Original Post — Direct link

Seriously, being able to take a hit without being knocked back is a great asset for tools that relay on combos or really slow animations.

External link โ†’
almost 3 years ago - /u/Proteus505 - Direct link

Originally posted by Natte_Toni

Could definitely work on the new iceborne omnicell. I know what you mean, Iโ€™ve found some uses for it too. Like hammer combos that finish easier because you donโ€™t get interrupted and as long as you can survive 2 hits youโ€™ll essentially do more damage then when you get interrupted quite often because of animation locks. โ€˜Get goodโ€™ response incoming ... ๐Ÿ˜ด

I was testing some Sturdy and the new Rage rework on the Iceborne Omnicell today ๐Ÿ˜€