Folks, we are investigating this topic, could you send reports via our website: https://support.cdprojektred.com/en/ (select the relevant platform for you and go GAMEPLAY -> I am unable to complete/ progress in a quest). We may ask you for saves.
So regarding the damaged save data issue/ 8MB limit, and the 1.06 fix, I'd like to clarify a bit:
For now we only addressed the limit, as it was the safest thing to do just before Christmas holiday. We'll continue working on improving saving in the new year.
Hitting the 8MB limit was actually not easy at all. E.g. in one of our tests 4355 weapons & 30000 kg load were needed in the inventory to bloat a normal save this way.
So how does it happen? Our investigation points to crafting large numbers of items (going well into tens of thousands). The modifier indicating if an item is crafted will keep being added to item type in the StatsSystem save node, gradually accumulating space in the save file. We are working on addressing this but still, hitting these numbers is not easy at all during a normal playthrough, gets easier though if one were to e.g. use a duplication glitch or a mod making crafting ins...
Thank you for this info. We changed the way RawInput is handled for 1.05, and I came here to check if this helped with the apps discussed in this thread.