almost 6 years ago - /u/Funcom_Ignasis - Direct link

Link to full announcement: https://forums.funcom.com/t/75447

Hey everybody,

We have a new update to share about the upcoming fix for illegal structures. We’ve been gathering feedback for the past few days and there has been a lot of confusion and frustration regarding the extent of this fix and how there were some situations in which the initial wipe could or could not target some edge case scenarios. We also understand the console community is wondering when this patch will hit their platforms and we’ve been having internal discussions about this.

With the above in mind, we’ve decided to reschedule the launch of this fix. We’re also going to spend a little more time refining the patch, adding extra measures to prevent all the associated issues this problem caused, limiting the potential destruction the wipe could bring, as well as giving you all an extended chance to test if this fix and its wipe is going to affect your constructions.

We went ahead and released a new Testlive patch on Saturday, June 15th, that included some of the new building placement rules (among many other new cool features and content). This way, we’re giving you an opportunity to see these new changes in action for yourself, evaluate the reach of this fix and prepare for what’s to come once it releases. Please note that the version of the fix present in Testlive is not the final one, as we’ve just added the part that could affect honest constructions the most. In particular, we’ve reworked the way fence foundations can be placed and which sockets they have available.

For clarification’s sake, this is exactly what the wipe and final placement rules are going to do once the patch finally hits live:

Overlapping structures (that is, structures that SHARE THE SAME, COMPLETE SPOT IN SPACE) will be merged and combined into one. Stability should be minimally affected.Fence foundations built in a cross shape will suffer the wipe the most. One of the pieces tangled in the cross formation will be deleted. Stability will be affected depending on how much of your structure relies on those fence foundations.Connectivity and game stability and performance issues related to illegal placement will be fixed. This part of the fix is not on Testlive but it will be incorporated into the final live patch.

With that being said, we’re aiming to release the current Testlive patch live on all platforms during this week (June 24th-28th) (please note that the certification process could delay this on certain platforms), including all the good stuff it already has in it, plus the illegal building final touches and a few extra tweaks. If you haven’t done so already, you can read the full notes for the Testlive patch here.

This brings us to another big change coming with this patch. As you can read in the patch notes, the Shrine protection (AKA “God bubbles”) bug is finally squashed and included in that same patch. With that in mind, we are going to re-enable Avatar Summoning on all official server once this patch hits live. This change will be effective a couple of days after the patch is effectively released on your platform. (Note: if this would be during the weekend, the change would be effective on the first Monday after).

If you’re on PC and willing to try this patch out by yourself, you can follow the steps listed below the notes to download the Testlive client. We’d be incredibly grateful if you could spend a couple of minutes of your time and send us your feedback regarding this patch and the new dungeon either in the patch notes’ thread or in the Testlive section.

If you still have additional questions and concerns about the building placement fix and wipe, you can share them with us in this feedback and questions thread. We’ll try to answer your questions the best we can, always keeping in mind our Community Guidelines.

Thank you all for your feedback and patience.

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almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by jlabranche

Oof. The cross fence foundations were a bug? Whelp. There goes thousands and thousands of fence foundations when this rolls live.

That's why we've rescheduled the patch to give extra clarification and some more time to test the changes on Testlive. :)

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by wolfzin

So you base will just fall down if you used the colision bug (with fences) to increase the stability?

Other cases the regular foundation will stand and the fences will be gone?

is that right?

If the fence foundations were used as the main stability point for your base, then yes, it will likely collapse once the patch is released. If they were supplementary then it will depend on how many pieces were placed on top of those fence foundations, additional stability points and so on.

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by ViulfR

This is very timely, some of the longest in game players (with absolutely amazing builds) have been sweating this heavily. This will be good news for all and with it mostly affecting fence foundations they'll breath a heavy sigh of relief.

This shouldn't affect me that much accept for those instances where I've used fence foundations to line up tricky gates....

Great news and thanks Funcom for doing it right instead of in a hurry.

We realize the initial announcement sounded a little more gloomy than what it essentially is, but we're also aware that fence foundations were used extensively thanks to their unintended extra versatility. This is why we decided to give some extra breathing room and peace of mind.

As for the overlapping pieces, they were used mostly in less than ethical constructions and although they will likely be way less destructive once the patch hits live, we are less concerned on the consequences that whatever building used them will suffer :)

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by r4nd0mGamer

Good decision. You´re the best!

No, you're the best!

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by Ed666win

So when they re-release avatars into official servers will the temples be reset? Or will they still be there ready to use if you already have the zeal? Please answer this, it’s really important to my server.

No resets to the best of our knowledge. Summoning will be re-enabled, but we are considering giving a couple of days of buffer so people can prepare accordingly.

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by ZombieInSpaceland

Is anyone else having trouble getting the testlive build to work in solo? I seem to be stuck on the loading screen with the animated ellipsis. And I'm not running any mods.

Hey there,

If you're loading a previous save imported from live there's a known issue that causes the exact problem you're describing. We've fixed that internally and it won't happen once the patch hits live on Monday (it will include a bunch of new fixes too)

almost 6 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by HeyViolet

So say you had a foundation down and a wall on one side of the foundation, then on that same foundation you put another foundation on top of the first original foundation... Those will be affected? Will i come online to a crumbled base?






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