I know I m gonna get downvoted by the angry mob that cannot fathom a change but here is what I m gonna say.
In what way Omnicells limit build diversity?
First of all let me start with that omnicells won't ruin build diversity...because it never existed in the first place.
All we had was
- half life flawless for trials
- half life iceborn for farming
- meme builds - yes the community, our community called every build outside of those 2 as meme builds
So we basically have 2 builds which consistent of the same cells. They played around with the same idea and makes balance as a whole bad.
If your weapon does not feel good without the attack speed buffs then it's not a cell issue but a core issue about the specific weapon. It's not a solution to give flat out buffs to everything but address that specific weapons massive weakness and basically the 3 weapons I know that feel extremely bad without some attack speed are Hammer, Axe and Repeaters. (Which all 3 getting changes soon first of all the repeater)
Omnicells take a unique spot - They basically an extra slot which you never had until now.
Lanterns got the biggest change but hear me out....90% of the people use pangar, 4% embermane, 4% drask and the other lanterns up to total 2% combined. They are made up statistics but we all know deep down it's true. Almost all lanterns were in fact useless. Up to this point we might actually start getting more lanterns now as they do not need to use 2 abilities but only 1.
Cascade and Conduit are still in subject for a change. Developers already said they just want to see how they are gonna be initial. They are not gonna stay weak if they are weak.
Movement cells are getting buffed and changed. Thats already confirmed and maybe it's the reason windfury will get added later on as it will come with those changes.
It might be a bad change or it might be a good one but 100% is not gonna ruin build diversity
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