about 4 years ago - LordofCake - Direct link

Crowfall War of the Gods Update Development Build 5.110.0

To report any issues or bugs, please go here: 5.110 TEST Bug Reports
To report feedback, please go here: 5.110 TEST Feedback
For an up-to-date list of known issues please go here: Known Issues

General:

Fixed an issue where using Dodge or an Ultimate to interrupt Mounting would cause animation problems.


Swapped some of the Excavation based nodes in the Gathering area of the Exploration Basics skill tree with some the nodes in the Survival area.


Skill nodes should now indicate how many pips are required in order to unlock the traits that they grant.


Fixed an issue where if you used a runegate while in crow form, you may come through the other side and appear invisible.


Underhill NPC’s weapons should now appear correctly.


Improved the responsiveness of charged and channeled powers.


Resolved an issue where sometimes objects would not render on the client, causing the player to teleport.


The Trailblazer buff should no longer appear while you are in stealth.


Navigating over a road should no longer completely remove Trailblazer buffs.


Advanced Ranged vendors should now sell cheap arrows.


Updated Centaur fidget animations, and fixed female Centaur eye issue.


Updated Wartribe NPC artifact icons.

Campaign:

Items imported into an Embargo Campaign should now have UI to reflect this “imported” status - note that imported items cannot be stacked with items collected in that campaign. Sacrificing Imported items will not contribute towards Victory Cards. This status is removed once those items have been exported.


Fixed an issue where Walls would not persist when a zone was restarted


Improved Caravan pig spawn behavior so that they will not spawn inside of other objects.


Fixed an issue where Fort/Keep walls would finish building at half-health.


Fixed an issue where ruined temple gates (found in Dregs temples) would cause rubberbanding.


Fixed an issue where ruined temple debris (found in Dregs temples) would cause perpetual falling issues.


Increased the construction costs of Sentinels and Shrines.


Added more Mountain Auroch spawn locations.


Caravansary stronghold buildings should now build correctly, and no longer bypass phase 2.


Fixed an issue where time-based resources were appearing at incorrect times.

Crafting:

Removed artifact combine tables and added cooking crafting stations instead. Artifacts dropped from Wartribes can no longer be combined.

UI:

Fixed an issue where tooltips would rapidly blink in and out of visibility.


Fixed an issue where item tooltips in your Account Vault would display sacrifice and modified values incorrectly.


Fixed an issue where the interact shader was appearing incorrectly.

Chat:

New player-created chat channel names are now restricted to 12 characters or fewer.


If a guild member is removed from their guild, the Guild chat tab should disappear within the next 5 minutes.


The following chat commands have been removed: /chatkick and /chatinvite

Class Powers:
Champion:

The Leap to Safety passive healing should now activate correctly.

Confessor:

Hellfire Tornadoes should now knock down targets, fire at a 45 degree angle, and last 8 seconds. Targets hit by Hellfire Tornadoes should also be able to Retaliate correctly.

Knight:

Updated the Pursuit power to be a buff instead of a charge/hit. When used it will give a movement speed increase for the duration of the buff. The barrier talent remains the same, but the Stop! talent that stunned targets now gives a stun buff for 8 seconds on the next shield attack done by the knight.


Updated shield animations and root motion on Onslaught.

Disciplines:

Added SFX for Arcane Archer major discipline abilities, Arcane Barrier and Multishot.


Improved the “hold to channel” functionality on the Ghost Army power (granted by the Banshee major discipline).


The Knife Grinder major discipline power Cripple should now trigger Mighty Surge correctly.