my personal experience is that i can have fun doing a full unmodded Terraria playthrough every time i dive back into it, whereas i simply cannot stand vanilla Minecraft for more than a few hours
Terraria has had an incredibly healthy update cycle, at times more than doubling the amount of content. nearly every major patch justifies starting a new world. with Minecraft i'll log in for 5 mins, go "oh neat. sea cucumbers huh", maybe cook some seaweed and that's about it
regarding my recent "Minecraft is starved for content" comment: this is of course subjective but allow me to expand on what i meant. a little bit cliche but i'm going to use Terraria for comparison here - only distantly related but both games i immensely respect and love
with all that being said: pink capitalism is a thing and you should absolutely call out megacorps tossing cheap representation your way in an attempt to distract you from the horrible sh*t they get up to. looking at Blizzard here
i can only see one clear angle to this and it's "engage the community with polls and generate buzz and revenue" which is just depressing. this isn't game dev, this is merchandising
i'd understand if these were massive game-changing features but adding a reskinned cow and a flower does not have a particularly heavy development footprint. the assets were already made even. is there something i'm not getting
again i may not be the most informed on this but there's gotta be like 5 times the manpower put into the wacky little teasers than into implementing the mobs themselves. Minecraft is a billion-dollar game this seems like a very strange development decision
i don't follow development too close but i thought that whole thing with the glowsquid would be followed by the other 2 options being added later anyway but from what i can tell one was only added to a spinoff and the other to a now-retired AR game? am i getting this right?
hey sorry, has Minecraft seriously been holding votes on which mobs are added to the base game and then literally only adding the winner? in a game already starved with content? what
i also sincerely hope people are joking whenever i see posts like "i wish [media franchise] would focus on addressing [issue] instead of spending time writing gay characters" because i assure you the writing and the issue are almost never handled by the same people
i’m not necessarily unsympathetic to every instance of “this LGBTQ character feels forced” but please consider the possibility that if you keep feeling that way almost anytime a show/game/movie introduces a non-cishet character this may be the product of your unconscious biases
suddenly remembering that Age of Empires 1 demo i'd obsessively play when i was a kid. i'd try to explore every corner of every scenario but i wasn't very good and i kept mining out all the gold. no relics, no trade. stuck fighting the AI with food-based units
i miss you...
Millennials, if you want to feel old, this is an actual exhibit item at the State of Iowa Historical Building. https://t.co/XV22vkxo0E
on that note for one reason or another "gone forever" as a video game concept has always tripped me out and i usually try to avoid it when designing games
games without respawning items or enemies have always felt like entropy horror to me. am i going to run out of gear or exp within the span of a reasonable playthrough? likely not. does it remind me of the depressingly finite and decaying nature of things? absolutely
nothing to do with us just making a general statement
i believe some of you will be surprised by the new Smash Bros character reveal
am i meant to assume that the rabbits in Stardew Valley sometimes just shed their feet
NFTs can be more or less summed up as "what if your annoying essential oils ponzi scheme aunt but tech bro"
yeah well THESE cookies don't run