A lot to discuss here. I'm currently working on a State of Dauntless post that digs into our developer pipeline. Should be out later this week and has a lot of information on how the sausage gets made.
We've been seeing a lot of players assuming that the Dauntless team has shrunk, but in reality, it's the same size as it's peak. The composition is a bit different, but we're still committed to developing Dauntless for the years to come. Heck, we're still hiring for the Dauntless team!
It's true we're making new games, but our studio has grown a ton since we started that effort so we can maintain momentum on Dauntless.
Anyways, stay tuned for the next State of Dauntless post which will dig into things like cadence, polish, and the current seasonal structure.