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Basically the fastest way to level up I found it so always play on the easiest red island. However once you hit 14-15 there are no more red islands. And eventually that island turns yellow and then green and you start getting close to no XP from kills. There needs to be another 3-4 harder islands with the last one being at least yellow even at max possible power.

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almost 4 years ago - /u/Proteus505 - Direct link

We are having discussions about bumping up the max level on the last couple islands to do just this, to give high level players a way to max out their XP gain rate.

almost 4 years ago - /u/PhxLabsFruitstrike - Direct link

Totally feel what you're feeling, and totally agree. We'll get this addressed. :)

almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by AodanGaming

The cap of 175 XP needs to be revisited. When your doing events or above 5 level kills, there needs to be some kind of calculation to avoid leeching but reward players for taking on harder fights. Also taking on some of the later fights like High Alerts or 23+ level behemoths, they should reward more than 175 XP, this is besides the fact that Event rewards do not seem to scale appropriately to the difficulty of the content, end game doesn't feel very end-game at the moment.

Thanks. We are likely bumping up the max XP per behemoth to 225 for 5 levels above you and will evaluate more with those numbers. We’ll keep an eye on events too.

almost 4 years ago - /u/Proteus505 - Direct link

Originally posted by -Frostbriar-

If you are doing that, then can you also discuss setting a minimum level requirement to get onto an island.

Even though it's early days we are already seeing afk leachers (who just tag a fight and then sit on the side lines, upscaling the bosses and providing nothing) and massively undergeared people on islands (and in escalations, so apply this there also) expecting to be carried.

Before, we could just queue solo and ignore this. In escalations this is still an option, but in the open world we have no way of combatting this beyond 'don't play'; which isn't much of an option.

This is good feedback and we are keeping a close eye on it.