almost 4 years ago - - Direct link

We are putting a test version of the new update 5.125 on our TEST environment this evening!  This update introduces a new chapter of the God’s Reach New Player Experience, updates to the Siege Schedule, new variations for Keeps and Forts along with hundreds of new bug fixes, polish updates and performance improvements.  

At this time, we will have a God’s Reach and Infected Campaign running.  We plan to have a Dregs Campaign on Test soon.

As Todd mentioned in his last post, from a priority standpoint, we are returning to managing the TEST server to drive functionality testing of key new features and fixes; i.e. verifying new features and content, bug fixes and performance improvements in preparation to move a build to LIVE.  That means, as we launch this version on the TEST server, we will have several features activated to make it easier for you to push the build to its limits and let us know where the cracks are, including:

  • Turning up the speed of passive training to 10x, to let you get through the skill trees faster

  • Adding in free resource and materials vendors in the Temples and Strongholds to let you build all the buildings faster

  • Significant improvements were made to overall client performance and you can find other specific improvements listed in the Patch Notes).

Given that it’s the TEST server, a reminder we’ll bring it up and take it down as necessary. The goal is to get a Dregs campaign on TEST as soon as possible, that is our next priority, and finding the “critical issues” that we need to address.

As always, thank you for your support!