/vanguard-feedback-and-bug-reporting.html if you want to guarantee the developers will see it.

You’re better off submitting a bug report at [LINK REMOVED] if you want to guarantee the developers will see it.

Hello. Please don't do this. While this account may not reply often, it is still used to monitor Reddit which includes username tags, comment replies, and direct message notifications.


17 Dec

Comment

Hello All,

The goal is to always be as transparent as possible, and especially so when putting together Patch Notes. Unfortunately, some notes didn't make the final draft that went live, and as players noticed the changes we got to work to make sure that we got the needed information compiled. Below are the notes that didn't make the cut.

Enemy Health Cap and Damage Adjustments

  • Enemy health caps have been reduced by 25% at high rounds
  • Enemy health caps and damage ramp up more slowly as players progress through higher rounds.

Spawning

  • Fewer walker zombies spawn in early rounds, and walker zombies are now phased out sooner.

Perks

  • Fiendish Fortitude
    • Health bonuses have increased for all tiers, capping out to 300 health (up from 200)
  • Diabolical Damage
    • Critical damage bonuses have been increased for ...
Read more
Comment

Originally posted by TreyarchCM

Not yet, but we should be releasing that update later today! This fix required a major update, so when we share that it is live on Treyarch Twitter, players will need to exit their application to take the update.

Update: This fix is now live!

Comment

Originally posted by Aggressive_Colon

Hey friend, just wanted to drop a general thank you to the Treyarch team. The pandemic has been miserable but Cold War was a constant source of fun and distraction when I needed it. I’ve never gotten into a game as much I’ve gotten into Cold War and just wanted to let your team know. Thanks for the update and be well!

Same to you! Glad that games, whether it be ours or others, were able to help many through a rather tough period in time. GLHF!


16 Dec

Comment

Not yet, but we should be releasing that update later today! This fix required a major update, so when we share that it is live on Treyarch Twitter, players will need to exit their application to take the update.


04 Dec

Comment

Originally posted by TreyarchCM

Thanks for the tag. We have a Trello card for this issue and it will be updated when we are closer to the release of the major update.
https://trello.com/c/ashrNC7R/118-progression-players-are-unable-to-unlock-the-dark-aether-completionist-camo

December 3rd, 2 pm/PT Update: Players who previously met the unlock criteria for the Dark Aether Completionist camo will now have access to it on their next successful login.


03 Dec

Comment

Originally posted by _crayton

Thanks for the tag. We have a Trello card for this issue and it will be updated when we are closer to the release of the major update.
https://trello.com/c/ashrNC7R/118-progression-players-are-unable-to-unlock-the-dark-aether-completionist-camo




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