Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




Yesterday

Post
    Aqshy on Forums - Thread - Direct

Heroes!

Xbox players will notice an update that is approximately 4.6 GB. This patch contains a handful of localization fixes for Russian players, but the bulk of it is preparing our backend systems for the upcoming anniversary event. More information on what this contains when we launch the anniversary March 8.


01 Feb


31 Jan

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Noted, thanks so far all. I’ve passed this on and the investigation continues…

I’ll check back here regularly and keep feeding information to the clever people looking into this :slight_smile:

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Unfortunately nothing to update with currently :frowning:

We’re trying to determine any common factors or trends -

@everyone

  • Which region are you playing from?
  • What ISP do you use?

Thanks!

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@wufo @hollerbach

Just to update ya - this should be fixed now :slight_smile:


30 Jan

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Hi all,

Just an update - this is still very much under investigation.

We’ve indentified an issue, but not the root cause yet.

Console logs are greatly helpful in this case, so if anyone can provide a log after experiencing the ‘Server Error’ that would be much appreciated!

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Hi @Donger,

Sorry to hear this.

To check, was the progress made solely in Offline mode? Or do you play in Online mode?

If you are an Online player then progress is stored our side, but it’s possible after the crash that Offline mode may have loaded instead - which could appear as though progress was lost.

If you are an Offline player, then as you mentioned progress is stored locally. If this is the case, after restarting your console is your progress then loadable?

Or, do you perhaps have your progress backed up in the cloud which could be re-downloaded?


28 Jan

Comment
    Aqshy on Forums - Thread - Direct

Not a bad idea; will pass this on to the UI team.


27 Jan

Post

We are aware of and investigating a recent increase in connectivity error reports. Primarily with “Lost Connection to Host” and SSL errors being experienced.

Firstly, in case of a local network issue, please try our connectivity error FAQ solutions here:

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Comment

Unfortunately I don’t have much to update at this stage.

We’ve checked analytics and the current logs provided, but have been unable to find a common underlying issue.

A developer is still assigned and due to look deeper at what could be happening, but if there is an underlying network issue here, it’s my understanding that it won’t be an easy or quick fix :frowning:

I’ll create a pinned post and merge everything, and for anyone still experiencing ongoing connectivity issues please continue to let me know and I can provide these reports and any additional console logs to the team.

I appreciate some of you may have already ran through our connectivity error solutions, but I’ll re-share the article here again. It may also be worth trying these again, in case of (or hope of) a different outcome - as it’s still a possibility for...

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Hi @se05239,

We’re looking into this. Apologies for the inconvenience.

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Originally posted by Momo07Qc

What about ps5?

The PS4 SDK only supported mice when we implemented kb/m support for consoles so we implemented splatoon style gyro controls for PS4 instead. I think that might have changed in later SDKs but the one we are using doesn't support it unfortunately


26 Jan

Comment
    Aqshy on Forums - Thread - Direct

No news at this time, though we’re still working on V2. I’ll loop back around, but I suspect it’s not a priority at the moment. Will keep pushing, though!


25 Jan

Comment
    Aqshy on Forums - Thread - Direct

Hey there, as we mentioned last year, we had V2 devs temporarily move onto Darktide to help with launch, so that slowed V2 down some. These devs have returned to V2, so development on V2 can continue.

Sorry to keep you waiting for so long, but she’s worth it!

Edit: Clarification.

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@Lord_Hanlon

We’ve identified the issue and it’s something that can affect players that have only played Offline mode, that also have DLC.

It’s a bug that will require a patch, so please bear with us whilst we get a fix out.

Apologies for the inconvenience in the mean time.


24 Jan

Comment
    Aqshy on Forums - Thread - Direct

Not yet, but can ask about it tomorrow.

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Thanks @Lord_Hanlon!

I noticed from your support ticket that you stated “Offline”, and I realise this is likely why I was unable to find an account in the backend for you, if you are an Offline only player :slight_smile:

Regardless of this, I’ve passed your report and video evidence on to our Console Development team and they are investigating - I’ll update you when I know anything more.

Apologies for the inconvenience in the mean time.

Comment
    Aqshy on Forums - Thread - Direct

These fixes were rolled out last week for PC and this afternoon for Playstation and Xbox. Since this is a backend update, there should be no need for a patch download. These fixes will become active the next time you boot up the game.

  • Fixed the infinite loading for the advent calendar

  • Gave the advent missing rewards from last week as a sign-in reward for players that missed out on it due to the bug above

  • Fixed ‘Claim all Bögenhafen Cosmetics’ challenge not counting weapon skins bought through Lohner’s Emporium

Comment

Thanks for the reports! I’ve raised the Access Violation crashes in our database for investigation in case there is an underlying issue.

Unfortunately, Access Violation type crashes can occur for a number of reasons and identifying the cause usually requires a process of elimination. Unfortunately, we’re not able to determine the exact caused based on crash data alone.

I recommend running through our general crash solutions and GPU crash solutions in the following articles:

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