1 hour ago, GiveVindisGreatAxes said:
The biggest change that feels half baked was the PDM nerfs across several abilities. Im all for PDM nerfs, BUT you need to balance that out with armor buffs to offset the new levels of squish that melee will feel. Armor values need to be adjusted to make up for PDM drops if you want to see melee played at scale.
58 minutes ago, galvia said:
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The nerf to PDM type defense was not combined with a significant enough increase to other defensive stats and options, so ultimate PDM has again become the defacto source of defense in the game. Combined with the above Fanatic issues and buffs to spam ranged DPS in general time to kill is going to be at an all-time high, and combat will be very uninteractable in a game with gear durability loss and long downtime. This has been very poorly handled.
The minor PDM changes was the final part in the multi milestone approach we took to fix things. (Think we started in 7.200?)
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Increased the armor to mitigation coefficient.
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Removed Armor Break Buffs Stacking.
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Reduced magnitude of Armor Breaks from 20% to 10%.
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Cap Armor Pen at -20% instead of -100%.
As you can see in the past 2 milestones we have been increasing defenses (and it has shown results in our logs)
The final formula portion of the multi - milestone approach was some targeted reductions against PDM.
Which now puts us in a place where we can target buffs to underperforming specs and target nerfs to powers which are still topping the metrics. (Metrics doesn't always paint a complete picture, so feedback is important)