Original Post — Direct link
almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Charlotte_Loreley

So, doesn’t this kind of defeat the whole purpose of reforging?

Now you can keep banking your XP to keep playing in high level areas and escalations until you have enough to reforge it back to 20. Rinse and repeat? Also, these higher level areas give more XP so reforging becomes faster.

Why not just scrape the whole reforge idea, and put in “Aetherheart XP” or something. Use weapon mastery for empowerment requirements. This will give a good purpose for the masteries. Heck, I’d scrape the empowerments, and re-think the rewards. Hiding power upgrades for ALL weapons behind the “play X weapon wall” is bad.

The numbers aren’t final but you’ll only be able to store enough XP to reforge back to level 10 instead of level 1. We still see a lot of value in keeping the reforge mechanic to keep your activities fresh, especially as we add more content to all our hunting grounds islands. This feature was designed to make reforging a little bit smoother and keep veteran players in the later half of the game.

almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Skyeeh

XP scales based on your lvl against the behemoth level so you actually get less XP at lvl 20

If only there was a high level island with high level behemoths… 😀