Original Post — Direct link

Weapon levels: lvl 1-20, and exp gain multiplier only caps 5 levels above or below said difficulty. if there is already a passive cap. Why is it so that newly reforged players able to just click on lvl 17-20 hunting grounds and load in? Why do we not have any form of a level lock out to players beyond that 5 level exp cap? I cannot count how many times I see a level 5-9 player in the very last section of the hunting grounds list. And just because of the low level player existing, players who are actually to do things be it island events for rewards or just farming parts and mats, get hindered by that "one guy" who just decided to waltz right in the combat arena and scale the behemoth up a notch and have the low level not do anything and just spending most of that fight bleeding out on his a**, turning what could have been a at most 3 min fight to a frustrating 10-15 mins and having all resources depleted.

PHXL, here is my solution for you, and consider this my humble feedback in regards to the sanity of your entire existing playerbase. Implement level lockout for public queue/public lobbies. You already have a 5 level exp cap to leveling weapons, so use that as a baseline of a level lockout. And for my dear slayers out there who love to solo, implement "Private Hunts", and on top of private you could also make the level requirement non-valid if there were to be a group of friends who are all in agreement to carry their lower leveled friend. You can use this solution and also apply it to "Escalations". Escalations are also suffering the same problem as hunting grounds where low level slayers are queuing for high level escalations there for making the entire run much more stupid than it already needed to be.

Sure some people here are going to say "Why not just do it solo dummy". To that I reply, that mindset is the problem. The game's description literally says "Co-op" in it. So why should it be so that playing solo is the way to go? Its a multiplayer game people! The "just go solo" mindset is not healthy for the game in anyway shape or form. Yes, I am also calling out certain youtubers(whom i shall not mention) who also have this kind of mindset. A multiplayer game should not be experienced best solo, it defeats the whole purpose.

That being said I am not insinuating that solo players are bad for the game, after all they can play game however they choose right?

PHXL please consider some of the points I made and do something.

Regards: A really concerned player of the state of the game right now. (Also almost went insane trying to carry lvl 3s in a escalation)

External link →
almost 4 years ago - /u/CreatureTech-PHX - Direct link

Hey there!

Requirements are something we're considering now. We've heard this feedback coming in since 1.5.0 launched and we're looking into a potential fix. Stay tuned!