almost 5 years ago - /u/Funcom_Ignasis - Direct link

PC Patchnotes: https://forums.funcom.com/t/pc-update-16-06-2020-update-41-followers-re-balancing-avatar-fixes-and-more/124915/

PS4 Patchnotes: TBC (ETA later this week)

Xbox Patchnotes: TBC (ETA later this week)

External link →
almost 5 years ago - /u/Funcom_Ignasis - Direct link

PATCH NOTES

PERFORMANCE AND STABILITY

  • Introduced a number of server optimizations for code and logs.
  • Added a number of optimization and database maintenance features. This may decrease the size of database files.
  • Fixed a number of crashing issues.
  • Removed Denuvo from the game.

EXPLOIT FIXES

  • Fixed an issue where rules of engagement of a server could be overridden to cause unintended damage to structures.
  • Fixed an issue where certain pieces could be stacked.

NEW ADDITIONS

  • Implemented a new Funcom Live Services system. This includes functionality for an in game Friends List and improvements to the Server Browser.

BUILDING AND PLACEABLE FIXES

  • Fixed alignment issues with Argossean Vaulted ceilings.
  • Fixed collision issues with Argossean beds.

AI AND THRALL FIXES

  • Fixed an issue where follower commands would not function correctly in certain sections of the Sunken City dungeon.
  • Fixed a number of issues with world NPCs regarding the hate list.
  • Fixed an issue where followers would not teleport correctly when leaving a dungeon.
  • Archers should correctly use power shot when wielding a bow now.
  • Ramps and sloped roofs are AI friendly now.
  • Fixed an issue where thralls would not damage other thralls with ranged attacks.
  • Fixed an issue where players could get stuck inside a rhino’s mesh.
  • Adjusted leashing distance for the Red Mother. She can now travel a longer distance before returning to her initial position.
  • Fixed an issue where thralls could be commanded to damage other players, but could not be damaged back.
  • The Abyssal Remnant went out of its slumber and is engaging player characters as intended again.

PURGE FIXES

  • Purge NPCs should now respond correctly to targets placed on an elevation.

BALANCE UPDATES

  • Summoning tokens now have a 6h expiration (down from 48h)
  • Summoning tokens can no longer be transferred between inventories. As an exception, they can be looted from a player’s corpse.
  • Re-balanced followers HP and damage across the board.
    • Reduced HP gain by an average 33%. Some high tier followers received an additional 16% reduction on their base values.
    • Reduced melee damage by an average 40%.
    • Reduced ranged damage by an average 30%.
  • Removed the penalties for thralls who use attacks outside of their specialization.
  • Reduced the HP for world bosses, dungeon bosses, and group content bosses by an average of 35-40%.
    • This brings the engagement length of high level PvE content to similar values as before this patch, but increases the contribution by the player.
  • Avatars should no longer be able to damage structures inside a protection dome.
  • Players are now vulnerable to projectiles while summoning an avatar.
  • Avatar summoning time has been increased to 60 seconds (from 20 seconds).
  • Avatars of the same kind can’t be summoned at the same time by different players.
  • Reduced health regeneration for critters returning to their original spot after having reached their maximum leashing distance.

GENERAL BUGFIXES

  • Fixed an issue that would make a player unable to attack, jump or dodge under specific circumstances.
  • Lures should be working correctly now.
  • Fixed an issue where a protection dome could remain active even after the destruction of its shrine.
  • Fixed an issue where voice chat muting wasn’t working as intended.
  • Some world workstations could be missing in listen servers. This is now fixed.

ANIMATION AND CINEMATICS

  • Fixed some missing animations while on horseback.

UI AND TEXT FIXES

  • Fixed an issue that would render a follower’s health bar invisible after taking damage.
  • Nameplates should now be visible when on horseback.
  • Followers that have been renamed will now show their custom name instead of the default one in the event log.
  • Fixed some spelling errors in Argossean descriptions. #spellchekkerstrikesback





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