almost 3 years
ago -
mdonley
-
Direct link
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1/19
Campaign
- Now when a player in a guild first joins a non-Dregs campaign, the guild’s faction (Earth, Sun, or Moon) is set to the faction of the guild’s patron deity for the remainder of the campaign. If the guild changes their patron deity, they will retain their current faction selection, but their faction will be updated in any new campaigns they join. Players not in a guild are unaffected by this change.
NPE
- Custom characters will now have access to the Vessel side quest
Crafting
- Animal Blood and Animal Bone now always drop as Common quality.
Powers
Assassin
- Updated Irresistible description to clarify that it "inflicts exhaustion upon an enemy when you apply crowd control."
Champion
- Updated the description for Second Wind to explain it recovers Health every 2 seconds over 10 seconds while active when you avoid taking damage for at least four seconds.
Disciplines
- Corrected a few typographical errors in discipline abilities descriptions.
General
- Player Vendor gold per tick adjusted from 5g to 4g.
- The Critical Damage Cap has been reduced to 175 and the Critical Damage Cap Max to 200.