over 4 years ago - /u/Funcom_Ignasis - Direct link

Greetings Exiles!

The time has come! Saddle up and ride into all the goodness packed into our newest free content update! We couldn’t let this year go without a bang. We worked hard to make this happen and are very excited to bring you one of the most anticipated and long-requested features since the early days of the game! Coconut clapping Mounts!

From a foal to a majestic and loyal Warhorse, you can now breed and train your trusty steed and ride into battle (or where adventure calls you) with the new Mount system. Not only can you use your horse for faster traveling, but you’ll also be able to engage in combat with many single-hand weapons, bows and a new weapon archetype: Lances!

And what better complement to this new feature than the new Follower Leveling System? That’s right! You can now level up and perk up any companion you bring with you as a follower -be it a Thrall, pet or your new mount. As a thank you for all your ongoing support, we’ve also squeezed in the possibility to rename your own thralls, so they can be more unique to you and reflect the time and effort spent in training them.
Please note that with this update we’re introducing a follower cap system that will limit the number of pets and thralls you can have active. While private servers can opt in or out as soon as the patch goes live, this change will be disabled on launch for official servers, giving you time to manually cull those followers you’re ready to part with. We will enable the limit on official servers at a later date, but we will announce it in advance. You can read more about this system in our recent write-up and our Frequently Asked Questions.

We have also continued our work in balancing and overhauling more aspects of the combat system. We spent some time bringing improvements to the dodging mechanic, which along with a new momentum-based player movement focuses on a fighter’s commitment to their actions, raising the skill ceiling during fighting situations. Trebuchets also get an overhaul, as well as the movement system, plus a myriad of tweaks and balancing to weapons we’d love to hear your feedback about.

This patch as well marks the release of our new DLC pack, Riders of Hyboria. You can now ride with both force and style with exclusive horse skins, three new armor sets and weapons as well as new stable-related building pieces and placeables. This is the fourth and last DLC pack included in the Year 2 Season pass, also available individually. For more details you can read the full announcement here.

And of course, we’ve packed in tons of other general bugfixes, QoL improvements and refinements based on player feedback you’ve been sending us.

Thank you all for being the best community this side of the Exiled Lands!

PATCH HIGHLIGHTS

Mounts and mounted combat!

Ride your trusty steed right into battle with the new mount system, supporting mounted combat with a variety of weapons, including a new weapon archetype, Lances! Charging into your foes now feels… joust right.

New Follower Leveling System!

Level your followers (thralls, pets… even mounts!) through combat in the same fashion that you do as a player. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system, and these stats grant various bonuses. You can read more about it in our detailed announcement.
And as an added bonus and huge thanks to our community, we’ve squeezed in an oft-requested feature: you can now rename your thralls, to make them more unique and personal.

Additional combat refinements: Trebuchet, dodging and momentum-based movement!

We’re continuing our efforts in revising, tuning and refining the combat system in the game with an overhaul of the dodging mechanics, momentum-based movements for player characters and new and improved trebuchet mechanics, along with a plethora of other balance and combat changes aimed at making combat strategies more varied and viable.

New DLC Pack: Riders of Hyboria!

Introducing the fourth and final Year 2 Season pass DLC. With the Riders of Hyboria Pack you can not only equip your horse with unique new saddles, but also gear yourself up in knightly armors and weapons from the region of Poitain. Build a stable for your horses with new building pieces and decorate it with placeables such as carts, haystacks and wheel barrows. Read the announcement here.

TLDR Summary

  • Mounts!
  • Mounted combat!
  • New weapon archetype: Lances!
  • Follower leveling system!
  • New DLC pack: Riders of Hyboria.
  • You can now rename thralls!
  • New and improved trebuchet mechanics.
  • New dodge-roll mechanics.
  • New momentum-based character movement.
  • Further combat balancing.
  • Plenty of bug squishing!
  • …and much, much more!

For the full list of changes please check the patchnote links in the main post.

over 4 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by Decado7

Does this include the changes to the player list? ie anonymous unless you use comms?

Those changes were added in the Wine Cellar update. We will enable those changes on official servers in the future, but not at this moment. We will communicate it in advance. Same with the follower cap.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by jonnyvue

If they want us to manage all of these thralls, they should've made a UI for us to account for all of our thralls so then we could manage them there. We have some clan members and former clan members that made bases in unknown places where their thralls could be taking up all of our thrall count.

This is being looked into :)

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by AWildBlitz

Maybe I missed it in the notes, but is there going to be a counter or list of the thralls you have that count towards your clan's cap?

There's no counter or list feature at the moment, but it's being looked into.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by AWildBlitz

I was afraid that this would be the answer. Was the hunger system for thralls re-implemented or is that still dormant?

The hunger system is still disabled, but you can still feed thralls/pets for a combat boost and to heal them faster.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by jarema4235

Is the fly hack patched yet? I didn’t seem to see it in the patch notes.

The one where you use the weapon rack to launch yourself into the air? That was fixed in this patch.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by Ohsighrus

Any word on next xbox update to catch us up with bug fixes? People exploiting 100 pen arrows are super annoying.

As soon as possible. We're working on getting a build ready.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by Ohsighrus

I appreciate the response. I just bought the game this week and the bugs are pretty rough. I'm not trying to push, but are we talking months or weeks? I'm new and not sure how often these patches drop on console. <3

For major patches and updates we try to roll everything out for all platforms at the same time.

We're not talking months of waiting for this patch though. The reason I'm reluctant to give a more concrete answer is that right now I don't have a more concrete answer.

over 4 years ago - /u/Funcom_JEV - Direct link

Originally posted by supernovataco

I'm not sure if this is the best place to say this but it would be awesome if there was a way to know the location of the thrall that follows you. I finally got lian after some struggling and my internet went out while he was following me and he disappeared

Edit: sometimes me and my friends thralls won't even attack. They just stand around and look at the enemy. That one really needs to be fixed as lian and tarman do most of our damage

Hey Supernovataco,

This is also something we're looking into