3 days ago - ACE-Tiggs - Direct link

7.500

If you have a client crash, please contact [email protected].

To report any issues or bugs, please go here: TEST Bug Reports and Legend for ACE feedback on Bugs reported
To report feedback, please go here: TEST Feedback

Campaign

Modified Campaign Zone Rules:

  • Wildland zones can have 12 concurrent players (per faction / alliance)
  • Adventure zones can have 25 concurrent players (per faction / alliance)
  • Siege zones can have 50 concurrent players (per faction / alliance)
  • Added a warning tooltip to Campaign Details UI when a campaign is too close to the end for the player to qualify for rewards
  • Changing Faction now shows the correct tooltip to reflect your Respawn change to the new Faction
  • Changed several Victory Cards tooltips to indicate that you need to sacrifice at a specified god outpost rather than your temple
  • Guard kill events will no longer display player names and now only display faction/guild names
  • Reduced the amount of scaling applied to Fort Defenders for ranking up with Health increasing up to a maximum of +30% and damage increasing up to 20% at max rank
  • Spirit Overseers and their minions can now be afflicted with crowd control effects such as Knockdown or Stun

NPE

  • Lowering the levels of all Hot Zone enemies in Sky Point to 30 or below

Crafting

  • Item stacks that are placed in a Crafting ingredient slot can no longer be destroyed, split, or stacked
  • The Crafting UI now displays a different background image based on the station type
  • New Enchant Accessory Category
  • New Enchant Badge recipe

Eternal Kingdom

  • Added a tooltip to the build mode toggle
  • The EK build mode toggle is now also visible if the player is a vassal on any parcel in the EK

UI

  • Added new category tabs to the Vault and Bank
  • Fixed an issue where pressing shift-right-click while a search field is active caused items to be consumed instead of splitting the stack
  • Improved full vault warnings on rewards UI
  • Quick-selling should no longer leave an item being staged for sale in a locked state
  • Resetting windows will now be properly set to their default position.

Chat

  • Fixed an issue where trying to whisper to a player would fail if the command prompt already had a whisper for another player

Powers

Assassin

  • Reduced the internal cooldown for Yaga's Gift to 1 second
  • Reduced cooldown of Blur to 24 seconds and increased the duration to 12 seconds
  • Reduced the cooldown of Blackjack Toss to 20 seconds
  • Updated description of Efficient Poisons to indicate it stacks a maximum of four times.
  • Vandal Irresistible Passive ability Exhaustion effect has been changed and now causes Disease damage over time

Frostweaver

  • Reduced the damage caused by Crystal Lance Combo
  • Reduced the damage caused by Death Shard
  • Death Shard now also removes the Frostbite when it hits

Knight

  • Corrected an issue with Mighty Surge that might prevent it from activating when you perform any non-shield melee attack while also wielding a sword

Minotaur

  • Fixed an animation issue with Bull Rush where the character would be stuck in a charging state if they were off-screen when the animation ended

Disciplines

Bard

  • Dirge of Dissonance no longer incorrectly shows an increase of duration from song duration modifiers and the description has been updated to indicate the power is not affected by song duration modifiers because increasing the duration of a damage over time effect actually makes the effect less powerful.

Windlord

  • First Wind will only heal if the player has not taken damage in the last four seconds.

General

  • Added a new Equipment Slot and icon for Holiday Event Items
  • Adjusted a crafting station in the intact villages to not intersect with a wall
  • Correcting the icon of the Wolf's Claw and Ancient Wolf's Claw to be a claw, instead of a paw
  • Fixed a few animation events played twice
  • Fixed an issue where the vault could be in an overflow state that didn’t match the UI and prevented losing VIP to cause this state
  • Fixed old items losing soulbound status
  • Fixed a bug causing some map pin tooltips to display invalid grid coordinates and status
  • Fountain of Life now displays the correct healing radius and fx. Updated the Fountain of Life description to be a little more clear that it should heal "each time (an ally) enters the Fountain area" and to explain how "healed allies may splash chain healing outside of the fountain radius to other nearby allies within 10m of them"
  • Stronghold building teardown warnings show the correct name of the building being torn down
  • Standing Crowfall Banner Deed item names are switched to make them more clear
  • Successful quick trade now takes players out of stealth