Dauntless

Dauntless Dev Tracker



22 Apr

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    on News - Thread - Direct

1.6.1 launches with the Relentless cell, bug fixes, and quality of life improvements.

Infinite Radiance appeared first on: playdauntless.com.


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There was a bug with the physics, and I think this is being added to the other model in 1.6.1 (but I could be wrong).

Check it out on Thursday after the patch!

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Hey there, we're currently looking into some stability reports.

Thanks for the information!

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Originally posted by Charetta

Players now receive 4 weekly challenges and 1 daily challenge (previously it was 1 weekly challenge and 4 daily challenges).

Armour skin costs have been reduced from 2,200 coins to 2,000 coins.

Weapon skin costs have been reduced from 1,400 coins to 1,200 coins.

Emote costs have been reduced from 1,400 coins to 1,000 coins.

Patrol keys now cost 400 coins.

I feel like this part was added in this patch notes by mistake because we already have all these since last patch. At least that's what I see from my screen.

Players can now use any loadout in a Private Hunt regardless of the level requirements.

Thank you! That was annoying when I couldn't change loadout when queuing for private hunts.

Fixed an issue where initiating the Reaper’s Dance ability while dodging knocked the player back instead of correctly launching them into the air.

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I feel like this part was added in this patch notes by mistake because we already have all these since last patch. At least that's what I see from my screen.

Yup, but we wanted to include these in the patch notes for those who missed the message!

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Originally posted by p75369

A new technique cell has been added to Dauntless! The Relentless cell increases the duration of your aether rush by +20% at perk level 1. At perk level 6, it increases the effect and duration of aether rush by +50%.

So my attack speed will overflow and bug out even faster now? Supurb.

What's your current build? We're still trying to reproduce this.

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Originally posted by Kahinh

Nothing about UE fixes ?

So my attack speed will overflow and bug out even faster now? Supurb.

In which respect? These were improved in the hot fix I believe.

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Originally posted by Meirnon

They aren't. In fact we're getting Elders along with them before too long.

Elders function very differently than primal encounters. Stay tuned for more info on that!

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Originally posted by grizwalder

I just got into that and turns out I’ve got a lot of rams and merits and just plowed through all the boosts I find I necessarily needed for my style of play. The hunting grounds is interesting as well, wish there was more coordination tbh

As a returning player new to hunting grounds, what kind of coordination would be fun for you? Been discussing this with folks a lot lately. Welcome back!

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Yup, this is logged and being fixed!

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This has made me smile all morning =)

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Originally posted by Mr_TakeYoGurlBack

Sorry for the late reply, no I wasn't using any music, it's literally just the in game background music im not home at the moment but I'll post the links later in the evening, im in the east coast.

This definitely isn't us (see comment from u/gtez). I'm sorry this happened at all!

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Originally posted by mcool44

Has this issue been resolved? I have a friend with the same issue and they cannot play.

Please have them contact customer support and we can look into their account. We’ve resolved a few issues but we may have missed some.




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