about 4 years ago - thomasblair - Direct link

That is quite a Bow @Yoink !
Lots of questions in here, I'll throw some things out there.
Primarily the largest issue is the competition between Blacksmiths/Weaponsmiths/Leatherworkers/Woodworkers and War Tribe Gear. (Other professions just have to wait some time, and as long as they have been training and establishing supply lines, they will always be top.)The fundamental question for the weapons and armor makers is "How long should it take to be competitive with the loot drops from a stats perspective?" (Because form a durability perspective, the crafted stuff is top.)

Right now fully mastering all the points you can get in the skill trees for 1 crafting profession will take approx 60 days, and the account never has to train a skill of that type again. (Does that sound like a long time? It needs to be long enough that it feels like it has meaning, and doesn't become too commonplace amoungst the combatants, otherwise they will just train and craft for themselves.)


Chunks of the stats that used to reside in the skill tree were shifted into the major Crafting Disciplines / Class C buildings. (We could shift even more there, but it doesn't really help out until a person has access to a decent supply of quality resources. And shifting more to the character once again encourages combatants to just cut you out of the loop and do it themselves.)

How many days from the server going up do you think is should take for a player able to make (and get the blue resources) for a bow better than the blue example Yoink posted?

about 4 years ago - thomasblair - Direct link

Day 1??!! I would propose that there won't be such a thing as a "crafter" then. The danger of such a low barrier of entry is everyone just makes their own.

about 4 years ago - thomasblair - Direct link

I like it Mira!
We have internally always though as necro as advanced, but if you literally gate the "advanced" professions on X percent through previous professions, there is zero possibility of having a day 1 apples to oranges comparison between loot drops and crafts.
T1 T2
Runemaking Woodworking
Crafting_basics Jewelcrafting Blacksmithing
Alchemy Necromancy
Stonemasonry Leatherworking

about 4 years ago - thomasblair - Direct link

I suspect the answer is something we have ordered up for another system,
The goals are;
To not destroy all the progression we have built for crafters,
make the crafters relevant early on,
in the process of making them relevant early, don't make the process so trivial the combantants bypass the need for crafters.
So basically have them do the thing they want to be doing in lieu of waiting.
Which sounds like crafting stuff and being rewarded with both character and passive skill XP.