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There's a lot to go about, but i feel like some things need adjustments. First off, i am satisfied with the hunt pass transmogs, especially with armor sets, which recently have been getting some nice effects. The same could be said for the reward cache. Omnicells are a nice touch that supposedly got rid of the low life meta, but it also bothers me as how frequently the meta changes. I came back around 2 weeks ago and the whole slayer path and reforging had caused a big gap and i no longer had late game gear and instantly became pretty much an average player, but still, seeing the future/past node paths come and go aswell as having a lot of armors changed worries me as how annoying it can become to constantly adapt your builds to be strong every patch. Next up, heroic escalation looks fun and I won't be anywhere near close to beating it. I really like the idea of being a bigger challenge than dauntless trials, but this seems to favor those players who have 10 reforges on all weapons alongside having extremely good build knowledge and maxed slayer path. But i think i speak for the skilled players when i say that having to wait every 5 weeks to get a crown, which is the whole point of heroic escalation is absurd. Also I really don't understand why people are saying that it needs to be easier when this is supposed to be the hardest challenge in the game. By default, it's obvious people solo queueing and not having the most optimal builds wont beat this and that's how it should be. I will say i definetely feel left out because of this, but again, i didnt keep up with majority of the updates over the past years and I still need to tweak my builds, so i really dont think im in the position to complain. Although, i still have my hopes up for a two things: Thunderdeep drask is coming back and I personally never thought i'd be saying those words, but man, has it been a long time. Just hoping that they do give it some new abilities and attacks and not just modify the old ones to make them more annoying. The second thing is the repeater rework which i am begging for at this point. They have always felt under powered and were more risky to use since to be efficient you need to be close, but losing the ability to sprint makes it so different and out of place when comparing pretty much every other weapon. That's all I've got to say. I will stick around for awhile to get up to date with everything i've missed out on since I still enjoy playing this game a lot, but that'a still a long path. Anyways, if you want to share your opinion, I'd gladly hear it, but if you read this for simple curiousity, then have a good one.

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over 3 years ago - /u/CreatureTech-PHX - Direct link

Thanks for the feedback! A lot has been changing since Reforged, but we're finally getting to a more stable place. Everything since 1.5.0 has been an attempt at setting up a foundation for the future. Omnicells have given us a new framework work within for balance, Hunting Grounds gave us new environments for activities and encounters to live in, Reforging gave us a consistent progression system.

As we go forward, we want to start expanding on gameplay (weapon reworks, new Behemoths, end game content, new environments, etc.)

We hope you stick around for the ride!