Crowfall The Calling Update
Development Build 5.125.0
If you have a client crash, please contact [email protected].
To report any issues or bugs, please go here: 5.125 TEST Bug Reports
To report feedback, please go here: 5.125 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues
Showstopper:
Fixed an issue where audio would sometimes cause crashes.
General:
Fixed an issue where a client disconnect would cause all F interactions to break.
Fixed an issue where game assets would briefly disappear immediately after closing your Skill Tree window.
Fixed an issue where guard NPCs would appear without weapons.
Fixed an issue where High Elf models would display an incorrect hairstyle stacked with your hair choice.
Fixed an issue where melee combat was having difficulty landing a hit with targets in very close proximity.
Fixed an issue where sometimes the client could not reconnect correctly after disconnecting.
Fixed an issue where tower outpost ladders were difficult to use (especially when trying to go down the ladder).
Improved culling performance on light sources.
Improved the appearance of floating objects inside of Keeps.
Channeled interacts will no longer be interrupted by just looking at another interactable item; however using a primary attack or primary defense will interrupt them. As before, once a held interaction is interrupted, you will have to stop holding the key and press it again to restart the interaction.
Updated the amount of Dust given by loot chests at Forts.
Plant doobers should now display the correct FX.
Fixed an issue where doobers would not always appear in your inventory after picking them up.
Boosted the sacrifice values on some sacrifice items, but made them worth a bit less gold.
Campaign:
The Building Materials provided by Caravans and Forts have been modified.
The majority of Building Materials generated by Caravan runs and Forts are now "generic" material types of Ingot, Timber, or Stone, which can not be refined at a refinery.
White quality non-generic resources can only spawn in chests where there is a siege active for the Fort.
Uncommon or better non-generic resources can spawn at any time with a low probability.
These changes are intended to make caravans primarily generate Building Materials used for constructing Buildings or keeps while still being an alternate source of resources without flooding the economy.
Increased the spawn rate of high ranking monster NPCs.
Fixed an issue where Dregs maps would only have 8 of the 12 god outposts - they should now always have all 12.
Fixed an issue where some siege weapons would not despawn at the end of the siege window.
Fixed an issue where you could be teleported underneath the runegate platform when being teleported to a safe location.
Fixed broken collision on Forts in Training Zones of Gods Reach campaigns that were preventing you from entering the buildings.
Improved the balance of resources given at Fort chests.
Fort chests should now drop the correct runes.
Improved culling on burning debris in Gods Reach temples.
Fixed an issue where occasionally, Fort Buildings in Gods Reach campaigns had invisible walls that prevented players from entering.
Ranger guards should no longer spawn at the corner towers of Keep walls.
Eternal Kingdom:
Updated an image on the Learn About Parcel Placement quest dialogue.
There is now a 48 character maximum limit on your EK description.
UI:
Fixed an issue where buff/debuff icons would stack and obscure your screen.
Fixed an issue where quest dialogue UI would remain visible after walking away from the quest giver.
Fixed an issue where the Wartribe camp icon would appear in place of other types of map icons.
NPC vendor names should now always appear correctly.
The server HUD should now fully display the campaign and zone name correctly.
There are now 90 second breaks between recurring Ward and Tree of Life Under Attack messages.
Fixed an issue where an “X” button would appear on crafted vessels in character creation.
Fixed an issue where joining a group immediately after leveling up would cause your health UI to incorrectly represent your health.
Improved the appearance of verse numbers on quest dialogue.
Powers:
Guinecean burrow FX should now disappear correctly after leaving stealth.
Frostweaver and Duelist ranged weapons should now correctly influence ranged damage stats on your inventory UI.
Fixed an issue where Woodelf Druids would T-pose when using any power immediately after dodging.
Druid Lightning Burst combo should now correctly hit targets while you or the target are moving.
Druid Coalesce Life orbs should once again disappear correctly where appropriate.
Druid Gaea’s Wail FX should now appear and disappear correctly.
Druid Lightning Burst no longer roots the caster in place while casting it.
Fixed an issue where Druid basic attack FX would linger around your torso after casting.
Fixed an issue with broken FX on Duelist Recon ability.
Frostweaver Crystal Lance and Piercing Lance can now be properly modified by "Execute Damage" bonuses gained from such items as the "Finish Him!" Minor Discipline.
Frostweaver Icecaller's Cool Ice will no longer prevent allies from switching trays.
Ranger Forest Step now has hit FX when you hit a target.
Ranger Suppression Shot arrow now correctly has textures.
Fixed an issue where Templar Righteous Parry SFX would loop and play forever.
Fixed an issue where players resurrected by the Templar Resurrection ability would continue to see its FX long after the power ended.
Disciplines:
Smoldering Hatred (Minor discipline) attack buff orb now has VFX associated with it.
Your cursor should now correctly show the distance between you and your target when aiming the Rehabilitation ability (granted by the Field Surgeon major discipline).