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I highly doubt it but would it be able to do some data compression on vermintide 2 so it’s not so damn chunky lol 112gigs is big

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10 months ago - /u/fatshark_tazar - Direct link

Originally posted by -Pungent

They already did.

The game used to be ~90GB back when only the first DLC existed.

Now, there are nearly twice as many maps but the game has managed to stay sub-100 (mine shows up as 97.23GB, not sure where you're getting 112 from).

It's still not great, but at least they haven't regressed anymore, compared to the first two years where the game ballooned by ~10GB every other major update.

The reason the size of the game is this large is because it was released in 2018 and at that time HDDs were the standard (and I would argue that might still be the case for a lot of people). The seek time of HDDs is a big problem (the time for the mechanical arm to move to a different location on the disks) since just doing this action can take several milliseconds. Usually all levels, weapons, vfx, sounds etc are sharing a lot of assets so just shipping it as is would make the seek tiime incredibly long since the mechanical arm would pretty much have to move for every asset it tries to read. To remedy this problem we do something called bundling where we duplicate data for a certain situation, let's say a level, and put all that data in a sequence so the HDD doesn't have to seek at all, It just have to read the data sequentially. The bundling procedure makes the game a lot larger but also speed up load times a LOT

10 months ago - /u/fatshark_tazar - Direct link

Originally posted by -Pungent

They already did.

The game used to be ~90GB back when only the first DLC existed.

Now, there are nearly twice as many maps but the game has managed to stay sub-100 (mine shows up as 97.23GB, not sure where you're getting 112 from).

It's still not great, but at least they haven't regressed anymore, compared to the first two years where the game ballooned by ~10GB every other major update.

The reason the size of the game is this large is because it was released in 2018 and at that time HDDs were the standard (and I would argue that might still be the case for a lot of people). The seek time of HDDs is a big problem (the time for the mechanical arm to move to a different location on the disks) since just doing this action can take several milliseconds. Usually all levels, weapons, vfx, sounds etc are sharing a lot of assets so just shipping it as is would make the seek tiime incredibly long since the mechanical arm would pretty much have to move for every asset it tries to read. To remedy this problem we do something called bundling where we duplicate data for a certain situation, let's say a level, and put all that data in a sequence so the HDD doesn't have to seek at all, It just have to read the data sequentially. The bundling procedure makes the game a lot larger but also speed up load times a LOT