Seriously, being able to take a hit without being knocked back is a great asset for tools that relay on combos or really slow animations.
External link โSeriously, being able to take a hit without being knocked back is a great asset for tools that relay on combos or really slow animations.
External link โCould definitely work on the new iceborne omnicell. I know what you mean, Iโve found some uses for it too. Like hammer combos that finish easier because you donโt get interrupted and as long as you can survive 2 hits youโll essentially do more damage then when you get interrupted quite often because of animation locks. โGet goodโ response incoming ... ๐ด
I was testing some Sturdy and the new Rage rework on the Iceborne Omnicell today ๐