14 days ago - /u/Proteus505 - Direct link

Hey everyone, we just wanted to get feedback on some balance changes we're discussing for defensive cells. We realize that a lot of players don't use these, but hopefully these changes are still appealing to a subset of players, and this is only the first batch of changes we have planned for the next few releases.

Sturdy

  • Before: Prevent you from being staggered every 120/100/80/60/40/15 seconds
  • After: Prevent you from being staggered every 30/25/20/15/10/5 seconds

Fortress

  • Before: Grants a 10/20/40/60/80/100 health shield after not getting hit for 10 seconds
  • After: Grants a 100/120/140/160/180/200 health shield after not getting hit for 10/10/10/6/6/6 seconds

Guardian

  • Before: 10/20/30/40/50/60% of shield applied to you is also applied to your nearest ally for 15 secdons
  • After: 30/40/50/60/70/80% of shield applied to you is also applied to your nearest ally for 15/15/15/30/30/30 seconds

Strategist

  • Before: -50/-100/-150/-200/-250/-300 max health, After dodging through an attack, grant 25/50/75/100/125/150 health shield to all slayers
  • After: After dodging through an attack, grant 50/75/100/125/150/175 health shield to all slayers

Engineer

  • Before: Your flask heals for 30/60/90/120/150/180 less. +35/50/65/80/115/150% increase Pylon range
  • After: +35/50/65/80/115/150% increase Pylon range

Mender

  • Before: Your Flask heals for 30/60/90/120/150/180 less. Using your Flask also heals all other Slayers for 45/90/135/180/225/270
  • After: Using your Flask also heals all other Slayers for 45/90/135/180/225/270
External link →
14 days ago - /u/Proteus505 - Direct link

Originally posted by AusQldGoldy

Maybe by offering a cell that means one slayer is defensive while granting other slayers more damage. That would create a use for a support build.

If I have +6 Power Transfer Cell then the rest of my team get a bonus 20% damage. You could change the % of damage transferred depending on if the support players gets hit. Or maybe you can decrease the damage that the support player does.

I see this as the only way a defensive cell would be used in trials on purpose. Having 1 slayer deal less damage but granting bonus damage to the other 3 in the party could make a defensive cell part of a META support build in a team trial.

Interesting...

14 days ago - /u/Proteus505 - Direct link

Originally posted by Gassman

Engineer is included in this? Is it intended to be swapped from a utility cell to a defensive cell?

Oops forgot this was Utility.






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