over 4 years ago - LordofCake - Direct link

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed an issue where interacting with a harvesting node caused a hitch.


Added additional culling for objects to improve performance.


Fixed an issue where zoning after resurrecting would cause you to appear in crow form.


If you attack a neutral outpost guard, the other guards at the outpost will now attack you in response.


Fixed an issue where taking Caravan pigs through a runegate would cause them to become untamed.


Improved pathing on Caravan pigs.


Fixed an issue with siege weapon projectiles never disappearing.


Improved the responsiveness of Retaliate.

Campaign:

Fixed an issue where walls would not persist after a server restart


Fixed an issue where you were unable to access the ramp to the extra wards in Keeps.


Fixed issues with Keep walls causing rubberbanding.


Fixed an issue where you could not pass through destroyed Keep gates.


Fixed issues with Stronghold guards spawning on top of buildings.


Fixed an issue where Landless Victory Cards were not filtering properly.


Fixed an issue where held points were not resetting when a Fort/Keep became neutral.


Fixed an issue where stronghold Barracks guards would respawn even with the Barracks building destroyed.


Improved collision in the Earth temple.


Fixed issues with crest visibility in Gods Reach campaigns.

UI:

Fixed issues with Major Discipline names appearing incorrectly on their tooltips.

Class Powers:

The Minotaur racial passive Unbreakable should now only prevent stuns applied by attacks from the front.

Champion:

Fixed issues with unlimited Champion leap.

Cleric:

Holy Symbol FX should now disappear properly when the power ends.

Frostweaver:

Fixed range issues on Freezing Blast.

Disciplines:

Dryad major discipline Form Life orbs should now disappear correctly after they are used.