Crowfall The Calling Update
Development Build 5.125.0
To report any issues or bugs, please go here: 5.125 TEST Bug Reports
To report feedback, please go here: 5.125 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues
General:
The "Pack Pig Saddle" and the "Swift Pack Pig Saddle" are now the "Pack Pig Mount Figurine" and "Swift Pack Pig Figurine." Both have been given new icons to reflect this.
Fixed an issue where the Always Melee camera setting would cause you to lose your camera while in crow form.
Improved the appearance of Confessor Book inventory icons.
Fixed an issue where Guineceans could burrow to invalid locations on the map, causing a long loading screen and death on the next login.
Fixed an issue where players would be removed from stealth at close proximity to NPCs, regardless of stats.
Updated the loot on boss Elemental Golem NPCs.
Fixed an issue where player input would break if they were inside of a siege weapon when the game server went down.
Fixed an issue where the character creation screen would show a new randomized character every several seconds.
Campaign:
Eliminated the Motherlode quest line exploit by adjusting the motherlode in the Gods Reach area to drop just enough loot to complete the quest goal but can also use the reagent drops in crafting recipes. Please note, this common copper ore will not stack with other common copper ore, but it can be used in crafting recipes.
Fixed broken Runegate interactions in the Sun Temple in Gods Reach.
Fixed an issue where capturing Forts and Keeps would not always count towards your conquest score.
Fixed an issue where destroying a Tree of Life would cause the nearby Sentinel to float.
Fixed an issue where Ranger guards at Mini Keeps were respawning too quickly.
Fixed an issue where Barracks stronghold buildings would spawn too many practice dummies.
Fixed an issue where players could gain Victory Card points by killing Caravan pigs whose last owner was friendly.
The sign post on Bell Towers should no longer change position through the different Ranks of the building.
Improved the appearance and performance of God statue outposts.
UI:
Fixed an issue where the campaign scoreboard would abruptly stop updating to reflect conquest changes in the middle of a campaign.
You should once again see popup messaging to indicate when stronghold walls are destroyed during a siege.
Fixed an issue where the siege outcome UI would display incorrectly, and declare the wrong team the winner.
Added and rearranged quest dialogue images in the Gods Reach Storyline to better communicate information to the player.
Peaceful creatures in some zones had their nameplate color changed from red to yellow to better show their alignment.
Updated quest dialogue to make it more consistent between NPCs.
Fixed an issue where outpost UI would not update by proximity correctly.
Chat:
Updated the color of the Group chat channel from purple to blue to increase its visibility and legibility.
Powers:
Druid Circle of Life FX will now end correctly when the power ends.
Added a 3 second cooldown to Duelist Pepperbox shot attack.
Duelist Impale power no longer applies a bleed to the Tree of Life, Banewood Trees, or Monoliths.
Frostweaver’s Frost Armory now instantly applies the Frost Armor effect to you and one nearby group member for each Ice in your Ice Stores, emptying them in the process.
Disciplines:
Banshee major discipline power Ghost Army can now correctly only hit 3 targets each wave.
Force Mage major discipline Wreckoning power will now only hit 3 targets when the barrier ends.
Updated the Reprisal tooltip (granted by the Rune Caster major discipline) with the correct max targets.
Updated the Ricochet Shot description (granted by the Sharpshooter major discipline) with the correct number of additional hits.
Updated the Spirit Whip tooltip to have max targets listed.