Hey everyone, we just wanted to get feedback on some balance changes we're discussing for defensive cells. We realize that a lot of players don't use these, but hopefully these changes are still appealing to a subset of players, and this is only the first batch of changes we have planned for the next few releases.
Sturdy
- Before: Prevent you from being staggered every 120/100/80/60/40/15 seconds
- After: Prevent you from being staggered every 30/25/20/15/10/5 seconds
Fortress
- Before: Grants a 10/20/40/60/80/100 health shield after not getting hit for 10 seconds
- After: Grants a 100/120/140/160/180/200 health shield after not getting hit for 10/10/10/6/6/6 seconds
Guardian
- Before: 10/20/30/40/50/60% of shield applied to you is also applied to your nearest ally for 15 secdons
- After: 30/40/50/60/70/80% of shield applied to you is also applied to your nearest ally for 15/15/15/30/30/30 seconds
Strategist
- Before: -50/-100/-150/-200/-250/-300 max health, After dodging through an attack, grant 25/50/75/100/125/150 health shield to all slayers
- After: After dodging through an attack, grant 50/75/100/125/150/175 health shield to all slayers
Engineer
- Before: Your flask heals for 30/60/90/120/150/180 less. +35/50/65/80/115/150% increase Pylon range
- After: +35/50/65/80/115/150% increase Pylon range
Mender
- Before: Your Flask heals for 30/60/90/120/150/180 less. Using your Flask also heals all other Slayers for 45/90/135/180/225/270
- After: Using your Flask also heals all other Slayers for 45/90/135/180/225/270