Original Post — Direct link

Every content creator for your game has said it, and I know people on this sub have said it multiple times as well. Why do you keep nerfing fun, interesting things, and making creative ideas so hard to execute? Whether it’s crazy attack speed, one shot builds with virulent, crit damage in frost esca, lady lucks barrage drop rate in blaze esca, etc. It feels like you just keep pushing us to carry on with the same monotonous gameplay without reaching any extremes at all for no apparent reason. This is a PvE game, absolutely nobody is hurt by me getting 600 lady lucks barrage cannon balls, or killing Agarus in a single hit, so why make it so difficult to do so? What’s the point of nerfing Virulent or Destructive Subtlety? Who does that benefit at all? Every time I come up with something that sounds fun, that would be outside of the same gameplay I’ve been doing, it feels like y’all have specifically put a roadblock up to make sure I can’t. So just why? And oh my dear god, chain blades. I can’t even think about how horribly y’all slaughtered those poor things. Your goals just don’t make sense to me and a lot of others in this community.

External link →
almost 3 years ago - /u/CreatureTech-PHX - Direct link

Thanks for writing and I've passed this post over to the team.

That being said, this is a super interesting subject with a lot of opinions in the comments. With nerfs, we strive to make a balanced playing experience across all weapons/builds.

We know that some partners aren't fans, especially when doing wild whacky things leads to good, fun content on Youtube. We still want those moments to happen, but when making these decisions, we're considering game health and longevity. We're definitely being cautious with nerfs in the future and taking this feedback into consideration.