I appreciate what you're doing here. I know change is hard and it's going to take tweaking. But I see what you're trying to do and just wanted to say thanks for it.
Trying to balance practically two multiple cell builds against the whole rest of them was never going to really work out- and you'd have to do it every time you'd think about introducing new cells.
But by taking the two main existing cell builds (i.e farming or trials) and splitting them into two separate and distinct omnicells, you've broken down the problem into its main parts and also given players more agency and choice into what kinds of playing style we'd like to start building on. You've simplified the problem and simplified things for players at the same time- bravo! And you've also introduced two new playing styles (bastion and windfury) to try to play with- cheers for that!
Sure, you'll have to hear the haters out for some of their feedback- some tweaking is still needed, but don't take it all to heart- it'll be much easier and better to balance and tweak omnicells and regular cells independently.
By doing all this you've also set up a nice framework for increasing build diversity and player choice as to what cells we mix with these new omnicells. Thank you! I look forward to seeing what new omnicells you come up with and what new (I'll call them "extra") cells we can customize/maximize them with!
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