2 hours ago, Scarr said:
I will say that the changes over the past couple of weeks have improved server performance, overall.
When the current Dregs for US East first launched, we had a battle for a fort where the zone was likely near cap, but no one mentioned a queue. When our forces approached the fort area, the sheer number of players in that confined area bogged down the server to the point where the server was having a 1200ms delay for updates back to the client.
This presented itself as "low FPS" on the player end, but it really wasn't an FPS issue, it was a data update issue that caused frame skipping as the positional updates, health updates and such from the server was severely lagged by seconds at times.
During the battle, my HP reached ZERO, but I was still able to cast spells and attack people for a good 5-6 seconds until my character actually fell over and died.
This was the first day of current dregs cycle, about 2 weeks ago worth of updates. I have not seen such an event since that night. I am not sure if it is due to the updates, or from not having that many players in such a small area again. Either way, I would say whatever changes have been made have improved the servers ability to handle data and update remote players with the data their clients require in order to play without the extreme delays or frame skipping/warping of other players.
Thanks for the update