Well, this is a big one.
First, a question to the devs/artists: Is there a way to get a wallpaper version of that Heroic Escalation background picture? It's too cool to be a small version or have text in front of it. Thanks. :)
Generally I'm doubtful/worried about the new Omnicells, Lantern change and the change to Cells. It's a big game-changer. Example, will any of my old builds still be working just fine in the regular Escas 10-50? I don't use any half-life builds (well except for my only Axe build which will soon become completely useless so I have to rebuild it entirely; worst case scenario is I stop using Axe altogether and free up a slot for a Chain Blade loadout with a new armor transmog to mix and match) but I wonder if I'm still getting nerfed. And what about Trials? What will be the new meta for endgame builds in Dauntless Trials and Heroic Escalations?
I mean, Discipline (Omnicell), Rage and Wild Assassin's Frenzy don't even work in synergy anymore. And I guess there's no future for the original (possible) plans of Discipline being adjusted so that +3 would decrease health to 20% and +6 would decrease health to 50% so that the +3 would work in synergy to Shrowd Weapons. I know some people wanted that.
About the new Galvanized Cell, isn't it basically Tenacious and Cunning?
Removed the Tenacious effect that increased critical strike chance at higher ranks.
... Oh.
Was that really necessary? I mean, why not let Tenacious stay the same and adjust Galvanized to do something else? What's the thought process here?
Skarn weapons’ unique effect now grants a stackable 175 / 250 shield that lasts for 25 seconds (max 600 shields) after using your Lantern ability.
Oh no... Well that ruined 2-3 of my builds. Really bad that it's now relying on a cooldown. I guess it's all gonna be Utility builds if we want to use Skarn builds. I'm glad I'm done with Chronovore's wings because I don't feel confident facing him anymore. Maybe in the far future if Radiant Escalation will still become a thing (if I'm still playing that is).
Removed all meter gain while performing Ardent Cyclone.
I know "spin-2-win" isn't the way to play the game that you intended, but that was the only fun left I had with the new Sword. Now there's nothing and it's sad.
No need to quote everything about the Danger Meter adjustments to fallen Slayers, just want to say it's a good improvement.
Gruk-gruks and styxians now properly respect the territory of Behemoths, and will not engage with Slayers in melee with them.
Finally! I hope this is properly fixed for good.
Added a new death animation and new stagger animations to Drask.
I'm curious to see the new animations. Though I'm gonna miss the current death animation where he just flops on his side like a dead fish, it's one of my favorite death animations.
Players can now dye and transmog their armour during matchmaking.
Thank you! Also please add this availability when using a Supply Chest while in the Hunting Grounds. I was using a Supply Chest and went to Personality to change my Slayer's Appearance, but the game wouldn't allow me and says something like "You need to use a Supply Crate to change your loadout" even though I was currently using it and it was still active.
Behemoths will not drop parts that are no longer used.
That was... interesting. So no more Gnasher parts, for example? I wonder if this is a step towards something... but certainly not a "selling/trading parts for something" that many people have requested because it shouldn't have limited parts gain. At least this helps in cleaning the clutter on the Escalation end screen.
Added various alternate versions of out of combat music to the Hunting Grounds.
Alternate versions? Like, replacing the original versions for each Behemoth encounters (and their music) or these alternate versions come in randomly?
Fixed a bug where Elder Behemoth shields would remain visible while Behemoths were invisible or teleporting.
Aw, I thought that was a feature and it was helpful to locate the Behemoth (especially Valomyr and Kharabak). Also invisible shock shields doesn't sound fun.
Fixed an issue where Elder Behemoth shields would be invisible.
So you don't want them to be invisible but still okay they turn invisible with the Behemoth? How about not making them invisible at all?
Splitting Lava and Splitting Umbral attacks will now reliably break on Behemoths, and no longer move through them.
At least we're back with the great news. Thank you! This was needed since Besca.
The Chronoslayer Event Pass notifications will go away for those who have completed and collected its rewards.
I haven't completed it but I still don't want the notification to be persistent on the Hunt Pass option on my menu screen. I think you should improve the "Mark all as read" so they actually stay "Marked as read" and not bring back the yellow notification diamond for every refresh.