That is quite a Bow @Yoink !
Lots of questions in here, I'll throw some things out there.
Primarily the largest issue is the competition between Blacksmiths/Weaponsmiths/Leatherworkers/Woodworkers and War Tribe Gear. (Other professions just have to wait some time, and as long as they have been training and establishing supply lines, they will always be top.)The fundamental question for the weapons and armor makers is "How long should it take to be competitive with the loot drops from a stats perspective?" (Because form a durability perspective, the crafted stuff is top.)
Right now fully mastering all the points you can get in the skill trees for 1 crafting profession will take approx 60 days, and the account never has to train a skill of that type again. (Does that sound like a long time? It needs to be long enough that it feels like it has meaning, and doesn't become too commonplace amoungst the combatants, otherwise they will just train and craft for themselves.)
Chunks of the stats that used to reside in the skill tree were shifted into the major Crafting Disciplines / Class C buildings. (We could shift even more there, but it doesn't really help out until a person has access to a decent supply of quality resources. And shifting more to the character once again encourages combatants to just cut you out of the loop and do it themselves.)
How many days from the server going up do you think is should take for a player able to make (and get the blue resources) for a bow better than the blue example Yoink posted?