Crowfall The Calling Update
Development Build 5.125.0
If you have a client crash, please contact [email protected].
To report any issues or bugs, please go here: 5.125 TEST Bug Reports
To report feedback, please go here: 5.125 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues
General:
Fixed an issue where a client disconnect would cause all F interactions to break.
Resolved an issue that caused the client to crash.
Channeled interacts will no longer be interrupted by just looking at another interactable item; however using a primary attack or primary defense will interrupt them. As before, once a held interaction is interrupted, you will have to stop holding the key and press it again to restart the interaction.
Improved culling performance on light sources.
Fixed an issue where Banewood trees could become friendly to siege Defenders, making them impossible for Defenders to destroy.
Sentinel SFX are now controlled by the Ambient SFX audio settings controller.
Mobile Banking chest interactions should now work consistently.
SFX should now play correctly when mounting a siege weapon.
The Elken Two-Handed Sword has a model once again.
Caravan pigs should once again disappear properly when their timers run out.
All Fort loot chests should now despawn correctly, only when they are completely empty.
Intermediate bows should no longer do more damage than advanced bows.
Gaea's Glee FX will no longer persist through dodging and jumping.
Knight guard NPCs should now animate correctly when performing Whirling Leap.
The god statue icons on the map should now be unique to each god.
Fixed an issue where High Elf models would display an incorrect hairstyle stacked with your hair choice.
Fixed an issue where game assets would briefly disappear immediately after closing your Skill Tree window.
Fixed an issue where guard NPCs would appear without weapons.
Fixed an issue where tower outpost ladders were difficult to use (especially when trying to go down the ladder).
Fixed an issue where some siege weapons would not despawn at the end of the siege window.
Campaign:
Slightly increased the amount of barrier health added per stronghold level to Mini Keeps.
Fort chests should now give out the correct amounts of resources.
Fixed broken collision on Forts in Training Zones of Gods Reach campaigns that were preventing you from entering the buildings.
UI:
Fixed an issue where buff/debuff icons would stack and obscure your screen.
Powers:
Confessor Moment of Glory talent now correctly says Knockdown instead of Knock Up.
Druid Lightning Burst combo should now correctly hit targets while you or the target are moving.
Druid Coalesce Life orbs should once again disappear correctly where appropriate.
Disciplines:
Burning Hatred (major discipline) description has been updated to reflect the correct amount of healing (2%).