Stamina has been a hot topic in the dauntless community for as long as the game has gone on. I think we need to introduce solutions to gain stamina that are interactive and not just standing around. Waiting isn’t fun nor is it skillful gameplay.
I purpose something along the lines of the nimble cell being applied to all slayers. If you dodge hear the noise saying you did a dodge correctly stamina is restored. This rewards player skill and makes stamina a more interactive element without costing any perk economy. In addition I think a player should be able to dodge without any stamina but if it doesn’t dodge through something it goes on a cool down for a long time. That way a skilled player who times it correctly can feel rewarded and players who fail this are only back to how it’s always been as their punishment.
This is just a suggestion to better the dauntless stamina management in a fun interesting and interactive way. I was thinking of games like Nioh 2 when coming up with this solution. There aggressive players get punished but aggressive skilled players with timing get rewarded. I think this could make a lot of slayers happy.
Please leave thoughts below on what you think :) With the recent bug fix to chain blades I thought this might be the time to talk about the real reason people enjoyed that bug and chain blades as a whole. Being able to dodge more lolExternal link →