almost 4 years ago - Vattier - Direct link
If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.  
almost 4 years ago - Vattier - Direct link
xaero212 said: Does it mean that from now on, if my save is around 3-5MB, it will never get corrupted and will not be limited by size? Click to expand...
Correct :)

The hotfix will not fix saves that are already corrupted, but it will prevent save files getting corrupted in the future.

After downloading the hotfix players should resume the game from the last working save.  
almost 4 years ago - Vattier - Direct link
EnnyRose said: Quick (annoying) question.
Is there a new limit, or can we now get savegames of way above like 100MB? Click to expand...
Like I said - hotfix removes the limit :)  
almost 4 years ago - Vinthir - Direct link
So regarding the damaged save data issue/ 8MB limit, and the 1.06 fix, I'd like to clarify a bit:
  • For now we only addressed the limit, as it was the safest thing to do just before Christmas holiday. We'll continue working on improving saving in the new year.
  • Hitting the 8MB limit was actually not easy at all. E.g. in one of our tests 4355 weapons & 30000 kg load were needed in the inventory to bloat a normal save this way.
  • So how does it happen? Our investigation points to crafting large numbers of items (going well into tens of thousands). The modifier indicating if an item is crafted will keep being added to item type in the StatsSystem save node, gradually accumulating space in the save file. We are working on addressing this but still, hitting these numbers is not easy at all during a normal playthrough, gets easier though if one were to e.g. use a duplication glitch or a mod making crafting instant.
  • To my knowledge we had no reports of exactly this issue happening on consoles, and it would be risky to deploy a just in case fix before Christmas.
And having said that, Happy Holidays, all, see you next year!