Crowfall

Crowfall Dev Tracker




05 Dec


04 Dec

Comment

I will look at a way to make it so you can experiment on the Intermediates.


Make sure you are in the Infected, and hitting named resource nodes. (cobble/slag/knotwood can never produce disciplines)


Node rank does not affect drop rate.

Comment

Are you using the quantity arrows to make multiples at once?

Comment

I'll look at the basics, might be because of the multiple outcome possibilities with the sturdy version.


I guess if they make advanced tools, we should look at giving them intermediate as well.


Parchment paper is 1 at time because you can rename it. (And we like this so folks can make notes) Any item with a property that can be modified can't use the quantity system.


Which node types in specific are causing problems?


Which node type and we can see if there is problem with that node type? The idea is with an intermediate tool is you are going for r1-4 nodes, going for r4


03 Dec


02 Dec


01 Dec

Post

For those of you actively playing 6.200 I am looking for feedback on the ease of which you think the various "souls" are obtained. This will be useful for tuning the 6.300 proc values of the crafting disciplines. I have heard feedback that feels like some of the professions proc too often and others not enough. Something like:
Armorsmithing - Felt reasonable, saw one every 10 pieces of armor.
Weaponsmithing - Felt too slow, saw one in 30 weapons.
Alchemy -
Runecrafting - Felt too fast, saw one every 5 tools, and tools are easy to make.
Necromancy -
Stonemasonry -
Jewelcrafting -
Leatherworking -
Woodworking -


30 Nov


29 Nov


28 Nov