Omnicells will change the current lantern and cell formula. Right now, we have four Omnicells that fit into a new unique slot in a player’s loadout. Each one of these cells provides an exciting player fantasy by granting a signature passive buff alongside a unique tap ability.
These new active tap abilities will replace the current lantern tap abilities. We’re currently rebalancing cells and lanterns around this change, so expect many balance adjustments. For starters, all lantern hold abilities will be much stronger.
*The following is still in development and may change\*
Discipline is for players who want a high risk, high reward play style.
Passive: Limited health and reduced healing
Active Tap: A parrying punch that adds stacks of increased crit damage
Bastion is for players who want offensive and defensive versatility.
Passive: Increases all shields received, replaces some health with a regenerating shield
Active Tap: Leaping slam attack spends your shields for damage
Iceborne is for players who want to be indestructible.
Passive: Increases health, reduces damage, and adds life steal
Active Tap: Thrown Icelance projectile that damages and provides invulnerability
Windfury is for players who want high mobility and attack speed.
Passive: Increases damage for every mobility perk applied. Successful dodges add an active tap stack.
Active Tap: Teleport a short distance and deal AOE damage on exit.
You may notice that some of these cells were previously in game. We took build defining cells like Iceborne and Discipline and converted them to Omnicells. We believe all four Omnicells represent a core power fantasy that defines a Slayer’s play style, and these are just the beginning. We intend to roll out Discipline, Bastion, and Iceborne first. Windfury will follow. After that, we will be exploring more Omnicells!
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