Greetings Exiles!
Coming hot on the trails of our previous content patch, conveniently titled Followers I, and as announced in our producer letter, we feel now ready to deploy on all platforms our next game update: Followers II!
This update stems from a month-long collaboration with our Testlive community, that kept us sending feedback over four revisions and helped us improving the update we’re releasing today. Among these changes comes a very long and oft-requested feature, AI stances! We have also added a command system for your active follower, which will let you give direct orders to your companion.
There’s more changes and improvements that come with these new additions that will generally improve how AI reacts and interacts in the game. We have also included a couple of commonly requested quality of life changes that will make your adventures in the Exiled lands even more amazing: you can now have a companion and a horse active at the same time, and while riding you can also drag any unconscious NPCs!
With this new update we are also releasing our newest cosmetic DLC pack: The Architects of Argos! Build stunning cities and gleaming temples of shining white marble. Adorn them with elegant statues and refreshing fountains to make your base look more impressive than ever, and follow suit with new mount saddles, armor pieces and weapon sets! You can read our announcement to see what’s included in this new DLC pack.
Thanks again for your amazing support, and stay safe!
PATCH HIGHLIGHTS
New follower behaviors!
You can now give your followers a brand new set of engagement rules and tactical preferences to better suit your playstyle!
Accessed via a new option in the interaction wheel, you can now assign different behaviors to your thralls and pets. Divided into two sections (Engagement and Tactics), this will give you better control than ever on how your armies react to incoming threats.
Please note that these new options are for your thralls and pets who are set as base defenses and not actively set as your follower (to see which new changes apply to active followers, you can skip a few sections and go straight to the new Follower Command System!)
Engagement behaviors
Under this new menu, you can now choose and customize different rules of engagement for each of your followers. These new options are:
Guard Area
Follower will only attack when a hostile engages with them or any friendly presence within their detection radius.
Guard me
Attack those that directly attack you or those hostiles that you engage with in combat.*
Attack all enemies
When subtlety isn’t part of your master plan, just let your armies know about this option. They will engage with any hostile that enters their detection radius, old-school!
Attack nothing
If you want them to know engaging with any threats might be above their gruel pay-grade, choose this option. Any follower with this behavior will not retaliate against hostile activity.
Attack and Chase Distance
You can set at which distance your thrall or pet will detect hostiles (Attack Distance), as well as the distance they might move (together with some new aggro systems) from their designed guard spot while pursuing their target (Chase Distance). These two settings open a new submenu with a range of options, from Lowest (5 meters) to Longest (50 meters).
Tactics behaviors
Within this section, you can set which tactical choices will be preferred by your followers:
Stand and defend
With this option, your followers will stay firm and keep the designated position against any hostile activity.
Prioritize melee
Followers with this tactic assigned will try to deal with enemies up-close and prioritize equipping the shortest range weapon they have available in their inventory.
Prioritize ranged
This tactic will make your thrall opt for long-ranged engagements, prioritizing ranged weapons in their inventory when attacking an enemy.
New Follower Command System!
By Crom! You can now give direct orders to your active companion. Politely ask them to move, or rudely ask them to annihilate any hostile targets within the press of a button!
Aim and press the assigned input (X by default) to move your companion to the designated location or attack an enemy. Double press that key to make them stop any activity they’re engaged on (and double press again to make them resume that activity). Press it three times and you will ask your companion to return to your position.
You can also hold the command button to open a new radial menu where you can select any of these settings individually!
Some important Quality of Life additions!
We’ve been listening to the feedback you’ve all been sending us since the release of the mounts update and we’ve integrated the two most requested changes! You can now have an active companion as well as your trusty steed, as horses don’t take the active follower slot anymore! And while you’re out and about on your ride, don’t forget that you can now drag any NPCs you’ve left unconscious!
New cosmetic DLC pack available: The Architects of Argos!
Build impressive cities and temples with the Argossean building set. It includes vaulted ceilings, a new and unique way to build tall pillars (with bottom, middle and top pieces) and special attention has been paid to the insides of buildings with the inclusion of new placeable pieces. You will also get your hands on three stylish new horse armors, three fresh armor sets and nine new weapons, such as the Argossean Great Axe.
TLDR
- New follower stances!
- New follower command system!
- You can now have a companion and a mount active at the same time!
- You can now drag unconscious NPCs while riding a horse! Yee-haw!
- AI improvements!
- New DLC pack: The Architects of Argos!
- …and more!
Full patchnotes in the main thread.