It's been addressed ad nauseam, I know, but with the addition the maximum amount of players on HG to 6 has made the fights a little bit harder.
For example: Aether strikers need to be very close and don't have a lot of range, but when there are other 4-5 players focused on the head (without a blunt weapon) my role becomes very difficult and sometimes I go over the back trying to break other parts, dealing less damage overall.
However, the majority of time I don't have the same problem with the Hammer due to his range, luckily.
I don't know how difficult this implementation could be, I'm not a game expert, but if you could do it in Ramsgate then I hope you can also apply the same in HG.
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