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It could just be a console thing.

I notice that when I lead NPCs far enough away from their camps in the highlands, they disappear along with their entire camp - allowing me to go back in to respawn the camp, along with a whole camp of completely random NPCs [regardless of how many I killed previously]

At Stormwatch I can literally farm high level crafter thralls all day with this. Level 1 smelter? Nah, don't want that. Lead him away - despawn, approach, respawn, check level and profession. Level 3 blacksmith? Perfect, you'll do, time to go to sleep. Lead the archer guarding the other entrance away, despawn, and --- completely restocked camp on respawn.

Their wanderer just happens to always be a crafter, whereas nearby desertwatch is always a fighter.

I don't know if this is a bug, or an exploit, or just expected behavior, but thought I'd ask here before I bother the Funcom staff with this information.

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almost 5 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by RodneyRoller

Yes!

Hey Rodney,

This is a quirk on how single player works. In this mode you're basically running a server on your system with a few limitations to make it work smoothly. In this case, only your vicinity is loaded and properly simulated, meaning camps in the other side of the map are not even loaded, for instance.

In your case in particular, once you step away far enough from an encampment, its assets de-spawn. If you come back, they are loaded and spawned again. Most of those spawn points have a certain percentage to spawn one type of NPC or another, so you can technically "cheese" it by making it constantly reload until you get the spawn you were looking for.

almost 5 years ago - /u/Funcom_Ignasis - Direct link

Originally posted by RodneyRoller

Nice. Thanks for clarifying! Should I close this thread now or leave it for other players’ reference?

It's fine!